That is the question.
Peter, at Grid Based Wargaming asked if I was interested in participating in a remote game using his 40mm paper models and his D3 rules in a game. Without hesitation, I jumped at the chance to see Peter's figures and rules in action.
While I have followed along in Peter's steady stream of battle reports from a variety of periods, I never really read the rules closely. That is until he offered up a game. Peter's D3 rules strike out from a starting point of Neil Thomas' One Hour Wargames rules and expand from there. Hits to eliminate a unit are reduced from fifteen to nine and rather than a D6 for hits, a D3 is utilized. Each rolled pip is a hit on the opponent. As Peter explained, one hit represents light casualties, two hits moderate casualties, and three hits heavy casualties.
Who uses a D3? Not me! In fact, I had to use ersatz D6s for our game last week. Some other modifications include attacker repulsed if a defender is not destroyed in a charge, an activation roll, and officer rally. All cleverly incorporated into a base game.
How did my first game pan out? Well, I took command of the attacking Jacobites while Peter commanded the Government forces. I provided a battle order for the Jacobite Army to be used to set out the forces when the game began. Did I mention this was Peter's first hosting of a remote game? Should be fun.
A brief recap of the action follows.
|Government in the foreground.|
Jacobites in the background.
|The rebels march forward as the gun opens fire.|
|Rebel cavalry swings around the left flank as musketry|
attempts to soften up the Government defenders.
|Government forces await the assault.|
|After an exchange of fire all along the line,|
the Rebel cavalry charges in after seeing
Government infantry waver.
|One Government infantry regiment is destroyed in the melee.|
The Rebel cavalry pursues into the Government gun.
The gun is overrun!
|Rebel horse is repulsed while Irish infantry|
move up from the second line onto the left flank.
|Highlanders charge into the center of the Government line|
|but are both repulsed after causing |
heavy casualties to the defenders.
|Having been repulsed, Highlanders regroup |
and charge back in.
This time the defenders melt away.
|The Rebel left takes fire from enemy skirmishers|
but keep up with the advance.
|On the Rebel right, the enemy counterattacks in an attempt |
to destroy the Highlanders before they can charge in again.
|With the Highlanders battered but not broken,|
the enemy is forced to retire.
|Clearing the enemy left, Highlanders move to turn a flank.|
To cover this maneuver, Highlanders charge back into the fray.
|Hit from fore and flank, |
another Government unit is destroyed.
|Pursuit carries the victorious Highlanders into a wavering unit. |
The enemy buckles and flees. The battle is over.