|British prepare to defend Tretten|
Following up on my five trials of Tigers at Minsk (TaM), Scenario 2 - Follow the Elefants transported to 1940 France, I have been tinkering with transporting the game to 1940 Norway where my primary interest lays.
Wanting to add weapons into my earlier pure infantry Scenario 2 exercise, I looked for small theater-specific scenarios that might fit the bill. Having found a number of Norway scenarios among the pages of ASL Journal #3, I narrowed my search down to ASL Scenario J37, Tretten in Flames.
Norm, the author of TaM, was kind enough to rustle up some weapon statistics for this earlier period. Included in the request were stats for Panzer II, 75mm IG, and a Hotchkiss H39. While the Pz II and 75mm IG will see action, the H39 will take to the field another time.
After a disastrous start to the campaign, the Anglo-Norwegian forces find themselves on the losing end of encounter after encounter. The allies decide to make a stand at Tretten. With Norwegian troops managing to extricate themselves from the situation before the German hammer falls, the British, now alone, are determined to make a last stand in Tretten. Elements of the 1/5 Leicesters, HQ coy of 1/8 Foresters, and 148th BDE HQ prepare for the attack they know is coming. The German attack upon the town includes elements of the 196th Inf Div, 138th Gebirgsjager Rgt, one Infantry Gun, and a single PzIIa.
British: Morale Level = 5
7 x Rifle sections2 x Rifles sections + LMG1 x ATR
German: Morale Level = 8
9 x Rifle Sections1 x Rifle section + LMG1 x MMG1 x 50mm Mortar75mm IG and crew2 x Gebirgsjager sections (with skis)1 x Gebirgsjager sections + LMG (with skis)1 x PzIIA
Notice that some of rifle sections carry an extra LMG. In Squad Leader and ASL, squads are assumed to include the firepower of the squad-level LMG fire team. TaM does the same. With the extra firepower offered by these separate LMGs, I give these sections one additional D6 in firepower. Stands with this extra firepower have an LMG stand attached.
North is top. British deploy first in the British Deployment Zone. Germans set up second in the German Deployment Zone and move first. The German Gebirsjager start in the top right corner of the board. The PzII enters at 1125 in the top right corner.
Snow is on the ground. Deep snow is found on higher levels (L2 and L3). Rules added for SNOW and DEEP SNOW Effects.
The IG may not change locations.
Gebirgsjagers are always in command.
Germans may make smoke.
Game begins at 1100 and ends at 1200.
Germans win if controlling the two center BUAs and three of the five BUAs in the British Deployment Zone while sustaining no more than 50% stand losses (ending Morale Level greater than 0).
Are the victory conditions balanced? We will see after I play a game or two.