Showing posts with label Baccus. Show all posts
Showing posts with label Baccus. Show all posts

Saturday, December 12, 2020

Celtic Gaesatae in 6mm

Off the painting desk today are seven stands of 6mm Celtic Gaesatae, each of fifteen figures.  Total figure count in this batch is 105.  These naked Gauls are from Baccus 6mm. 

Earlier in the fall when I realized Telamon in 28mm would not see the gaming table until restrictions are lifted (well, more like on again, off again, on again...currently on again), I placed an order to Baccus to fill out the Celtic ranks.  If I could not conduct Telamon in 28mm, perhaps, I could field the forces to fight the battle in 6mm using Commands & Colors Ancients?  The order included Celtic Gaesatae, chariots, and warriors.  The chariots were completed earlier and a number of warrior stands were already present for duty.  With these Gaesatae, I may have sufficient Gauls for the battle.  I need to make a double check.  A handful of clothed, warrior stands may still need to be pressed into the painting queue.  
On the gaming front, activity continues to buzz with remote gaming.  Tuesday saw a return to the Spanish Civil War in 15mm for my second playtest of Send Not To Know by Graham Evans.  The battle photo below shows my Republicans tearing into the head of a Fascist column on the road to victory.
Photo courtesy Wargames for  Grown-ups
The game featured an interesting and fluid action wherein my Republicans were tasked with an impromptu defense of the approaches to Madrid while the Fascists raced toward the city.  In the end, my Republicans held out, for now.  To see the battle account, please visit, Cut Price Guadalajara on Grahams' blog.

On the gaming calendar for Sunday is the second of three planned actions in an AWI mini-campaign hosted by Matt at wargamesinthedungeon.  The British will attempt to take back the siege gun, 'Old Molly' before the rebels can make good their escape.  Should be fun!

Saturday, December 28, 2019

Celtic Chariots in 6mm

Digging around in The Lead Pile in a search of components for a planned 2020 project, I unearthed a few packs of Baccus 6mm ancients.  These few packs of tiny figures were left over from a time when I was building Punic Wars armies in 6mm for who knows what ruleset.  

When Commands & Colors: Ancients (CCA) came upon the scene, I rebased the figures so that the armies could be utilized on a hex grid and gamed using CCA.  This was a decision to which I have no second thoughts or misgivings on my direction.  These armies have fought many a battle on a grid and I see no end in sight.  
One pack of figures uncovered in the recent dig contained eight Celtic chariots.  Having spent much time in 2019 in fielding Celtic warbands in 28mm for a planned Telamon recreation, I immediately thought about the possibility of fighting Telamon in 6mm.  The problem with that line of reasoning is that only a handful of warbands are present in the 6mm armies.  More Celts would be needed for sure.
Having not painted any 6s in years (a quick check of the Painting Log shows five years to be exact!), I forgot how small these little fellas were.  Even with another five years for the eyes to continue aging, I found these Celts painted without too much difficulty. On the battle board and at playing distance, these chariots will look just fine.  Also rediscovered was a bag of Velites.  I may as well push these into the painting queue too.

Thursday, May 28, 2015

Roman Infantry in 6mm


I had one packet of Baccus Republican Roman legionnaires in the The Lead Pile and inspired by a recent Commands & Colors game added these 96 figures into the painting queue.
All of my other Republican Roman legionnaires wield either the pila or spear.  As a change, these fellows carry the gladius.  With 96 figures across 24 strips, I was able to field four stands of medium infantry for the game.  All figures in this quartet of stands received the red treatment; red tunics and red shields.
That was a worthwhile diversion!

Monday, November 24, 2014

6mm Light Infantry for Punic Wars

The last time I had the 6mm ancients out for a game of Commands & Colors, I thought that the collection was a little "light" on light infantry.  Perhaps this discovery was made during a recent Pass In Review?  No matter the source of my revelation, motivation struck to field more light infantry.  That is exactly what I have to share this time.

It has been almost a year to the day since I last had 6mm figures on the painting desk.  I forgot how quickly the little guys can be fitted-out for duty.  Off the painting desk are 48 Baccus 6mm figures arrayed on six stands of eight.  The figures look to be Spanish and can readily fit into either alliance.    

There are more Baccus figures in The Lead Pile but not many.  I will have to dig through and see what remains.  I recall seeing more light infantry along with Roman and Carthaginian heavy infantry.  Adding more stands to the project pulls me in the direction of getting in a few more games of Commands & Colors soon.

Wednesday, August 20, 2014

Battle of Cannae with CCA in 6mm

Battle heats up on the Carthaginian right
As alluded to in the Punic Wars Project Pass-in-Review posting, I set out Commands & Colors: Ancients for a warm up game.  Battle selected to refight: Cannae.
Courtesy CCAncients.net
Having recently finished reading O'Connell's The Ghosts of Cannae, I figured this would be a good battle to refresh my memory of CCA before I meet with Scott this evening for a CCA session. 
The thesis of O'Connell's book is that the soldiers humiliated in the devastating defeat at Cannae later would form the nucleus of the Roman army under Scipio Africanus that brought Hannibal and Carthage to its knees at Zama.  This book wraps many classic plot lines under one umbrella to produce a very readable yarn.

Initial Deployments:
Varro and Hannibal array their armies thusly:
Given the initial deployments, Carthage is heavy on the wings and weak in the center.  Rome, on the other hand, is strong in the center and weak on the wings with limited cavalry.  If Carthage can close upon one Roman flank and defeat it, the Roman player may be in great difficulty as his line is compromised.  Rome must break the Carthaginian center and hold on the flanks in search of victory.
   
In the annotated game photos, black arrows signify movement; red arrows denote attacks either with missile or melee; and white arrows show retreats.

Turn 01:
Rome plays a Coordinated Attack and advances cavalry on the wings and velites in the center.

Carthage counters by playing Two Right.
Turn 02:
Rome plays Ouflanked moving auxilia on both wings to support the cavalry.

Carthage again plays Two Right and the slingers take a shot at the Roman medium cavalry. Hit!
Turn 03:
Rome plays Three Center pushing forward the second velites and reforming its line.

Carthage plays its third Two Right advancing two heavy infantry.


Turn 04:
Rome plays a Two Center and continues to array its battle line.  Velites take a shot at slingers to no effect.

Carthage plays Leadership Any Section +3 and uses that to activate Maharbal and the light cavalry on the right wing.
Maharbal scores two hits and the Roman medium cavalry is destroyed.  
Banner Count: Rome:0 Carthage:1 
Turn 05:
Rome plays Three Left and advances the auxilia.  One of the auxilia attacks the light cavalry under Maharbal.  With no retreat open, the cavalry stand and suffer one hit.

Carthage, with heavy infantry and cavalry in contact with the enemy on the right, play Clash of Shields.  Heavy infantry attack the auxilia and destroy it.  Maharbal and LC attack the auxilia to its front.  Auxilia suffer two hits and LC take one hit.
Banner Count: Rome:0 Carthage:2 

Turn 06:
Rome plays Three Center and the velites put one hit on the slingers.

Carthage Orders Medium Troops and the two warbands strike out from the battle line towards the exposed velites.  The velites on the Carthaginian left suffer three hits but repulses the warband.  The velites on the right, likewise, repulse the warband with no casualties.
Banner Count: Rome:0 Carthage:2 

Turn 07:
Rome plays Inspired Left Leader +4 and moves up on the left to support the auxilia while fortifying the line in the center.

Carthage plays Inspired Leadership Any Sector +3 and uses it to activate Maharbal on the right along with the two heavy infantry and light cavalry.

The heavy infantry on the right attacks Paillus and the auxilia.  No hits but the Roman medium cavalry battling back inflict one hit on the heavies.  The other heavy infantry has much better luck and destroys the auxilia with four hits.

Maharbal and the light cavalry attack an auxillia (two hits already) causing one hit and forcing the auxillia to retreat.
Banner Count: Rome:0 Carthage:3 

Turn 08:
Rome plays Counterattack which was Inspired Leadership Any Sector +3 and activates Paillus.  The velites take on the slingers with no effect while the Roman medium infantry tackle the one hit Carthaginian heavy infantry.  With Paillus adjacent, three hits destroy the heavy infantry.  

Paillus and the other medium infantry attack the remaining Carthaginian heavy infantry.  The heavy infantry takes one hit and retreats.  Paillus advances to attack Maharbal and the light cavalry.  Maharbal and the light cavalry evade suffering no hits but end up adjacent to Paillus and the medium infantry!  In the battle, the light cavalry is destroyed and Maharbal retreats to safety of the heavy infantry.  

Carthage smarting from the loss of two banners in one turn orders Two Units Left.
Banner Count: Rome:2 Carthage:3 


Turn 09:
Rome plays Three Center.  

Carthage plays an Outflanked card and begins working from the wings.  Hasdrubal and the heavy cavalry hit a medium infantry unit and destroy it.  Hasdrubal and the cavalry advance to support an attack on auxilia by Carthaginian medium cavalry.  The medium cavalry gives two hits but is repulsed.  Finally, in a follow-up momentum attack, Hasdrubal and the heavy cavalry attack a second medium infantry.  The Roman medium infantry suffers three hits while the Carthaginian heavy cavalry takes one hit.

Banner Count: Rome:2 Carthage:4 


Turn 10:
Rome plays Three Right.  Varro swings around to pin Hasdrubal and his heavy cavalry.  Leading with the auxilia in an attempt to soften up Hasdrubal's heavy cavalry, the auxilia attacks but does no damage.  In the battle back, Hasdrubal deals out three hits to the auxilia. 

Now Varro goes in.  Varro leading the heavy cavalry inflict three hits on the heavy cavalry destroying them.  Hasdrubal goes down in the slaughter as well!  Two banners to Rome!   

Carthage plays Four Units Left.  Medium cavalry and warbands advance to attack towards the center.  The warband attacks Varro and the medium cavalry.  Varro plays First Strike! The warband takes one hit plus a second hit when its retreat is blocked.

The medium cavalry charges into the auxilia which already has three hits.  The remnants of the auxilia are run down and destroyed.  One banner to Carthage!  Not to be stopped, the medium cavalry continue and attack the second, damaged auxilia.  It is destroyed as well!  One more banner to Carthage! 

Banner Count: Rome:4 Carthage:6 


With the Carthaginians holding six banners and heavily damaged Roman units scattered about the battlefield as easy prey, the Romans concede the game.

The Roman line was shattered and the Carthaginian center never was asked to engage.  All damage was inflicted by the two active Carthaginian wings.  Getting heavy infantry and cavalry engaged early seems to have played heavily upon the outcome.  For me, Another entertaining solo outing with CCA and a good rules' refresher.

Monday, August 18, 2014

Punic Wars Project in 6mm

In anticipation of a chance to get in a session of Commands & Colors: Ancients (CCA) this week, I pulled the collection from its storage bins with thoughts of codifying all of the bases.  Although I based the figures so that the different CCA troop types could be identified at a glance by the number of figure strips per base, Scott suggested I color code the base edge.  So, that is what I set out to do.  Rather than paint all four edges, I slapped paint only on the trailing base edge.  With that splash of color, the owning player can now see his heavy (red), Medium (blue), and Light (green) easily. 

After painting all bases, I thought why not array both combatants out onto the table as a Pass in Review?  Often, I lose track of just how many figures have been completed in a project despite keeping a painting log.  One way to see how large the collection has grown and spot any OB shortages is to deploy all stands out onto the table. 
Carthage TOP - Rome BOTTOM
Carthage RIGHT - Rome LEFT
As seen from the photos above, the project has grown to  a significant size.  All figures are Baccus 6mm.  Many more stands than can be utilized for CCA especially since I use one stand equals one CCA unit.  Many stands can see dual service such as the Celtic warbands, Spanish, and Numidians.

The totals figure count is about 1,300 with breakdown by number of stands as,
                        Carthage     Rome 
Light Cavalry         11            8
Medium Cavalry      4             3
Heavy Cavalry         8             4
Light Infantry/Aux 20            26
Medium Infantry   18            19
Heavy Infantry        6            9

Elephants               8
A pictorial of assorted units within the collection follow.
Carthaginian Army
Roman Army
















While I have the figures out, perhaps I should set up a solitaire game as a refresher?