We return to the Battle of Fornovo and Game #4 in these refights. In tabletop action on the 16th, five players join into a remote game to try their hand at command. Mark, the seasoned veteran of my version of Basic Impetvs (BI) on a grid and of Fornovo in particular, was joined by Brian and Stephen (both veterans of BI and Italian Wars from a pair of Sanguetta battles), and Doug and Alan. Doug and Alan were both new to BI and possibly even remote gaming. |
Armies ready to battle. |
As a refresher, the armies are deployed as shown in the photo below with player assignments given.
|
Initial deployments and player commands |
With three games in the logbook, the score stands at two wins for the Italians against one win for the French. Let's see how Game #4 played out. On to battle!
The Italians are allowed to place one unit from each command at each of the three fords across the Taro River. In this battle, all three commanders place heavy, close order infantry at the fords. Knowing that the Italians hold the initiative for the first activation on Turn 1 and that Caiazzo has light cavalry blocking the French path to the north, the French Left Wing under de Gie (Mark) readies for the attack he expects will fall upon him. When Gonzaga's signal is given, Caiazzo (Brian) snaps into action. De Gie is not surprised.
|
de Gie's massive Swiss pike blocks prepares for battle. |
Caiazzo wastes no time. His German pike block emerges from the ford and prepares to march against the French. Caiazzo's light cavalry on the French side of the Taro attack. One attack goes in against the skirmishers and suffers heavily. The other launches a harassing attack against the Swiss. Both attacks are driven off. |
Caiazzo sends his light cavalry into de Gie. |
|
Two attacks are driven back with heavy casualties. |
Now it is de Gie's turn to retaliate.
De Gie is not interested in dealing with Caiazzo just yet. Rather, he is intent on stopping Gonzaga from making a bridgehead on the French side of the Taro. After a preparatory bombardment from his guns, de Gie sets off at the head of his Gendarmes toward the enemy infantry still crossing the Taro.
The French heavy cavalry smack into the enemy infantry at river's edge and drive them back. De Gie barrels on into the Taro in hot pursuit. Emerging from the ford on the Italian side of the river, de Gie is met by both Gonzaga's MAA and the Italian infantry. In a protracted melee, de Gie bucks the odds and sends the enemy reeling back toward the foothills. De Gie presses on! Again, the two bodies fight in desperation. Again, de Gie overcomes the odds and the enemy is driven back into the foothills. There are not as many Italians on the field as before. Exhausted, de Gie and his Gendarmes stop. Where the Italian Center filled the battle line moments before, a gaping hole in the Italian line remains.
|
De Gie crashes into the Taro and the enemy! |
|
With the enemy recoiling, de Gie pursues. |
|
De Gie cuts a massive hole deep into the Italian battle line. |
Well, that attack was a wake up call to all!
De Gie's mad romp across the Taro does not last long and neither does he. With his back pushed up against the foothills, Gonzaga counterattacks to push de Gie back. De Gie and his Gendarmes are not pushed back, however. Instead, de Gie and his men are cut down where they stand. Gonzaga advances to the Taro to retake his positions.
Seeing de Gie's unexpected and quick success in the center, the King (Doug) redeploys his wing to face de Montone's (Alan's) Italians as they begin to cross the Taro. As de Montone's infantry emerge from the Taro, we stop for a quick rules' discussion on the options of launching cavalry attacks either in sequence or in unison. Doug decides that going in together makes the most sense so in go two bodies of French Gendarmes with the King leading the way.
|
French Gendarmes wait while the enemy emerges from the Taro. |
Shaking more dice than can be comfortably held in one hand, the King and his Gendarmes crash into the Italians. With heavy losses, the Italians are driven back into the river. One body of Gendarmes pursue while the King holds his bodyguard back in reserve. Still shaken from the initial clash, the Italian foot continue to retreat. Not wanting to enter the Taro in pursuit, the French pull up. |
The French attack! The Italians are driven back into the Taro.
|
With the ford clear and the French holding the opposite bank, de Montone launches a counterattack with his MAA. In they splash into the river. Coming up the other bank, the Italian MAA target the mounted crossbow. Even with the Gendarmes in support, the French are driven back from the Taro's banks. Victorious and enemy cavalry falling back, de Montone's heavy cavalry climbs up the other side and sets off in pursuit. |
Italian MAA counterattack, push the French back,... |
|
and pursue. |
Disordered after their efforts, de Monotone's MAA find themselves facing the King and his Gendarmes. Still unblemished from their earlier supporting effort, the French Gendarmes see off the wavering Italians. The King pursues and the Italians retreat back across the Taro. The Gendarmes pull up at the banks of the Taro. To cover the MAA's retreat, de Montone pushes his infantry back into the Taro. |
The King counterattacks! The Italian heavy cavalry falls back. |
|
Italian infantry block the ford. |
With the battle seemingly settled on the Italian Left Wing and Center, we skip back to the action on the Italian Right Wing. Seeing Caiazzo and his MAA holding a bridgehead on the French side of the Taro, the Swiss move up to contest the crossing. Alone and unsupported on the French side of the river, Caiazzo falls back from the weight and determination of the Swiss massive pike block. |
Swiss attack Caiazzo... |
|
and push the Italians back into the river. |
Even with the Italians holding two of the three fords, the Taro is rising quickly. The Italians will have great difficulty crossing the Taro. With the French controlling their side of the river, attacking from these positions at great disadvantage looks pointless. |
The French control the Taro River. |
|
Gonzaga chooses to disengage. |
Seeing his army badly mauled and the Taro River rising quickly, Gonzaga concedes the field to the French. The King is free to continue his march toward Parma.
While the new players (Doug and Alan) gained their footing in this battle and the dice were, at times, uneven, this was a fascinating battle to watch unfold. After witnessing this action, I am reminded of an almost identical outcome in the historical battle. Tuesday's game could be used as a proxy narrative to the actual battle.
Great game and well-played by all!
Congratulations to all but especially to Doug and Mark for their impressive victory. I must give the Italians (Stephen, Brian, and Alan) kudos for their determination in fighting back from the surprising and complete collapse of the Italian Center on Turn 1. Mark should frame those dice!
Thanks again everyone. Great game and great company!
At Fornovo, the score is now tied at two games apiece for each army.
Another grand outing for the scenario, the Italian forces certainly put up a stiff resistance to the early setback.
ReplyDeleteAnother Grand Outing, indeed! Mark's successful attack in the center was a shock to us all.
DeleteA very historical outcome indeed. Mark's turn 1 charge was quite stunning. I'm not sure the Italian dice rolling was quite up to Chris's standard but it was several turns before I scored a hit. Thanks for another enjoyable and interesting game. And it's fascinating comparing the accounts of the four battles.
ReplyDeleteHistorical results, for sure. Since the Italian die rolling was better than Chris' in the prior game, I would say your dice were not down to Chris' standards. Chris game will live in infamy. So might this one!
DeleteHappy you could join in!
Infamy infamy! They’ve all got it in for me!
DeleteChris
So true! There is always next time.
DeleteInteresting! So how much was purely down to the dice, or did downgrading the Italians play a part?
ReplyDeleteNeil
Downgrading the Italian infantry a bit likely decreased their staying power but in the face of the French juggernaut, it may not have mattered much.
DeleteOur (the Italians) die rolling wasn't good but probably not disastrous though attacking some mounted crossbows in the flank with a pike block and losing and my stradiots bouncing of some skirmishing crossbows were examples of the dice not favouring us!. I don't think downgrading the Italians made much difference. My pikes were Landsknects and still had a hard time. As in the real battle the French Gendarmes did most of the heavy lifting and with good dice rolling they could have taken on anything as Mark demonstrated. I think the real problem for the Italians is getting across the river. I can't now remember the sequence in the first turn, I went first but then the initiative swopped back and forth so we had some trouble getting the units on the stream at the start going forward. Had we all moved before the French it may well have been a different story. Perhaps we should have put our men at arms on the fords.
DeleteI agree that Italian dice rolling could have been better and that the slight downgrade to de Montone and Gonzaga' infantry blocks made no difference. One benefit of replaying a scenario multiple times is that players are free to try different strategies (and tactics) to see the sensitivity of change to final result.
DeleteAnother interesting read and the French square the series! Great title for this post as well!
ReplyDeleteGlad you found the report, interesting. I like the title too! You may see it again...
DeleteI would have to say that the dice presented quite the contrast. The Italians seemed virtually unable to score a hit while the French, de Gie in particular, were quite sensational.
ReplyDeleteI think given a relatively even spread of dice, it would have been very, very close, but the secret seems to be for the French to get lucky versus the Italian lights across the river, and aggressive so that the Italians have to attack piecemeal.
Being able to screen/damage the Italian Stradiots etc was key to the win I think.
There was a contrast in die rolling. Hard to believe that THREE players on the SAME side could all have similar results with their dice. Quite unusual.
DeleteGood assessment of the game, Doug. Great to have you at the table but did you enjoy it?
Enjoyed it immensely. Looking forward to more :)
DeleteGood!
DeleteLovely looking battle one more time!
ReplyDeleteThank you!
DeleteAn interesting and entertaining report Jonathan. Well done to the players involved.
ReplyDeleteThank you, Richard!
DeleteA very interesting game Jon. Very very different from our game!
ReplyDeleteVery, very different from your game. What would have happened if the Rejects had faced Doug/Mark or the Italians in this game (Brian/Stephen/Alan) had faced Chris? Both would have been interesting.
DeleteWell you did ask me to come out swinging! I was lucky with the dice no doubt about that, but having played the scenario from my opponents position only a week before I also had a degree of unfair insight. The sacrifice of my MAA and avatar would have been futile had Doug not handled the rest of the Italian army with great aplomb. All in all I think the results show it to be a very neat and well balanced scenario, well worth the time and effort you spent in developing it Jon.
ReplyDeleteI did ask you to come out swinging! I thought you would be perfect to take the French Left Wing and glad you did. We can dismiss talks of the Italians being too strong now. Seeing you in action was really quite the battle spectacle.
DeleteThank you for your encouragement and brilliant play!
Great stuff Jon....and nice to see its possible for the scenario to produce a historical result...that's the ultimate vindication of the design I guess!
ReplyDeleteThanks, Keith! My F2F game (not chronicled) produced the historical result too. I agree that reproducing the historical result is a step toward validation.
DeleteWell I may not be the unfortunate General Mack but rather the unfortunate Gonzaga on the receiving end of that spirited and successful death ride. Our plans to get across the river quickly with solid blocks of infantry we would quickly support had all the wheels come off. But they great thing about wargaming is that it's not real war and this was fought in a great spirit and immensely enjoyed by all. In fact all the generals are eager to come together again when Jon can find us a slot. Even Jon enjoyed the night despite doing all the work of hosting five gamers most with little or no knowledge of the rules.
ReplyDeleteCongratulations to Doug and Mark, my thanks to Brian and Alan, and all credit to Jon.
Stephen
Thank you, Stephen! The game was great fun and the camaraderie among players (both friend and foe) superb. I always enjoy the games. Never a doubt about that. I think fielding questions may have distracted me from increasing the photo count.
DeleteMark's Death Ride (and it really was a Death Ride!) was a remarkable bit or wargaming bravado. Not sure others could pull off the feat as successfully. Too bad it happened at Gonzaga's expense.
A rematch would be fun.
In the last photo you can see my cavalry in the centre and in the ford. It had taken me all game to get troops back into the ford to cross the river having begun with the infantry there. The river rose, my die failed and the horse could neither get out of the river nor turn around in it to come back to our side. It was the last throw except for the towel which followed! What fun.
ReplyDeleteStephen
It sure was fun!
DeleteTwo all seems like another balanced scenario, in spite of the unimpressive dice rolling. While it is nice to change history I always get an extra thrill when an outcome mirrors the historical one as it says to me the rules are doing something right.
ReplyDeleteWithout replaying a scenario a number of times, it can be difficult to determine if the scenario is balanced and offers a chance at the historical outcome. With two victories apiece, it appears both armies have viable shot at victory. We will see what happens next time.
DeleteClever post title.
ReplyDeleteEver think of doing a YouTube style AAR? You’ve got all the cameras and such already set up and could be as simple as just hitting the record button.
Hi Stew, no have not given much thought to YouTube. I rarely watch anything there and prefer reading battle reports.
DeleteI’m the opposite. I much prefer watching them or at least having one in the background while painting. 😀
DeleteWe may be of a different generation.
DeleteJon, l really enjoyed the game and found the rules accessible due to your patient and helpful explaining of them. Perhaps the French ought to celebrate by singing “ Champagne Superfornovo” by the les freres Gallagher?
ReplyDeleteExcellent company, game and experience. I’m certainly up for another one…
Alan Tradgardland
Thanks, Alan! It was great fun having you at the table. The rules will make more sense next time and you will get a better grasp of the mechanisms, troop attributes, and time/space relationships in no time. I thought you and Doug played a good game having not played before. Well done!
DeleteI agree that the company was excellent and the play exciting.
Great reprise of this battle. Amazing how many different results can emerge from the same encounter.
ReplyDeleteThank you, Mike! Seeing different results is not something seen if a battle is fought a single time only.
DeleteAnother superb re-fight of the battle. Well played all
ReplyDeleteHappy you enjoyed the battle report!
DeleteA really good looking battle Jonathan, once I get my new river sections it is on my list, but I am back to Italian Wars this week.
ReplyDeleteThanks! I look forward to your interpretation of the battle.
DeleteSuper battle and report. Looks terrific, as ever. My compliments and best wishes to all the participants!
ReplyDeleteTony, your encouragement much appreciated!
DeleteAnother excellent write up of a splendid sounding game, I'm glad I wasn't at the end of Mark's death ride!
ReplyDeleteBest Iain caveadsum1471
Thank you, Iain! No one wants to be on the receiving end of Mark's Death Ride!
DeleteI always like seeing your Italian Wars hitting the table!
ReplyDeleteChristopher
Me too!
DeleteAnother very enjoyable report Jonathan…
ReplyDeleteNice to see a historical result coming out of the mix…
All the best. Aly
Thank you, Aly! Out of four games, two have seen historical results.
DeleteThere has to be a decider, surely! Cinquenovo? Great report as always, Jon!
ReplyDeleteYes, there will be more games of Fornovo.
DeleteExcellent game and scenario Jonathan. Very balanced with lots of different strategies available to both sides.
ReplyDeleteThank you, Ben! I can always use some encouragement.
DeleteAnother beautiful game, laid out colorfully and with great to follow graphics.
ReplyDeleteThanks, Joe!
DeleteNot sure on the title as some are. Sounds either like a multi symptom cold relief or something naughty.
ReplyDeleteI can understand both suggestions.
DeleteGreat work Jon the battle seems to give good battles each time
ReplyDeleteThanks! All four have been fun and good games.
DeleteTheres a lot of nice paintwork on that table. Nice job.
ReplyDeleteMuch appreciated!
DeleteWow! More colourfull battles in Bella Italia. I can see why you almost always continue in one period for a while, because it's so much of work to come back into the rules after some months and it's just more convinient to use the same rules again and to focus on the developement of the battles. Great work and photos as always. Cheers!
ReplyDeleteThanks! Replaying the same battle is an efficient way to minimize effort in designing and setting up a scenarios. Using the same rules helps keep it all in mind during play too.
DeleteAnother great game there Jon and as is often the case with your scenarios, plenty of replay value with them:).
ReplyDeleteThank you! Is there plenty of replay value since I continually replay them?
DeleteNormally most AAR's I read are for a single game and then onto the next one, so having the space and ability to leave it up for another game or three, is good to see, plus of course 'new' players coming in with their own take on things.
DeleteI enjoy the repetition and as you say, continually turning over players is a luxury.
DeleteGreat report Jon, and clearly another great game! Looks like Mark did what I should have done as de Gie in the first game ( against him! ) with his aggressive attack - though it sounds like the dice were very much with him! Lessons learned...
ReplyDeleteThanks! I find that a lucky player can afford to act aggressively. This path rarely works out for me.
Delete