Wednesday, July 7, 2021

Battle of Montgomery - Redux

As alluded to in the previous post, I was on deck for hosting the Tuesday remote game with my UK foster group.  Having fought the ECW Battle of Montgomery ten days ago with my local tribe and with the table still set up, Montgomery was the battle on the slate. 

Before the battle was joined, figures were staged and cameras readied.

View down the length of the table
View behind the Royalist line
View behind Parliamentarian line
Once the battle commenced, I was so occupied with moving troops and adjudicating combat that few in-game photos were taken.  Once I become more comfortable and adept at running these remote games, I will remember to take a minute or two out of the action for photos.  Maybe next time?  I wager Graham will have a more detailed account on his blog soon (see: Wargaming for Grown-Ups).

On to the battle report.

Discovering that Sir John Meldrum dispatched about a third of his cavalry off on a foraging mission and outnumbering the Parliamentarian foote by about 5:3, Lord Byron seizes the initiative and launches an aggressive attack down from the high ground.

Tyldesley's cavalry command on the Royalist left is first to snap into action.  His troopers advance upon Fairfax's cavalry who are covering the Parliamentarian line of communication traced over the bridge on the River Camlad.  Fairfax, not one to stand his ground waiting for the enemy to come to him, advances into the open ground toward Tyldesley’s troopers.  Royalist infantry stream off the heights as well to pressure the outnumbered infantry of Lothian.  Before the infantry can close, Tyldesley strikes Fairfax.  In a series of charges, counter-charges, pursuits, and melees, both cavalry commands on the Royalist left are in tatters.  Much of Fairfax's command is seen heading back over Salt Bridge, broken.  Tyldesley's command is in no better shape.  Three of his four regiments are in flight back to Montgomery.  Meldrum wonders what has become of the foraging party.  They would be most useful just about now.

Tyldesley v Fairfax on the Royalist left
Fairfax departing the battlefield across Salt Bridge
As if on queue, Myddleton arrives onto the Royalist left with two regiments of horse.  Myddleton's timely arrival allows Meldrum the opportunity to finish off Tyldesley's cavalry by putting both to flight. Actually, one of Fairfax's regiment of horse is driven back into the River Camlad where it meets its demise. 

With the cavalry battle decided, action turns toward the center where the two infantry lines continue to close.  As both lines converge, smoke from short range volleys begin to mask the fighting.  Regiments advance into contact and either drive back their opposition or are repulsed in the confusing melees and short range firefights.  Casualties climb quickly all along the line. No regiment is left unscathed.
Infantry clash in the center
Having trapped and destroyed one Roundhead infantry regiment against the banks of the River Camlad, Broughton's command sees victory within his grasp.  If one more of Lothian's infantry can be broken, the battle may be won.

Seeing an opportunity to attack with a two-to-one advantage, Broughton strikes.  His lead regiment attacks Lothian's infantry regiment pinned with its back up against the river.  The first attack is driven off with musketry.  Hoorah! 
First attack repulsed!
Weakened, Lothian does not fare as well when Broughton's second regiment charges home.  In the desperate fighting, Lothian's command breaks.
The coup de grace
With two of its three brigades broken, Meldrum's Parliamentarian Army breaks.  The battle is over.  Lord Byron and the Royalists win the day!  Unfortunately, Lord Bryon will not savor this victory.  He lays on the field dying from a mortally wounded.
Fairfax's command heading for home
For me, that was good fun and an exciting battle.  The mechanics of hosting my second remote game went more smoothly than the first and the rules survived contact with six players keeping me on my toes.  Repetition will make hosting and the rules more solid.  Remote play is naturally slower than F2F play but game time was about three hours which fits into the allotted session time.  The players are increasingly more comfortable manipulating the different webcams to get the view they want.  I figured out pairing my Bluetooth headset with the laptop making audio from players much improved over Game 1.  We are all learning as we go.  On my end, lots of stuff to refine and improve but I think I am moving in the right direction.  With plenty of encouragement, I will not give up yet.  Next time I host a remote game, expect something different...and with more photos.

Games scheduled for both Saturday and Sunday this week.

57 comments:

  1. Many nice photos of your excellent game. Thank you for continuing your battle reports.

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  2. Great to see that your second go at hosting went even more smoothly than the first and I'm sure they all enjoyed it. Six players on the go simultaneously is quite a lot to coordinate.

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    1. Hosting, especially remotely, can be a bit nerve-wracking but with a generous and understanding group of players, one can be put at ease.

      Six players is a large group for me to host even in a F2F setting. In this game with activation by command and not everyone moving at one time, the process is simplified and coordination is made easier.

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  3. Great BATREP. Thanks for sharing.

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  4. Good looking photos and sounds like another see saw game that either side could win,the best kind!
    Best Iain

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    1. The battle waged back and forth throughout. The cavalry clash on the Royalist left was a real donnybrook. Both sides had chances at pulling out victory.

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  5. Good read and great set up Jonathan.

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    1. Thank you, George! Pleased that you find the report an enjoyable read.

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  6. Great looking game ECW is a lovely period and on my list of things to do one day. You have a splendid collection 👍

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    1. Thanks, Matt! Well, if a game or two might provide inspiration for a new project, I can help out!

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    2. I think I might like that, although encouragement isn’t really an issue, will catch up soon 👍

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  7. Amazing, a fine set up and set to as well. I just cope hosting one person on a 6x4😕

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    1. Phil, you are very kind! As for the number of players, I think there may be some economies of scale working in my favor. Each additional player adds extra effort at a decreasing rate.

      This battle was set up having a 6'x'8' footprint. If I deployed on the entire 6'x12' table, the number of steps put in as I walked from one side to the other would have increased a lot.

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  8. Game looks fantastic, Jonathan, and great to see some ECW on the table. I'm not familiar with the rules - are they a homebrew?

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    1. Thank you, Markus! Yes, the rules are some of my own doing and still a Work in Progress.

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  9. An excellent game, with a nail biting finish. Jon has written a really good set of original fast play rules, which I hope he will work up into a full set. I can't promise a report before the weekend, most likely, as I'm a bit behind with my posts.

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    1. You are most kind, Graham! Your feedback is encouraging. I look forward to your report when the writing backlog clears.

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  10. Very cool, Jonathan! If I understand you correctly, you have several camera angles that players can toggle between. Is that right? If so, it's a sophisticated set up! And well done too on what sounds like a good set of rules.

    Cheers,
    Aaron

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    1. Hi Aaron. Yes, I have two fixed webcams positioned at opposite ends of the table and a third camera positioned on a tripod that is mobile. Players can toggle between which camera view they wish. One player actually logs into Zoom twice so that he can have each fixed camera view, fullscreen on two devices. The rules are a work in progress that will improve as more games are put under the belt.

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  11. Excellent! Sounds like the remote format is becoming far more fluid and even reads better in the aar! ;)

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    1. Thank you, Dai! I need to remember to take more photos during the heat of battle.

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  12. Marvelous pictures! I could see this being easy to play/follow remotely. Oh the marvels of modern technology!

    Very well done!

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    1. Thank you, Ross! I hope that the participants find the webcam positioning aids in the enjoyment and comprehension of the game. The marvels of modern technology, indeed!

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  13. A great game there Jonathan and a shame the Parliamentarians lost (you can tell where my sympathies lie!). The cavalry battle early on sounded like a good to and fro affair, with both sides pretty hors de combat by the end. As always it's up to the PBI to win the game;)

    Well done on hosting another remote game and interesting to see your set up and games room. Far beyond my abilities, so hats of to you and the others for coming to grips with this technology (I'm a Luddite!).

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    1. Thank you, Steve!

      Your sympathies are not surprising to me anymore. The UK group all prefers playing the "Goodies" rather than the "Baddies" in these ECW fights. I did not know these feelings ran so deep.

      You might surprise yourself on what can be accomplished if you simply give it a go. Plenty of people to help troubleshoot if needed.

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    2. In my case Jonathan, I grew up just outside of St Ives in the old County of Huntingdonshire, that had a lovely statue of Oliver Cromwell in the market square, as he had been the local MP. The area was staunchly for Parliament, so this combination meant it's hard for me not to side with the Roundheads!

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    3. @Steve J: I led the Royalists despite my sympathies being the other way round. You don't need to claim local proximity for your allegiance - although to be fair, we all live near Naseby - as it is clear to anyone who studies the period that Charles I was a bad King who broke an otherwise peaceful Kingdom. Whatever the faults of the forces of Parliament and their leaders (and their failure to find a peaceful settlement) the war was completely avoidable.

      @Jonathan: Passions run deep as this is the cornerstone of our struggle for Parliamentary freedoms. If Parliament had lost, a much bloodier reprisal would have followed, and we'd have had another Revolution (of the French kind) a hundred years or less down the track. Anyone who backs Charles is, as the saying goes "Romantic but Wrong".

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  14. Great report Jon, and I think you managed to take enough photos to link the narrative together. Your remote gaming is certainly coming on in leaks and bounds...talk about the Covid cloud having a silver lining!

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    1. Glad you enjoyed it, Keith! Honestly, I think I try to stuff too many photos into a BatRep at times. Just because I take them, does not mean I have to use them.

      "Leaks and Bounds"? Is that an idiom similar to "Two steps forward and one step back"?

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    2. No....it's a Welsh version of "leaps and bounds" .....or its just my sloppy keyboard skills...take your choice! And if you really have not heard the phrase, it's more akin to two steps forward .....and then another two strops forward! In other words, you are really getting the hang of it and making great progress .....

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  15. Excellent AAR, Jonathan. It’s interesting to see and compare this game with the previous one.

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    1. Thank you, Dmitry! You are quite right that these two battle reports provide an interesting "compare and contrast" between playing styles. Lord Byron in Game 1 was much too timid.

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  16. That is a win to both sides now, so scenario balance and stable rules look to be working for you.

    Would a gridded table help remote gaming?

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    1. Yes, a gridded playing area would help with giving more precise commands and speed up play a little but certainly is not necessary in remote gaming.

      My next attempt at hosting a Tuesday game for the UK group may very well include a gridded game. I even had thoughts of pulling TFON or TaM off the shelf for a refresher for possible inclusion. We will see how it goes.

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  17. Really nice looking game. Well done for hosting the game.

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  18. You've done really well there Jon. The table looks great and the pics are really clear. Co-ordinating a remote game for half a dozen people can't be easy. And it sounds like you haven't finished with the improvements either. Great stuff!

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    1. Thank you! The logistics of pulling this off are not as daunting as first expected. Once the players adapt to the media, the situation seems almost natural.

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  19. Looks great, you seem to be getting ahead on the remote gaming tech

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    1. Thank you, Paul! Yes, I am starting to get the hang of this but still much to improve.

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  20. Another inspiring pike and shot panoply! I hope that you will be able to eventually share your rules system (but as someone who is constantly engaged in writing and revising rules, quite understand how difficult it can be to bridge the gap between being able to put on a game using a self-designed system and publishing a set of rules in complete form).

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    1. You are very kind, Ed! Moving from play with a QRS and the designer present to a coherent written body of work is a big effort as you well know. With more encouragement from players and interested bystanders as yourself, I may just tackle the task.

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  21. Very, very impressive, Jonathan! Here, I feel good about hosting a games with a local friend or two; and you go and host players from overseas!

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    1. Thanks, Dean! Once you get accustomed to the situation and get the tech in place, both means of hosting have much in common. Hosting a remote game is definitely more work but I have been fortunate to have good mentors.

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  22. Good to see game 2 playing out differently than Game 1, and congratulations on the continuing Zoom gaming improvements. It is quite a bit of work to get it all to operate together smoothly! There might be a small business there in selling/setting up remote gaming systems!

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    1. Seeing a different result was good but contributing to a different outcome were player styles and tactics. The Royalists in Game 2 took the fight to Meldrum whereas in Game 1 Byron was much more passive. Of course, Byron and his replacement fell three times in Game 1.

      My Zoom competence is improving, I think, even only after two games. What has really helped is watching others do it for the last eight months. I have picked up tips from the best.

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    2. You are too kind (oh.. you were talking about Richard..). The important thing, I'm sure you'll agree, is just to give it a go. You learn so much from the first attempt.

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    3. Nope. I am referring to you, Richard and Matt over at wargamesinthedungeon. I have learned a lot from all three of you.

      I agree. A lot can be accomplished by just giving it a go. I was quite apprehensive to take a swing at it but glad I did.

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  23. It’s very hard to take photos when you are the host: especially with 6 players because I’m sure your cognizant of wanting to give the next guy his turn who has been waiting patiently. 😀
    But it’s cool that you are enjoying the experience of online hosting so that you’ll keep doing it and getting in even more gaming.

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    1. Hey Stew! You are right in that it is hard to stop the action for a bit of self indulgence. It is easier to take photos for F2F games since the host can take a snapshot or two while the players are moving. In Zoom, the host is doing all of the movement too so there is no down time. As I get more comfortable, I will find more opportunities to sneak in a photo or two.

      One important rule is that the host better be well-versed in the rules or become a quick learner.

      Say, with your upcoming move, a remote game might be an excellent way for you to enjoy a relaxing wargame without having to unpack all of your stuff?

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    2. I’m not opposed to online gaming. Just scheduling such a thing is gonna be a bear. 🙃

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    3. Why not schedule it for when you would be face to face wargaming but can't? The best advice I was ever given - which was from a workplace "life coach" I was allocated for a while - was to find reasons to do things rather than find reasons not to do them.

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    4. That is good advice. But I’m just a guy with too many responsibilities and not enough hours in the day.
      Though I did manage to schedule some face to face gaming for later in the month so there is still hope for me. 😀

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  24. Interesting playing system and wonderful pictures Jonathan, seems to be effective and spectacular!

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