Battle map |
Initial deployments with troops on table |
The battle opens |
Ohioans advance on the Confederate right |
WV cavalry suffer mightily from Bondurrant's guns |
Troopers fall back, disordered |
5 NC fired into advancing 23 OH |
Federals open up the firefight |
Firefight in front of Beachley's Farm |
Rebels respond |
As anticipated, Cox leads the 23 OH along with the 12 OH in an assault upon the Confederate positions on Ridge Road.
From the left of the Fedeal line, the 23 OHa clashes with the 5 NCa in the woods. The Federal assault goes in half-heartedly but the raw 5 NC fails to get off a meaningful volley to stop the Ohioans. Both combatants suffer casualties but both stand their ground in disorder as the close range firefight continues. To the right, of the 23 OHa, the 23 OHb charges up the hill to come to grips with the 5 NCb. The Federals maintain the resolve to close but the raw Tar Heels break for the rear. The 5 NCb takes heavy casualties and abandons its defensive position behind the wall protecting the Ridge Road.
In the third attack, the 12 OH with Scammon in the lead, charges into Bondurrant's guns. On the way in, the 12th takes light casualties while the battery suffers casualties in the close fighting. Seeing the guns holding onto their position in defiance, the Ohioans lose their nerve and fall back in retreat. Garland fails to rally the 5 NCb.
Initial Federal assault goes in |
In close combat, you win some and lose some |
Bondurrant continues dishing out death and destruction |
Situation at 9:48 |
Federals pour fire into Confederate positions |
Cox leads the 23 OH into the 5 NC |
Federal sent reeling back from the front line |
Situation at 10:06 |
Rather than a hard fought draw seen in the first game, the second game I call a hard-fought win for Garland and his North Carolinian troops. The Federals suffered heavy casualties with four of the six Union regiments at 50% casualties or greater. As in Game One, Bondurrant's battery performed heroic feats while taking on all comers. With 75% casualties, the Rebel gunners stood their ground unflinchingly. Amazing display of valor.
On the Federal left, Cox and the Ohioans never managed to turn the flank and ended up in frontal assaults against prepared troops. Even though raw, the 5th NC put up just enough fight to dissuade the Federals from pursuing a turning maneuver one more time. Really, the Federal forces were spent without much remaining in offensive capability.
Was it fun? Yes! Did the game produce tension and drama? Yes! Did it provide a believable narrative? I think so. A lot of action in a small space. A decision reached in only an hour of game time. With only a handful of units per side, every unit's behavior and every casualty taken impacted upon the game.
Having several battles under my belt with TF-ON, time to provide my impressions of the game and put down a few thoughts on tactics and the processes embedded within. That will be for another time, however. Back to the painting desk for me.
Note: A technical error caused only a portion of the BatRep to be published earlier this morning and the original was unrecoverable electronically. Luckily, a recent blogger "Preview" was displayed on another page. Many screenshots and transcriptions later, the BatRep has returned (mostly) intact. Thankfully, all was not lost.
An excellent battle report ... and I am looking forward to seeing how the battle is resolved.
ReplyDeleteAll the best,
Bob
Thanks, Bob! a technical glitch prevented the BatRep from displaying in its entirety. Please give it another read to see how the battle is resolved.
DeleteJonathan,
DeleteThe complete battle report is excellent, and I thoroughly enjoyed reading it.
I like the way you have depicted the heavily-wooded areas. It is a very simple and effective method.
All the best,
Bob
Thanks for returning for a second look, Bob.
DeleteGlad you enjoyed the BatRep!
As for the woods hex tiles, I like simple and effective.
Bondurrant once again shows resilience and a significant presence in the opening moves of battle.
ReplyDeleteBondurrant deserves promotion!
DeleteHi Jonathan, I obviously made my comment while the glitch was happening (9.30 game time). Incredibly Bondurrant went on to even greater influence. Sounds like a good too and fro with both sides feeling the tension at various points in the game.
DeleteI think using the forest bases was a good way to mitigate the high density of foliage that the scenario needs. Overall, I think that scenario is working very well and would be a great situation for anyone wanting to try out a rule set to get an early feel of the 'good and the bad' as so much nuance is thrown up.
Thanks for persevering through the technical difficulties and coming for another look, Norm. Very glad you did!
DeleteWhen I saw that only an early draft was published originally and that the later work was gone, I was a bit dejected. Constructing a BatRep once is hard enough but to have to do it twice...that is tough.
Yes, Fox Gap produced another very interesting game. I think with the action concentrated around the fields and Ridge Road, this could easily be downsized to fit into your 6x6 grid format.
Great looking game Jonathan!
ReplyDeleteThanks, Michal!
DeleteSuperb commentary. I can feel the battle develop. Good use of hexes and I looked back to earlier in the series - like a historical narrative, we can see how the schedule of reinforcements and timely (or otherwise) use of them really has an effect on the outcome.
ReplyDeleteMuch appreciated and very pleased that you got a sense of battle development from the narrative and photos.
DeleteNice bat rep, smart solution to the forest dilemma, still looks good!
ReplyDeleteBest Iain
Thanks, Iain!
DeleteGreat-looking game, and it was easy to see where the forest was. A far better solution than trying to balance stands on the tops of densely-packed trees.
ReplyDeleteThank you, Lawrence! Sometimes, you CAN see the forest for the trees!
DeleteJonathan, I do like your idea for the forests. When it comes to woods I always find it difficult to get the balance between look and practicality.
ReplyDeleteMark, we always must makes choices between realism, aesthetics, and practicality. Nice when a solution with all three work out.
DeleteMy deep sympathies on the devoured battle report; just had this happen with a blog post a few days ago and I haven't yet had the heart to re-do it@! Fortunately, in this case, the effort paid off handsomely. Bravo!
ReplyDeletePeter, it was quite a let down to see that the post had not posted properly. I was not sure I had the heart to redo the post either but a "preview" of a more recent draft was on another browser tab. I bit the bullet and dove into the task of recreating the partial post.
DeleteVery glad to read that the extra effort was worth it!
Thank you!
Very nice indeed
ReplyDeletehttp://www.10mm-wargaming.com/
Take care
Andy
Thanks!
DeleteYou are welcome
Delete