|Initial deployments with troops on table|
|The battle opens|
|Ohioans advance on the Confederate right|
|WV cavalry suffer mightily from Bondurrant's guns|
|Troopers fall back, disordered|
|5 NC fired into advancing 23 OH|
|Federals open up the firefight|
|Firefight in front of Beachley's Farm|
As anticipated, Cox leads the 23 OH along with the 12 OH in an assault upon the Confederate positions on Ridge Road.
From the left of the Fedeal line, the 23 OHa clashes with the 5 NCa in the woods. The Federal assault goes in half-heartedly but the raw 5 NC fails to get off a meaningful volley to stop the Ohioans. Both combatants suffer casualties but both stand their ground in disorder as the close range firefight continues. To the right, of the 23 OHa, the 23 OHb charges up the hill to come to grips with the 5 NCb. The Federals maintain the resolve to close but the raw Tar Heels break for the rear. The 5 NCb takes heavy casualties and abandons its defensive position behind the wall protecting the Ridge Road.
In the third attack, the 12 OH with Scammon in the lead, charges into Bondurrant's guns. On the way in, the 12th takes light casualties while the battery suffers casualties in the close fighting. Seeing the guns holding onto their position in defiance, the Ohioans lose their nerve and fall back in retreat. Garland fails to rally the 5 NCb.
|Initial Federal assault goes in|
|In close combat, you win some and lose some|
|Bondurrant continues dishing out death and destruction|
|Situation at 9:48|
|Federals pour fire into Confederate positions|
|Cox leads the 23 OH into the 5 NC|
|Federal sent reeling back from the front line|
|Situation at 10:06|
Rather than a hard fought draw seen in the first game, the second game I call a hard-fought win for Garland and his North Carolinian troops. The Federals suffered heavy casualties with four of the six Union regiments at 50% casualties or greater. As in Game One, Bondurrant's battery performed heroic feats while taking on all comers. With 75% casualties, the Rebel gunners stood their ground unflinchingly. Amazing display of valor.
On the Federal left, Cox and the Ohioans never managed to turn the flank and ended up in frontal assaults against prepared troops. Even though raw, the 5th NC put up just enough fight to dissuade the Federals from pursuing a turning maneuver one more time. Really, the Federal forces were spent without much remaining in offensive capability.
Was it fun? Yes! Did the game produce tension and drama? Yes! Did it provide a believable narrative? I think so. A lot of action in a small space. A decision reached in only an hour of game time. With only a handful of units per side, every unit's behavior and every casualty taken impacted upon the game.
Having several battles under my belt with TF-ON, time to provide my impressions of the game and put down a few thoughts on tactics and the processes embedded within. That will be for another time, however. Back to the painting desk for me.
Note: A technical error caused only a portion of the BatRep to be published earlier this morning and the original was unrecoverable electronically. Luckily, a recent blogger "Preview" was displayed on another page. Many screenshots and transcriptions later, the BatRep has returned (mostly) intact. Thankfully, all was not lost.