Saturday, April 12, 2025

Assyrian Auxiliary Infantry

With games on Monday and Wednesday this week, refining QRS for another WotR game set for next week, and assorted other distractions, I have been finding little time to sit down for any meaningful time at the painting desk.  I did, however, manage to push out a 14-figure stand of Assyrian Auxiliary foot.  Figures are Wargames Foundry.  These scruffy looking lads were a nice change of pace from the predominately SYW figures marching across my painting desk of late.  
More Biblicals are in work including Babylonian and Hittite foot and a sizable batch of 18mm SYW units waiting to come up in the photo booth.  Also coming out from the workbench are two bodies of WotR foot knights.  Perhaps, I can carve out some time this weekend to get some painting done?  First, I must reset the table for the next game. 
While I briefly mentioned the Po River battles in the previous post, I have yet to chronicle the Solden Hill Battle on Monday in a third playtest of WotR' rules.  The game was a success, but my Lancastrians fell to the cunning play of my opponent.  It was another near run battle, but a game-ending flank attack spoiled an otherwise positive outing.
Yorkists attacking Somerset on Solden Hill.
With a little luck, I can put together a battle account before the next WotR game on Wednesday.  Only a few modifications made to the next iteration of the QRS to simplify the process and reduce possible harm inflicted from one anomalous event.

Wednesday, April 9, 2025

The Last of the Po River Battles?

Wednesday saw a return to the Commands & Colors: Ancients' Po River scenario in C3i06 with Scott hosting another in our continuing F2F sessions with three players.  We played six games with each player playing four games with player rotation.  As in the session two weeks ago, Rome came away with victory in all six games!  Yes, all six games!  Another statistical oddity or we are learning how to deal with the Carthaginian Army.  Scott and I made it out of the session with three wins to one loss each.  Kevin came away 0-4. By the time Kevin makes the drive back to Spokane, I am sure history will be rewritten and he will claim victory in all four of his games!

While Scott and I each played the game from both sides of the table, Kevin insisted on sticking with the Carthaginians in all four of his games. That tactic did not work out so well for Kevin. Rome won 7-6, 7-2, 7-4, 7-4, 7-4, 7-6.


Scott (in his angry rooster shirt)
intently watching Kevin make his move.
With the Society of Ancients announcing that Cunaxa will be the 2026 Battle Day game, we plan to get an early start in next week's session.

As always, good fun and a new lunch place.
Thanks, guys!

Sunday, April 6, 2025

Ancients as the Missing Link?

In a recent post on cluster analysis using wargaming periods as the grouping variable (see Games of a Feather...), one reader's response triggered some additional thought and a return to the data.

In the commentary from that post, Milton.Soong asked,
I have a comment in the ancient/medieval vs other historical period break: I wonder if this is rather a “competition gamers vs non-competition gamer” rather than a preference for period.  Only other big competition set in historical is Bolt Action/FoW. I bet a look at comp vs others would give some interesting insight.

Interesting observation Milton.  Is the separate and distinct clustering of Ancients from more "Modern" historical periods explained by an unobserved "competition" attribute?

Recall from the earlier cluster analysis referenced above that the three-cluster solution produced three distinct groupings.  They are Modern Historical Periods, Ancients Historical Periods, and Non-Historical Periods as shown in Figure 1.  These clusters were formed only from using wargaming period preference as an input variable.

Figure 1

Notice how the Ancients branch only merges to the Modern branch in the step immediately preceding the joining of Non-Historicals to Historicals.  While the cluster analysis shows Ancients Historical merging into Modern Historical at the last branch, this last-minute merge suggests that Ancients may have attributes in common with non-historicals too.  When considering the bifurcation between historical and non-historical periods and Ancients late arrival into the Historical grouping, should Ancients historical periods compose a viable third rail to the Big Two wargaming categories?  If so, on what basis?

Returning to Milton's suggestion of searching for an unobserved "competition" component possibly driving these clustering results, let's see what the data suggest.

Figure 2
To begin, the list of all gaming periods included in the survey are reduced down to the Top 10 periods.  These Top 10 periods include four non-historical periods and six historical periods.  All three of the periods making up the Ancients group are included.

For the competition component, we examine preferred Game_Type responses.  The possible responses to game type include:
  • Campaign-driven game
  • Cooperative game
  • Pick-up game
  • Role-playing game
  • Scenario-driven game
  • Tournament game

Game_Type of "Tournament" will be the response used for measuring competition.  Figure 3 illustrates the Top 10 periods with each period's percent distribution for each Game_Type.  Figure 3 shows periods grouped by Non-Historical periods and Historical periods.

Figure 3
From Figure 3, Non-Historicals tend to fall below Historicals with respect to percentages for Pick-up and Scenario-driven games and surpass Historicals in percentages of Cooperative, Role-playing and Tournament games.  These results are likely not too surprising or unexpected.

When Historicals are divided into Ancients and Modern periods as clustering suggests, something interesting comes to the surface.
Figure 4
When Ancients historical are singled out from Modern historical (see Figure 4), the graphic illustrates that, as a group, Ancients historical gamers are more likely to prefer tournament play and less likely to prefer scenario-driven games than Modern historical gamers.  Gamers in the Ancients Era (up to AD500) are less likely to participate in campaigns than other historical periods.  In these measures, Ancients have tendencies that lie somewhere between non-historicals and modern historicals.

Competition or tournament gaming appears more likely within the three Ancients gaming periods than within the three modern historical gaming periods.  Milton suggested the presence of competition gaming may be a contributing factor in gravitating toward Ancients.  Is it, though?  Remember that these are correlations and tendencies, not causations.  These tendencies draw from game type responses only and World War II sees a similar game type profile.  As for Ancients as a missing link in the competition/non-competition divide, perhaps through Ancients wargaming, non-historical gamers with an interest in competition may move toward modern historicals or vice versa with Ancients acting as a possible conduit between the two?  Whatever the route, Ancients wargaming seems a possible place to either land or pass through.

Thursday, April 3, 2025

Back to the Po River, 203BCE

While this week is quiet on the gaming front as I take it easy from a recent back injury, last Thursday saw four games of Commands & Colors Ancients.  In a return to the much fought over ground at the 203 BCE Battle of Po River, Kevin and I joined Scott on his home turf for a gaming session using his splendid 28mm Ancients.
Scott, our host for the day.
While the Carthaginians have been taking two out of three games against the Romans in the past dozen games, Thursday witnessed Rome turning the tables on Carthage.  Rome saw victory in three out of the four games played in Thursday's session.  Rome won 7-5, 7-5, 7-4 while losing 5-7.  I came away 2-0, winning with both Rome and Carthage.  In my 7-5 Roman win, I started off 0-4 down before roaring back to victory.  A rare and most welcome outcome for me!  Ah, it was a good day at the gaming table but the lunch tab was on me.
Next week, gaming sees a return to the table as WotR armies take to the field once again on Monday.  Monday's contest utilizes One Hour Wargames' Scenario #4: TAKE THE HIGH GROUND as a basis for the contest.  In this trial, the notion of Leader Priorities is added into the calculus.  Should be fun.