After a bit of thought, I decided to set the scenario during the French & Indian War. By choosing this period, my FIW collection makes it to the tabletop; something that hasn't happened in a very long time. Several companies of 1st Corps and Crusader figures have never been in battle. A small battalion level action with two battalions (or equivalents per side) should be quite manageable within the two hours game allotment.
Although my FIW version of Ironsides has been successful in the past, I wanted game mechanisms that were even less complex than the already straight forward Ironsides mechanisms. Participants, besides under the influence of a heavy meal, are not all gamers with the potential that one may have never gamed before. With that in mind, I came up with simple rules that combine ideas from both Ironsides, MacDuff to the Frontier, and adds in a bit of my own ideas. The result is a QRS that fits on one side of an 8-1/2 by 11 inch sheet of paper. A formal Turn Sequence is discarded and Actions regulate activities. Each unit may perform one action per activation with possible choices including Move, Charge/Melee, Fire, Rally/Fallback and Rally, Hold Fire/React. Movement is variable with most units having both a fixed and random move component. Since much of the battle will be fought in woods, spotting or field craft rules are included.
For combatants, one regular and one irregular battalion will be fielded per side with the British likely to field colonial militia and rangers as their irregulars while the French will be aided by native warbands and coureur des bois.
|British forces overall|
|1st Royal Regiment|
|Roger and Gorham rangers|
|French forces overall|
|de la marine regiment|
|Voluntaire Estranger Fusiliers|
|de Bearn Regiment|
|La Reine Regiment|