Battle of Long Island, 1858 by Alonzo Chappel |
An overview for the area of this action is highlighted in the map below.
The Map:
Area of battle highlighted |
The map shows the approach to Brooklyn along the Gowanus Road. Each grid is one foot square and the battle will be fought in 28mm.
Game Map |
SPECIAL:
- Game Length: 12 turns with variable end.
- Gowanus Bay is impassable.
- The high ground offered plenty of undulations and opportunities to secure cover. Fences could be in abundance especially near Vechte-Cortelyou House. Units on high ground are considered in cover for firing purposes.
- For melee, defenders are considered uphill until attackers have passed the crestline (top edge of woods mark the crest line).
OB:
British: Grant
1 x Grenadiers: Shock (8pts)1 x 42nd Highland Foot: VET (6pts)1 x 23rd Foot: VET (6pts)1 x 33rd Foot: VET (6pts)1 x 44th Foot: VET (6pts)1 x Light Artillery (4pts)
total = 36 points
Americans: Alexander
1 x Lutz’s Penn. Militia: (4pts)1 x Hay’s Penn. Militia: (4pts)1 x Kachlein’s Penn. Rifles: Sharpshooters (6pts)1 x Smallwood’s Maryland Continentals: VET (6pts)1 x Haslet’s Delaware Continentals: VET (6pts)
total = 26 points
OBJECTIVES:
American:
+2 Honor for each British unit destroyed.
+1 Honor for each British unit at half strength.
British:
+2 Honor for each full strength British unit exited off north side of table.
+1 Honor for each half strength British unit exited off north side of table.
+2 Honor for each American unit destroyed.
+1 Honor for each American unit at half strength.
Let's see how Matt translates this sketch into the actual battlefield.
I may even set this up in 15mm and give the scenario a whirl but not likely before Sunday's contest. If anyone else wants to test the scenario using your preferred rules, please report back.
Should be a good game.
ReplyDeleteI hope so!
DeleteGreat looking scenario ! I’m sure the Black Watch will see the job done 😀👍
ReplyDeleteThanks, Andy! I am sure Matt is expecting the same.
DeleteOh dear, another frontal attack by the British. I wonder if they will fare any better this time, against the American militia?
ReplyDeleteYes, another frontal assault by the British. They keep coming on in the same manner and we keep sending them back in the same manner.
DeleteReally great looking scenario Jonathan!
ReplyDeleteGlad you like the scenario, Michal!
DeleteHmmm...I was thinking the same as Lawrence, although at least with this battle, the British actually did win in real life, so hopefully Matt can replicate that - not that I am biased in favour of the Crown forces or anything! I am still a bit concerned that the Americans will count as being in cover as they are on the heights....
ReplyDeleteI understand your concern. As for bias, well, that is understandable as well.
DeleteOnce the British begin advancing up the heights, they will receive the benefit of the undulating terrain too. That may even the situation. The effect of the British gun will be something to keep an eye on. Typically, artillery can be a game-changer in R&P.
Should be interesting....
ReplyDeleteMy expectation too!
DeleteLooking forward to seeing it all pan out.
ReplyDeleteMe too!
DeleteLooks like the setting of an intriguing game
ReplyDeleteMy hope is that the battle is as interesting as the situation.
DeleteI'll be curious to see how this plays out.
ReplyDeleteMy thoughts too!
DeleteVery nicely done. The opening photo is very atmospheric and the map is superb. It has all the makings of a fab game
ReplyDeleteThank you, Norm! The proof is always in the playing.
DeleteGreat scenario for a game, Jonathan. Classic artwork too.
ReplyDeleteThank you, Dean!
DeleteThanks Jon and know we need to live upto expectation 😀
ReplyDeleteYou are welcome! Now the challenge is before you.
DeleteSounds like those Brits FINALLY have a chance at winning one of these games! :)
ReplyDeleteVery nicely laid out Jon, looking forward to the report on how you guys play this through.
Yes, this may be a good opportunity for the British to gain a victory on the battlefield. No harassing skirmishers, no ambushes, no earthworks to hide behind. This is be as near to a linear battle that we have experienced thus far.
DeleteThank you for your support, Dai!
I'm sure it will be great fun and look splendid!
ReplyDeleteBest Iain
No doubt the game will look splendid.
DeleteNice job on the scenario JF. I’m sure Matt will make the table beautiful. 😀
ReplyDeleteThanks! Matt has a knack for setting a handsome table.
DeleteThis should be a good game. And it may all come down to deployment...so the AAR is eagerly awaited.
ReplyDeleteI am hoping for a good, competitive game, Anthony. an AAR will be drafted once the game is in the books.
DeleteThis one might be where the British get some of theirs back for the rebuffs they've suffered in the last few games.
ReplyDeleteI bet Matt is thinking the same!
DeleteNice set up Jonathan. I look forward to seeing the resulting game.
ReplyDeleteThanks, Mark. I am looking forward to the game too.
DeleteLooking forward to this game. Its a interesting part of the battle with a great array of troops. Your American Rev War games are always beautiful.
ReplyDeleteThis wing of the battle has an interesting assortment of troops, for sure. Matt is the mastermind for setting out the table and providing the beautiful troops. Should be fun. Thank you.
DeleteKeenly anticipate what follows next, Jonathan. As Bill Cosby once said in his what if battles were preceded by a coin toss, "Settlers, you win the toss, settlers will hide behind rocks and trees and everything, British, you have to wear red and march in a straight line."
ReplyDeleteMy parents still have that album!
DeleteA great setup, Jonathan, looking forward to the fight.
ReplyDeleteV/R,
Jack
Thanks, Jack!
DeleteThat's a very fine small scenario. Simple but effective.
ReplyDeleteThank you!
DeleteI found this very interesting. RP seems to be a glorified skirmish game but focusing on a limited part of a battlefield seems to nullify the skirmish feel. I like the concept and using 36 points seems to help.
ReplyDeleteGlad you found this of interest! Matt and I recently fought the full battle of Bunker Hill with R&P and it worked out well. Upping the point total helps for producing a larger game. We find the recommended 24 points each too small for most historical actions.
Delete