Tuesday's remote game was a return to playtesting Graham's late 17th/early 18th Century rules. This time, the battle was set in the 1690s Low Countries where an Anglo-Dutch force faced off against a French force. The objective was to take control of the bridge separating the two armies. Troop quality is unknown until contact with the enemy. How good or how reliable will our troops be on the day of battle? No one knows with certainty.
Since I would be commanding the French right wing, I switched webcams from the lead camera view (opening game photo) to better see my troops. The French Army is attacking from top to bottom with the Anglo-Dutch attacking from bottom to top. The ruined bridge in the foreground is not a meaningful objective.
How did the battle play?
|Both armies advance toward the bridge|
|French right-wing horse charge across the river|
and receive an unwelcome volley.
|Disordered, French horse charge home as armies close...|
|and are sent packing back to where they came.|
|It's a race to find the best defensive ground along the river.|
|The race continues with volleys exchanged across the water.|
|The French right charges across.|
|One clash results in the enemy being driven back.|
The other ends in a firefight.
|The retreat turns to rout as one Anglo-Dutch|
|And then a second enemy unit breaks for the rear.|
The victorious French follow up.
|While the French left is becoming hotly engaged at the bridge,|
clashes continue on my end of the battlefield.
|French charge across the river and across the bridge|
into the jaws of the enemy.
|My two French regiments are driven back from the river|
while the French left wing drives back its opposition. The
pursuit of the two broken Anglo-Dutch regiments continues.