Wednesday last, Mark (Blood Mud and Steel), David (The Ragged Soldier), Chris (Horse and Musket Gaming), and Tony (Prometheus in Aspic) joined in to refight the opening stages of the Battle of Shiloh. For a brief background on the battle, see my post My God! We are attacked! Mark and Tony took on Sherman's command while David and Chris settled into the roles of the attacking CSA. When the fighting opens, the general battle situation is illustrated in the map of the gaming table below. The battle opens at 7:45am when the first wave of Confederate attacks against Sherman at Shiloh Church begins. |
Situation at 7:45am. |
Before battle is joined, the Federal Army is enjoying a quiet Sunday morning in camp. Patrols are sending back reports of enemy activity in front of Shiloh Church but these early reports are dismissed. The 53rd Ohio continues sending reports that the enemy is advancing in large numbers to its front. Sherman dismisses these reports until he can no longer do so as enemy artillery disrupts morning breakfast and prayers. The Confederates are attacking! |
Quiet Sunday morning at Shiloh. |
The Rebels are on the attack and bearing down on Sherman's position. With high water in Shiloh Branch Creek, Cleburne's Brigade faces a tough time coming to grip with the enemy. Having his command split by the marsh around the bridge over Shiloh Creek, Cleburne's attack is uncoordinated. First to taste combat is the 53 OH as the 6 MS emerges from the cover of Shiloh Creek. Both units take punishing losses as the 53rd falls back to the creek. The 6 MS does likewise as it comes under Federal artillery fire. The battle has begun!
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Rebels attack in waves of lines. |
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Shootout in Rhea Field! |
Leading the attack, Cleburne's Brigade steps into the swollen Shiloh Creek in tight formation. These dense formations attract enemy musketry and artillery fire. Many are cut down before they can negotiate this obstacle. Even with two Confederate batteries offering support from the high ground behind, by the time Cleburne emerges from the heavy cover lining the creek nearly half of his effectives are down. This is going to be a tough fight! Still, a combination of artillery and musketry forces one of Buckland's regiments to head deeper into the woods. A gap has opened in the Federal line! Seeing the difficulty Cleburne faces, Pond pushes his brigade out on the left in an effort to turn the Federal position on the ridge. Despite Cleburne's heavy casualties, more Rebels are stacked up waiting to take up the fight.
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Cleburne steps into the morass of Shiloh Creek... |
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emerging with fewer fighting formations. |
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Pond sweeps out to the left to turn the Federal Right. |
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A gap opens in the Federal position! |
Confederates attacking in depth.Taking advantage of the opening in Sherman's line, Cleburne pushes the 2 TN forward. Reaching the Federal camp, the Tennesseans stop to loot the now abandoned camp. This is no way to win a battle! With enemy on its flank, Buckland swings a regiment around and Taylor does the same with one of his batteries. The 2 TN comes under tremendous fire.
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Rebels gain a toehold on the ridge but devolve to looting rather than fighting. |
As the Federal Right gives way and McDowell disengages, the Federal Right is turned. Cleburne's Brigade has been wrecked in the process. With the Federal Right in jeopardy, Hildebrand takes the fight to the enemy as the blue bellies slip into the creek. Buckland adds one regiment to this operation. In a hammer and anvil move, Hildebrand catches a Rebel regiment in the creek and sends it scampering to the rear. Hildebrand follows up. Now, the Confederate Right has been turned!
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Federal Right is turned...
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but Cleburne wrecked in the process. |
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Hildebrand moves to crush the Confederate Right. |
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Hammer falls upon the Rebs! |
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Confederate right is broken! |
While the fighting remains hot around Shiloh Church, Raith's Brigade finally joins into the fray to shore up the Federal Center and stop the hemorrhaging.
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Heavy fighting around Shiloh Church but Federal reinforcements arrive just in time. |
With the hour very late and few prospects of taking back the ground lost on the Confederate Right, the Rebels concede the battle. They have had enough! The Butcher's Bill was high but not uneven. McDowell's Brigade was broken as was Cleburne's. Both Hildebrand and Buckland were teetering on the breaking point, but the Confederates simply ran out of time and momentum.
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Butcher's Bill |
While the Federal Right crumbled, Hildebrand's bold attack likely tipped the scale in balance to Sherman. Fascinating game to watch develop. Seeing the loss, both Confederate commanders wondered what might have been and how they would tackle this problem differently next time. Next time? Yes, a rematch might be in order. First, though, two games are lined up for the next two weeks with two different groups of players. Let's see if they tackle these challenges any differently. Both of the upcoming games will feature limited intel for the players. Will this reduced information set change the battle? We will see!
Thanks again fellas for another fantastic game. Very enjoyable. Game time was about four and a half hours.
Knowing that I'm going to be playing this soon, I don't want to learn things that should be a surprise (fog of war etc.). But I did skip straight to the end to read your closing comment Jonathan. A bloody engagement from the last photo, but it gives hope to a prospective Fed commander.
ReplyDeleteRichard, keeping your upcoming game in mind, I tried to maintain a certain level of vagueness in the battle report.
DeleteWell that was an excellent AAR that gave me enough info to follow what transpired, but vaue enough not to give inof away for forthcoming games (hopefully). Reading it did take me straight back to our BBB game, where the terrain really hampered the CSA, with limited visibility, LoS etc. Cracking stuff and look forward to seeing how the future games pan out.
ReplyDeleteThank you, Steve! The terrain is not a friend to the CSA although if they can bring their forces to bear, Sherman could be in a very tough fight. Actually, he was in a tough scrap in this engagement as well. Just look at the casualties. I tried to be a bit vague so that not too much was given up to the forthcoming limited intel players.
DeleteGreat looking table Jon, very nice. Interesting report and a high body count, a brutal encounter, I had thought the Confederates were going to be win but the Union certainly stopped them in their tracks and gained an unexpected victory. Looking forward to seeing how the other games play out, should be really interesting.
ReplyDeleteThank you, Donnie! The Rebel players thought they could pull out a victory as well. Both CSA players lamented the mistakes made and vowed not to make them again! I look forward to seeing how others how these challenges too.
DeleteFascinating game to play and a great scenario! Very much look forward to seeing the next few in the series.
ReplyDeleteGlad you enjoyed it, Mark! We will see how others get on and, of course, how you fellas do in a replay.
DeleteAnother amazing looking battle Jonathan!
ReplyDeleteThank you, Michal!
DeleteThat's a huge ACW battle raging, Jonathan!
ReplyDeleteIt was quite a tussle.
DeleteIt was a fun game to participate in. Richard and the others are in for a treat.
ReplyDeleteA clever AAR which doesn’t reveal too much. Brought it all flooding back though!
Ginral David and I have already worked out how we’re going to whup the a** of those d*** Yankees next time.
Chris/Nundanket
Glad you came away with a sense of fun. Seeing how you attack the problem in a replay will be interesting and telling. Hopefully the BatRep was just vague enough.
Deletewe have got one or two ideas.... :)
DeleteStanding by...
DeleteIt does look like a formidable task for the Confederates, having to cross a swollen river and then assault up a hill. The flanks either side of the hill look more inviting to me.
ReplyDeleteThe Rebels saw good success using Pond to attack McDowell on the Federal Right. Attacking or at least demonstrating against the Federal Left may have been useful too.
DeleteLovely looking if brutal battle, I look forward to the next incarnation!
ReplyDeleteBest Iain caveadsum1471
Thanks, Iain! I eagerly await the next clash too.
DeleteMan, that looks good! Apart from Sherman's Division being caught by surprise, an event that Sherman never quite lived down, I don't think there was a whole lot of finesse to the action by either side: a slug fest. Cleburne was a very able commander, but I don't think he showed to advantage at Shiloh - except as a fighting brigade leader.
ReplyDeleteShiloh is probably the most interesting battle of the whole war. Might be one to do on my own board, come to think of it!
Cheers,
Ion
Thank you, Ion! I am not sure that “surprise” is the correct term since his division formed up before the Rebels collided. Many were out of position, though. You should put this on your table and fight it out.
DeleteJonathan -
DeleteI might just do that!
Cheers,
Ion
I will be watching...
DeleteGreat to see your wonderful ACW tabletop setup and armies. It will be fascinating to see how the subsequent games play out.
ReplyDeletePeter, it is good to have the ACW collection back out on the table. Last time these fellas saw action was almost a year ago at Gettysburg.
DeleteFantastic report and table Jonathan.
ReplyDeleteAttacking before breakfast and on a Sunday! Outrageous! 😂
I am looking forward to the next report.
Thanks, Ben! Hardy seems sporting to attack on Sunday before breakfast.
DeleteA wonderful looking table and gane, supported by your usual high standard of AAR, Jon....and Yay for a Union win against the odds!
ReplyDeleteKeith, you are most kind and encouraging. Thank you!
DeleteYou are most welcome, Jon!5
DeleteA game set for a struggle, the difficulty of bending a situation to your will, the decisions that make the results occur.
ReplyDeleteGreat looking figures and terrain. The AAR does its job well, you spoil us as usual. Plus a rematch soon. Thanks for sharing this story.
Decisions are important here especially with a tight timetable to accomplish goals. As always, you offer encouraging commentary. Thank you!
DeleteLike Richard said in the first comment, ready the info you sent us via email for our game was enough. So I too skipped all the middle of this post. I must admit to be a tad worried looking at 50/50 casualties after reading the Rebs winning conditions!!! Looking forward to our game!!!!
ReplyDeleteCome on you Rebs!!!
Ray, I suspect that your opponents have similar thoughts about how they will accomplish the task at hand.
DeleteGreat report of a great game, thanks again Jon!
ReplyDeleteSomeone said at one point it looked postively Napoleonic with all the Confederate troops moving up, which seemed quite appropriate for early ACW..
We thought we didn't do too badly after a slightly rocky start, Chris turned the Union right flank pretty well and casualties were pretty even, which surely favours the attacker... We reckoned we still had two fresh brigades to their one, which might have told if the game continued. I think Chris is quite keen for another go!
Thank you, David, and grateful that you could participate. The game was a good one, for sure. I expect a slightly modified CSA approach next time. You are correct that had the game continued, Sherman would likely break. The Federals cannot fight a battle of attrition as you note. With three turns remaining in the game, could the Rebels pull out a victory? We will never know.
DeleteServes us right for too much discussion, we should have gone faster and got more turns in!
DeleteI agree!
DeleteA nice looking game, with the complexities of the battlefield nicely modelled. I assume the looting (distraction) of camps is die roll generated?
ReplyDeleteThe account has made me pull my (unpunched) Shiloh (by Worthington) game from the shelf and it has a day 1 scenario as well as the full 2 day battle. They say it is playable in 2-3 hours …. we shall see :-)
Thanks, Norm! Looting is a probabilistic event. I wonder how your hex-based TF-ON would fare with this scenario? Enjoy yourself bringing Worthington's Shiloh to the table.
DeleteA cracking game succinctly narrated and finely illustrated.
ReplyDeleteMuch appreciated, Phil!
Delete<—— Couldn’t be more jealous.
ReplyDeleteA fine ACW scenario. I love everything about it. 😀
Glad you approve, Stew! Perhaps we can slip you into the schedule?
DeleteThat looked great fun. I was going to ask Norm's thought that the looting rule was a die roll. Similar for friendly fire? Was that a scenario specific rule? I've always looked east in ACW, maybe i need to rethink! Andrew
ReplyDeleteThe game was fun and packed with tension and drama. Both looting and friendly fire are game specific although they can be generalized easily.
DeleteA splendid looking encounter Jon , we certainly had the rebels impacted by the Union camps as they advanced 👍
ReplyDeleteThanks, Matt!
DeleteYou do get your moneys worth from your games Jon, great stuff.
ReplyDeleteThanks! Spreading the research and design work over several games helps to allocate these fixed costs around.
DeleteThat was a great AAR, both sides certainly worked each other over reflected in the butcher's bill at the end
ReplyDeleteThanks for sending the positivity my way!
DeleteSuperb looking game Jonathan!
ReplyDeleteAs Ion noted, Shiloh is an excellent battle for a wargames scenario. Yours is a wonderful recreation. I like your addition of random events that would be against the players' wishes; the controlling player may not agree with me! I presume that you have others up your sleeve besides looting and, the 'usual' risk of leader casualties—I don't expect you to tell me as it will ruin the surprise for the next lot of victims... I mean players!
Regards, James
Thanks, James! Yes, there are a few other tricks to frustrate and flummox the players.
Delete