With the scenario laid out in the previous post (see: On The Table Today), let's take a look at the player supplied bios for the cast of characters before diving into Wednesday's gunfight.
'Careful' McMinn (Tony) - One time marshal of Hades, Nevada - it is said he never left his office, but this may be a lie. A Pinkerton Agent.
Simon Sudbury, 'The Accountant' (Dave B.) - Originally from Sudbury, tho' he's cagey about whether that's Sudbury, Mass, or Sudbury, Suffolk. He does the books for the Pinkerton agency, and he's been sent to do an audit on the stock held at Adobe Wells, only to find himself caught up in a gang war! Lucky for him, back on his family farm in Sudbury, he learned to shoot rats in the old barn... Them gangsters ain't going to get their hands on the Bought Ledger without a fight.
Zaccary Zebedee 'ZZ' Hood (Chris). Noted Indian fighter. Noted by him that is. May have served in HM the Empress Queen's army on the NW Frontier (where he did his Indian fighting). Possibly cashiered over a scandal in Poona, and allegedly thrown out of Brooke's Club after an incident involving a large bowl of Eton Mess, several cheroots, a young valet and Oscar Wilde. Later rumored to have left New York hurriedly for the Klondike after more unspoken misdemeanors. Said by some to be a by-blow of Colonel Sir Harry Paget Flashman.
William 'Wild Bill' Briscoe (Mark) - one of the ne'er do wells wanting to take
what the Pinkertons are guarding.
'Daring Dave' McGinty (Dave C) - As he grew into manhood, Dave became known not just as Daring but
legendary, a name earned through countless duels where none could match
his wit or steady hand. At 56 years old now, battle-hardened yet
unyielding like an ancient oak tree before the storm,
he'd taken part in some of the bloodiest shootouts ever recorded from
Arizona to Texas, the echoes of gunfire forming an unexpected lullaby
throughout much of his life. But behind those rough hands lay wisdom
gathered from each confrontation and seasoned with
humility; they rendered him both feared and respected among fellow
gunslingers who knew well enough never to underestimate this aging
fighter. However thinly veiled by bravado was Dave's story about loss,
every bullet fired hinted at buried memories, old regrets
flickering within eyes that sparkled only when illuminated by tales
shared during raucous nights at saloons filled with smoke, laughter and
endless streams of redeye whiskey.
On to the gunfight!
As the last of the crates were unloaded from the wagon and the wagon was seen off toward its next destination, the Pinkerton agents relax and head back to the station compound.
 |
The Pinkertons at ease. |
Before the boys can settle in to relax, though, a stranger appears from behind some boulders out of the northwest with rifle in hand. The long-bearded stranger cautiously bears down on the station with a look of determination in his eyes. He looks like trouble! "Careful" McMinn races across the compound to take up a position behind one of the many stacks of crates. A shot rings out from the stranger ('ZZ' Hood) but his shot is not well-placed. McMinn literally dodges a bullet.
 |
'ZZ' Hood approaches the station. |
Hugging the wall of the adobe shed, Simon ('The Accountant') rounds the corner of the building to see ZZ and McMinn exchanging fire. Wasting no time, Simon opens fire on ZZ but empties his six-gun without hitting the outlaw.
 |
Lots of gunfire but no hits! |
Seeing that Simon's gun is empty, ZZ moves up to the wall to give himself some cover from McMinn. Rather than stick to his cover behind the crates, 'Careful' dashes out from behind the boxes and makes a beeline toward the gap in the compound wall. As he passes through the gap in the wall, McMinn blazes away at ZZ. McMinn empties his gun without causing much harm besides a graze on the arm.  |
With guns empty, the Pinkertons have found trouble! |
Now both Pinkertons are caught with their guns unloaded. Probably stunned by not receiving any more than a scratch from all of the incoming fire, ZZ stands still, frozen. With his gun now empty, Simon whips around and heads back into the shed. A few seconds later, Simon pops up on the shed's rooftop. Still, he has not thought to reload his gun. In all of the commotion at the northwest corner of the compound, neither Pinkerton has noticed that they have company coming up from the south. ZZ may not be alone! |
Simon, up on the rooftop! |
Finally snapping out of his stupor, ZZ fires off a couple of rounds from his Winchester. McMinn is struck in his left arm. Simon looks on from above.
 |
'Careful' is hit! |
While McMinn tries to shake off the effects of the wound to his arm, shouting and shots ring out from across the compound. Simon yells out, "I've been hit bad!" Yes, Simon has been hit but not too bad. What Simon figured was a fatal shot in the chest turned out to be only a flesh wound. The blaze of fire came from behind Simon. As Simon ducked down, he spotted two more gunmen bearing down upon his position. The shots striking Simon came from 'Wild Bill' Briscoe's pair of six-shooters as he carpeted the shed with bullets. At long range many of the shots missed but one found its mark.
Hearing Simon's screams above the sound of gunfire and with his gun still unloaded, McMinn charges ZZ with his empty pistol clubbed.
 |
With gun empty, McMinn rushes ZZ. |
With a roundhouse swing, McMinn slices through the air but misses ZZ altogether. Slightly annoyed, ZZ turns his rifle around and with butt first, pops McMinn in the face! With a bloody face, McMinn is stunned and he has lost his nerve.
Having had time to recover from his flesh wound and reload his six-gun, Simon, still positioned on the roof, takes aim at ZZ from above and fires away. The first shot hits ZZ in the head. Before ZZ can hit the ground, a second shot drills ZZ right between the eyes. ZZ falls dead, only a few feet away from McMinn. McMinn turns around looking up to see Simon smiling. Simon, the Accountant, shouts down to McMinn, "that's how you do double entry!" McMinn picks himself off of the ground, brushes himself off, and retreats to the relative safety of the nearest large stack of crates.
 |
Fistfight turns deadly! |
Preoccupied by saving McMinn, Simon fails to notice that the two gunmen are now within the compound walls. 'Wild Bill' rushes across the compound, enters the shed, and then climbs onto the roof. As Wild Bill emerges from below, Simon spins around and empties his gun in Wild Bill's direction. No bullet finds its mark. With his gun empty, Simon takes a swing at Wild Bill but misses. Wild Bill lunges at Simon and they wrestle on the rooftop. 'Daring Dave' McGinty tries to get a clear shot on Simon but his position on the ground below and the uncertainty of hitting Wild Bill in error forces Daring Dave to hold his fire.  |
Wrestling around on the roof. |
After a minute of fighting to gain control, Wild Bill pistol whips Simon along the side of his head. The force of the blow puts Simon onto the ground. With Simon writhing on the ground in pain, Wild Bill pulls his second pistol from its holster and plugs Simon in the leg. The pain is enough for Simon to lose consciousness. With Simon lying motionless on the roof, Wild Bill puts a final round into Simon's head. "I never much cared for accountants", Briscoe murmured.  |
Wild Bill takes out Simon! |
After seeing Wild Bill prevail on the rooftop, McGinty turns his attention to McMinn crouching behind the pile of crates. With McMinn now shaken from wounds and from Simon's loss, ‘Careful’ falls into a predictable habit of popping up to take a shot and then ducking back. Watching Careful's routine, Daring Dave takes steady aim and when McMinn next peers out to fire, Daring Dave pops him with a couple of holes in his shooting arm! With his nerve already shaken and his body riddled with bullet holes, that is enough. 'Careful' McMinn surrenders.  |
'Daring Dave' plugs McMinn a time or two more... |
 |
before McMinn surrenders. |
This gunfight is over and the outlaws can lay claim to the spoils of victory.
What a fun and exciting little action! We played 14 turns in a little under two hours. There was drama and tension with each draw of an activation card. I was rusty with the rules but all players helped to keep me on the right track. This was a good introduction for all. All four players picked up the rules quickly and we had many a good laugh.
Looking forward to giving these fellas a rematch soon.
Thank you for a fun session!
“That’s how you do double entry,” LOLLLLLL!!!!
ReplyDeleteI know! I am still laughing! Chris gets credit for this one.
DeleteChris has revealed a real talent for adding 'colour' to the story - and that 'double entry' line was the best!
DeleteI’ll never forget that line! We may need an accountant present in every game.
DeleteSounds like a great fun outing, lots of misses and a few fatalities, nice! I like the compound too!
ReplyDeleteBest Iain caveadsum1471
Thanks, Iain! It was great fun and a lot of laughs.
DeleteI did love the Double Entry line too....straight out of a multitude of Western gunfight movie one liners!
ReplyDeleteA fun game, as predicted....and some very nice terrain on show, too!
The “double entry” line will be a classic, I think. I will not forget it. Glad you enjoyed the report.
DeleteGreat looking game and a rollicking good read too, seems like a fun time was had by all.
ReplyDeleteThanks, Donnie! All players said they would happily participate in a gunfight again. Sounds like a win to me.
DeleteWooa! Great game Jonathan!
ReplyDeleteThanks!
DeleteGreat stuff, all it needed was John Wayne. Mr. Hood would run foul of the local sheriff here :)
ReplyDeleteThe gunfight was a dramatic production, indeed. Great fun!
DeleteI said it had the makings of a cracking game and by golly it certainly was, made all the better by the entertaining character bios. Brilliant!
ReplyDeleteGlad you enjoyed the account of the gunfight! It certainly was great fun.
DeleteA great game and narration, with the 'double entry' certainly tickling most people's fancy it would seem! Whilst not my period at all, it does have a charm and reminds me of all those Westerns we watched as kids:).
ReplyDeleteThank you, Steve! Even if this genre is not in your wheelhouse, pleased to see that you enjoyed the narrative anyway. The ‘double entry’ comment was classic!
DeleteStrange how personal it felt when attempting to kill the on board avatar of your gaming friends - when eliminating one of their regiments in a regular battle is done without a moments regret.
ReplyDeleteThat is a strange perspective, isn’t it? You could have chosen to let Simon live, yet you did not. Hmm.
Deleteto use yet another Brit TV comedy line - "you could've let it lie, but you wouldn't let it lie..."
DeleteMark did not! Will you carry a grudge?
DeleteJon - I’ve seen too many tv shows where granting mercy bites you in the ass. I enjoyed the game but I can see that my kill or be killed attitude is probably not conducive to good gaming vibes. Maybe I should sit these skirmish games out. Apologies to Dave for killing off his character but I didn’t think any outcomes were binding. I thought we were just getting to grips with the rules. Maybe Simon Sudbury can just step out of the shower and the rest of us suddenly discover the whole thing was just a horrible dream?
DeleteHey, Mark, don't worry! This was all in the spirit of the game and this was a one-off trial so players could get to grips with the rules. Good to try stuff out and see what happens.
DeleteWhen I mention "grudge", it is within the context of the game or a campaign. You see, characters can be either 'feared' or 'hated' by other characters within the game based upon their actions. Had 'Careful' witnessed Wild Bill's killing of Simon, 'Careful' may have 'hated' Wild Bill in this game and in future games. You would not be hated by Tony but Careful may have hated Wild Bill. Separate reality from our fictional, Hollywood world.
Cool beans. :-)
DeleteWhew! Only a graze.
DeleteGreat report Jonathan, worthy of a place in any Dime novel. I was rooting for ZZ but sadly he didn't come out on top.
ReplyDelete😂 but 🎩🥼🚪
DeleteThanks, Meic! ‘ZZ’ did not come out on ‘Top’! Good one !
DeletePhil, Meic is a clever one!
DeleteIt is I, McMinn. I'll be recovering for a while, but I am determined to live long enough to discuss a refund with that Injun woman who sold me the lucky rabbit's foot in Fort Veronica. The game was good, but I shall think what I'm doing next time - those boys were dangerous.
ReplyDeleteThanks for joining into the fun, Tony! A gunfight is a dangerous place for a ‘Careful’ gunman.
DeleteSkirmish games are such fun and a great way for stories to share with friends. Backgrounds and banter. Most rules have a mechanism for wound allocation, a strength in thr no name set. Great fun, now steal the dynamite and the cattle.
ReplyDeleteThis was a fun game, no doubt. Surprising how easily a compelling narrative can be built from a simple game. You should have seen McMinn’s wound chart. He looked like a pin cushion with punctures everywhere.
DeleteThanks Jon, that was a great game! As 'The Accountant' I thought going up on the roof would allow me to pick off my opponents.. It worked with one of them but the lack of cover from the low parapet made it a really exposed position and and a bit of a bullet magnet!
ReplyDeleteI liked the turn sequence with cards giving possible extra activations ( hence the ability to aim, then fire), and the 'Joker' card ending the turn, which I'm sure saved a few of us when we got into tight corners!
No hard feelings to Mark/Wild Bill, but make sure you don't sit with your back to the door at the Adobe Wells Saloon.. (it's been suggested that Simon's colleague 'The Loan Arranger' will be looking for 'compensation' )
Thank you, David! Your accountant saw a lot action in his first gun battle. Unfortunately, it will also be his last! If you are not in cover, you are an easy target. Up on the roof offers little protection as you found out quickly. I am surprised that Mark climbed up there after you. He is a bold one!
DeleteI thought the game moved along quickly and smoothly. We got in a large number of turns. You are right in that the sequencing deck may have saved your bacon more than once. Great fun!
Have you been scriptwriting spaghetti westerns Jonathan? That was great stuff.
ReplyDeleteThanks, Richard! I may have watched more than my share of Westerns as a kid. The game really generated this narrative effortlessly. I simply needed to recall the details and tap out what flew from my mind.
DeleteNow that looked a fun game
ReplyDeleteIt was!
DeleteTo the Editor of the Palouse Journal
ReplyDeleteSir,
May I use the pages of your august organ to set the record straight on certain events down south in the Territory of New Mexico.
I was an innocent participant in the reported events which led to my premature and permanent ‘retirement’. Empowered solely by a public spirited desire to notify the agents of the Mogollon Mining and Minerals Corporation, of rumours I’d heard of ne’er do wells’ intentions regarding the property of said commercial enterprise, I approached the Adobe Wells Swing Station, whereupon I was assaulted by two gunmen. These gunmen, Pinkerton agents, took it upon themselves to act as judge, jury and executioner, in contravention of the finest ideals and Constitution of this Republic. The aforementioned Pinkerton gunmen enacted their intentions with extreme prejudice, to whit your humble correspondent suffered severe and fatal injuries.
Looking on from my position in ‘the Hot Place’, Bill should not feel guilty for killing Sudbury. He had no hesitation aiming at me and pulling the trigger.
Your Obedient Servant,
Zachary Z.Hood
Tartarus,
The Underworld
Outstanding! That’s the Spirit, literally!
DeleteGreat AAR Jon. We had a great hoot. Many thanks.
ReplyDeleteAs for the tosh that Hood wrote. Well, I don’t believe a word.
Chris/Nundanket
Thanks, Chris! That was a hoot, wasn’t it?
DeleteGreat post Jonathan. I love the character creations!
ReplyDeleteThanks, Mark!
DeleteGood to see you having some fun 👍
ReplyDeleteWe can all use a little fun!
DeleteLooks like great fun as a game - I'm sure the real thing must have been rather less so! Quite a contrast to your usual Big Games... :-)
ReplyDeleteYes, much different from the usual Big Battle fare. Great fun as a game, for sure.
DeleteNothing like a good gunfight game! Even non-gamers want to play! Great game Jon!
ReplyDeleteThanks, John! Yes, even non-gamers will join into a gunfight.
DeleteGreat background characterization, and a heart pounding write-up of a "W" for the Bad Guys!
ReplyDeleteThanks, Peter! The fellas really got into the spirit of the game.
Delete