|Action at Mill Creek|
The scenario begins with only Federal troops on the table. Porter's brigade is deployed to the west of the bridge near the copse of trees and Richardson's brigade deployed on the heights overlooking the bridge and creek.
|Federal Initial Dispositions|
|Elzey approaches Mill Creek|
|Action heats up quickly|
|Confederates descend upon Federal positions|
|Elzey continues advance|
|Federals on the heights|
|Confederate guns find their mark with three hits|
|Rebs continue to pound Federal guns|
|Heavy Casualties pile up on Federal guns|
|Federal guns fail Capability Test and retire|
|Rebels step into Mill Creek|
11:23. Still limbered, the Federal guns are hit again from Confederate artillery fire. Failing their CT, the guns pack off towards the rear. As Confederates near the woods on the Confederate left, musketry exchanges increase. Both sides take casualties but no one backs down. One of Richardson's regiments advances to cover the threat against the bridge.
|Rebels close in|
|Rebel left turns a flank|
|Federal take three hits!|
|Rebels attack into the woods.|
|Close-up of Confederate attack|
After my second game of Two Flags - One Nation, what are my impressions? My impressions will be addressed after a third game is in the books. What I can say is that Norm has produced a fun, compact game with a lot of action and tough decisions to make. Norm responds to rules' questions promptly too. In the third game, I face off against a Face-to-Face opponent.