Saturday, December 16, 2023

Madonna dell’Olmo

Thursday saw the first outing for my Spanish and Piedmontese figures.  When I refought Bassignana some time ago, French stood in for Spanish and Austrians stood in for Piedmontese.  For Madonna dell'Olmo (Md'O), the little figures get to play themselves. 

What I expected to be a five-player game, through attrition, settled in as a three-player game.  David (The Ragged Soldier) volunteered to command the Austro-Piedmontese army while Mark (Mud, Blood, and Steel) and Chris (Horse & Musket Gaming) would divide up the Franco-Spanish Army between them.

Background and victory conditions are discussed in an earlier post (Assessing Victory Conditions) so I will not repeat those thoughts here.  For a brief visual refresher, the battlefield is laid out as shown in the maps below.

Madonna dell'Olmo Battlefield.

Madonna dell'Olmo Commands.
The battle begins with the Piedmontese holding the initiative.  King Emmanuele is content to open the battle with artillery fire against the Spanish near Md'O and the French guns in the center.  To prevent any thoughts of the Gallispans turning the King's Right and driving his army into the Stura River, his right his heavily occupied by most of the cavalry and all of his heavy artillery pieces.   
Spanish near Md'O.
Piedmontese artillery in center open up
while the King's Left remains vigilant.
Softening the French gun line is their objective.
The Piedmontese Right waits
 entrenched behind the sunken road.
Surprised that his position at Md'O was not attacked vigorously straight away, de la Mina brings up his Spanish brigade to occupy the ground around the church.  Before those maneuvers can be completed, d'Aix attacks toward the church with the Swiss as a diversion for an anticipated attack against the church by Corbeau to his left. 

The attack by the Swiss must have been the signal Corbeau needed to launch his own attack.  He sends forward one of the Grenz regiments and the Royal Cavalry.  As the Piedmontese cavalry approaches the redoubt, musketry from the earthworks drives the horsemen off.  Not wasting a moment, the Spanish counterattack the Swiss who find themselves unsupported in the open.  Overwhelmed, the Swiss scatter.  They are done for the day.
Spanish move up to support grenadiers in Md'O.
The Swiss attack!
The Royal Cavalry attacks!
d'Aix's Swiss are dispatched in a devastating counterattack.
Seeing that Md'O is safely held, de Conti orders de Courrier's Spanish cavalry brigade forward to remove the artillery threat to his front.  As de Courrier moves up, he masks the French guns.  He must not waste any time of coming to grips with the enemy's artillery in the center.  The King is not unaware of this potential threat to his center.  Quickly orders are sent to get his Right Wing into motion to converge on the center.  
Md'O is firmly in Spanish hands.
Spanish cavalry trot into the center of the battlefield
 while the Piedmontese Right Wing can be seen
 on the move in the distance. 
Shocked by the sudden appearance of massed horsemen to their front, the Piedmontese fail to halt the charge although the Savoy Regiment moves up to support the guns.  The Gallispans are not attacking with cavalry alone.  The Spanish Irlanda Regiment moves up to give the enemy a blast of lead.  Another devastating volley is delivered!  

Spanish cavalry will not be denied the taste of victory.  The battery in front of Valentino is overrun as is the battery to its left.  The Savoy Regiment dissolves.  With the King's Left breached, de la Mina attacks out from Md'O.  The Piedmontese Left begins to waver.    
Cavalry Charge!
Massed cavalry on the attack.
Piedmontese First Line is breached near Valentino.
de la Mina's Spanish attack out of Md'O.
Situation Turn 3.
Having held the initiative through the first three turns, the Piedmontese were able to reform and stabilize their lines with each setback.  Turn 4 saw the tables flipped as the Gallispans won the initiative.  There were cheers from the Franco-Spanish players and a sound of despair from the Piedmontese King.

Using two activations, the Spanish strike with both de Courrier's cavalry and de la Mina's infantry.  First, elements of de Courrier's cavalry smash through the Piedmontese Second Line and reach the Third Line.  The King's Army is being cleaved in two.  Close on the hooves, Spanish infantry follow up driving deep into the Piedmontese lines.  Not only has the King's Army been sliced apart but Corbeau's Far Left Wing is annihilated.
Spanish drive deep into the enemy line.
With the Spanish having smashed
 the King's Left, they drive east.
The King's Right Wing arrives too late to save the army.
With three Piedmontese Brigades broken and the enemy on the march, the King must concede defeat and retire.  With the King's Field Army out of the way, perhaps, de Conti can return to the immediate business of resuming the siege of Cuneo?

The outcome of this battle saw a resounding victory for the Gallispans.  Chris and Mark hit David's Piedmontese early, hard, and often.  David really never steadied his troops after those initial attacks.  

Looking at the rosters and casualty counts, while Chris' cavalry in the center suffered mightily, Mark's Spanish barely suffered a scratch.  Mark was able to dish it out, hard, without taking much damage himself.  David and his Piedmontese were completely the opposite.  The Piedmontese were unable to go toe-to-toe with the Spanish.  When they did, the Spanish passed morale tests while the Piedmontese more often than not failed.

Had the King gotten his Right Wing moving toward the center earlier, could that have tipped the scales?  What if the Piedmontese launched a determined attack against Md'O on Turn 1 and kept that pressure up?  We will not know the answers for this game but the next game may see a different approach.    

Thanks a lot for a very enjoyable game, fellas!  Congratulations to Chris and Mark.  My condolences to David.

The scenario, I think, is better balanced than the outcome of this game may suggest.  Looking forward to a replay soon to find out.

Game Time: a little under four hours.

51 comments:

  1. Very interesting battle with great looking figures, Jonathan. This is a period I'm not familiar with at all, so your detailed narrative all the more interesting.

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    1. Thanks, Dean! Glad you enjoyed the report on a period not so often gamed.

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  2. Great AAR Jon and it seems the agressive Gallispans defence from the off more than paid dividends! As with all of these historical scenarios, the benefit from mulitple replays to see how things pan out over a few games. So naturally looking forward to seeing how the next action unfolds.

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    1. Thanks, Steve! Yes, aggressive Gallispan play paid dividends in seeing an impressive breakthrough. As you can see from Mark and Chris' comments below, they await a replay.

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  3. Heavy is the Crown of the Piedmontese King! Great game and report Jonathan.

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    1. Heavy is the crown, indeed. Happy you enjoyed the report!

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  4. Jeez, that certainly seemed like a very one-sided affair - but if you have no luck with the dice when doing morales tests etc, there isn't a lot to do about it! Lovely looking table and figures Jon and a great AAR.

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    1. Well, it may have seemed one-sided. I think David may agree with you. I do not think the outcome was foregone, though. Thanks for your comment, Keith!

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  5. The aggressive approach of the Gallispans certainly paid off, but the Piedmontese didn't appear to have much luck either. It will be interesting to see the approach in the next game.

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    1. The Piedmontese certainly mustered more than their share of bad luck. Having watched Mark play and having fought against him, he is an aggressive player. Sometimes, aggressive play makes its own luck. I look forward to replays too.

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  6. Great game and one of the advantages of your very detailed pre game info is that you have time to do a little planning before rocking up to the board (not always possible to do in F2F). Things went pretty much as I’d hoped though Chris’ cavalry charge was far more spectacular than my slow grinding infantry advance on the right of the line. I agree that the scenario was more balanced than it might appear and it’d be cool to try again from the Piedmontese side. Dave had some bad luck on die rolls but he also had three turns of initiative that he would probably agree could have been used to better effect. We threw everything at the right and centre and our left became almost empty. An advance on that side of the board with the bulk of his cavalry would have meant Chris and I could not press home with such vigour. Good job it’s only a game! A cracking way to spend an evening.

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    1. Thank you, Mark! You and Chris really played a terrific game. You developed a solid plan going in and executed it brilliantly. Chris' cavalry brigade was on the verge of breaking, though, with three of his four regiments down to a single CE point each. Putting pressure or at least demonstrating against the Gallispan Left may have changed the dynamics of the game by taking San Giacomo. We will never know what might have been...

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    2. Mark, excellent analysis, I am guilty as (cavalry) charged.. I played badly, and that's a shame as I should have made it more challenging for you guys. Must do better..

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  7. Splendid stuff Jonathan…
    Another enjoyable AAR…It looked like the Piedmontese had my kind of luck on the day.

    All the best. Aly

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    1. Thank you, Aly! Yes, I agree that David wielded your kind of luck on this day.

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  8. Great AAR.
    David, as the King of Piedmont-Sardinia, wasn’t helped by having his best troops and heavy guns on the opposite wing to where he needed them to take Madonna dell Olmo. His key objective. Such are the vagaries of historical deployments.
    Luck was not on his side in most of the combats - my cavalry charge was initially intended as a pinning movement/screen for Mark’s advance but I found myself in possession of an objective village with opposing infantry scattered. It tempted me to follow up further and wreck two of my units.
    An enjoyable game. And a challenging scenario for the Piedmontese. Let’s see how well Mark does as the King!
    Chris/Nundanket

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    1. Thank you, Chris! As I said to Mark above, you played the Franco-Spanish Army with daring and panache.

      Interesting to see that your planned pinning attacks turned into a devastating offensive on the fly.

      Replaying this battle will be very interesting. Mark may hold the right temperament to pull out a Piedmontese victory.

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    2. Chris you are very kind, but I was out of my depth,basically! The best players certainly won!

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  9. A fine looking game, table and narrative in the grand manner!

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  10. Fantastic battle report. The aggressive attacks of the Gallispans certainly paid off, unsettling the Piedmontese from the off.

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    1. Thank you, Neil! The Spanish played quite aggressively such that the French barely saw much action.

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  11. Looks terrific Jon - great report and pics, wonderful armies. Congrats to all involved - especially the organiser!

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    1. Thank you, Tony! We could have used you on the field of battle. Perhaps next time?

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  12. Great looking game, the Piedmontese took a hammering! Nice AAR too!
    Best Iain

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    1. Thanks, Iain! Yes, the Piedmontese took a hammering.

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  13. Not the huge grind that I initially thought it would be! I find charging artillery very interested. If I do it - which I do … too often, it is generally with held breath and more times than not the guns come off better with their defensive fire, but I note that it is not much more than say 60 /40 in favour of the defenders and this comes from different rule sets, so I wonder if a 60/40 chance of defeat against guns is justifiably correct? Or whether a ‘good game’ demands such?

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    1. I was surprised too at the way in which the battle unfolded.

      You ask an interesting question about cavalry charging guns. Now, I give unsupported guns a small chance in driving off two regiments of charging cavalry unless they are prepared for the effort and have acted accordingly. What is this preparation? The guns need to be ready and waiting in order to execute an effective defensive fire. That is the purpose of RESERVE in these rules. These guns were not on RESERVE so their defensive fire was not very effective. Could the guns have caused some damage? Of course, but charging cavalry are likely to cause more damage to the guns than the guns can dish out.

      So, is your final assessment that unsupported artillery ought to drive off attackers 6 out of 10 times on the gaming table?

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  14. It looks like a very enjoyable game, particularly for those commanding the cavalry charge.

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    1. Watching and moderating was very enjoyable. Crushing Piedmontese was probably very fun too.

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  15. Such a drubbing from your enemies must hurt, no doubt there will be another attempttoholdby Piedmont. Nice look to the table, and a succinct report of the bloodletting.

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    1. No doubt that the scenario will see other outings. Mark and Chris have both asked for another game.

      Hopefully the BatRep was not too succinct that a flavor of the battle was lost.

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  16. Thanks Jon, it was a great game and a great report, as ever. The scenario was quite challenging for Piedmont, but basically I lost because I wasn't up to the job, couldn't really work out a good plan, didn't really know what to do - some re-thinking is probably required! All credit to the opposition, who played so much better. The best generals won -- congrats, guys!

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    1. Thank you and you are most welcome!

      You sell your generalship short as you had the harder task of commanding an entire army. You recognized early on that you needed to shift your Right to the Center to counter enemy attacks. Had hits been more evenly distributed, I reckon your Left and Center could have held on until reinforced. As general, if you can foresee where the blows are likely to fall, consider the use of RESERVE to shift an extra impulse to a time and place that may really matter.

      I think it would be really interesting to see how you would command the Piedmontese in another game.

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  17. Good to see the scenario played, out a grand battle indeed 👍

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    1. Thanks, Matt! This will not be the only playing of this scenario.

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  18. Looked a very busy game Jon, loads of troops on the tabletop.

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  19. Superb report Jonathan. Poor David, he really took a beating.

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    1. Thank you! Yes, David had tough sledding while Mark simply glided along encountering little friction.

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  20. A great looking game Jonathan with a lot of troops represented!

    Christopher

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  21. Excellent report with a somehow similar outcome as we had it in our game. How have you rated the quality of the Spanish infantry? In our game the king had at least some success defeating some small Spanish units. I suppose that most of the Spanish regiments were very small as they had normaly real problems to get new troops to Italy. Nevertheless it's hard work to defeat the Spaniards and French in their very well chosen positions.

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    1. Thank you! Had the dice fallen differently, the outcome could have been different, I think.

      For the Spanish, I classified them as inferior to the Piedmontese for firing but keep them at standard size. I will play the scenario as is a time or two more before considering a downgrade of Spanish size.

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    2. Thank you so much for your reply. I think that MdO is really one of the battles I had to think a lot about. Now I have so many reasons to check your blog again and again. I would like to recommend Quistello (1734) as another challenging but interesting and exciting battle with Piedmont troops in action.

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    3. It will be good having you return as I expect more Md'O battles forthcoming.

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  22. A great first outing; we'll see how subsequent iterations come out!

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    1. Yes, we will see if players' strategy and tactics evolve over time.

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