Saturday, February 15, 2025

Rejects at Adobe Wells, Again

The lede photo shows all is quiet at Adobe Wells Station, for now.  After the first gunfight with Postie's Rejects (see Rejects at Adobe Wells Station) concluded in less than 90 minutes, players asked for a reset and a second game.  I was happy to oblige!

On to Game #2!

The gun battle opens when Ray Rogers races from the cover of the rock outcroppings to the north of the station through the gap in the wall.  Firing off a couple of quick shots as he enters the compound, his bullets find 'English' Bob.  'English' lets out a groan as he drops to the ground.  He has been hit in the chest!

'Squinty' Sid, seeing 'English' go down, bounds across the compound.  Being near-sighted, 'Squinty' fails to see where he is going and stumbles.  'Squinty' face plants onto the ground!  The Pinkerton agents are not off to a good start!
The gunfight begins!
The situation gets worse...

Down at the arroyo trying his hand at panning for gold when the gunfire erupts, 'Honest' Bob climbs out of the depression to see an outlaw cautiously moving alongside the walls of the orchard.  Bob quietly moves up to the brush lining the arroyo and then opens fire on the intruder.  Bob empties his gun without even scratching 'Rattlesnake' Dick!  Surprised by the shots whizzing by him, 'Rattlesnake' spins around and makes eye contact with Bob peering over the bush. Shouldering his rifle, 'Rattlesnake' plants a bullet right between the eyes.  Bob drops with a thud.  He will not be getting up.    
'Honest' Bob sneaks up and opens fire.
'Rattlesnake' whips around...
and plants one right between the eyes!
Back in the compound, seeing that 'English' is down, Ray whirls around to bring 'Squinty' into his sights.  Having only just regained his feet from his embarrassing fall, Sid hits the dirt again when Ray blazes away with his six shooter.  Focusing wholly on Sid, Ray does not notice that 'English' has gotten back on his feet. With Sid laying on the ground, 'English' has a clear shot at Ray.  Blazing away with his pistol, Ray is hit twice.  Ray hollers out as he falls to the ground. 
Ray spins around to face 'Squinty'...
and lets him have it!
'English' Bob returns the favor!
As 'Deadeye' hops the wall, 'English' hurries up to cover Sid.  Sid regains his feet a second time and puts a bullet at point blank into Ray to keep him down permanently.  Back at the orchard and having finished off 'Honest' Bob, 'Rattlesnake' quickly moves up toward the compound.  His spurs tangle up with his long duster and he stumbles to the ground.  Damn! 
Action heats up!
With Ray dispatched, both 'English' and 'Squinty' concentrate their fire against 'Deadeye'.  While 'English' provides covering fire, Sid advances on 'Deadeye' standing behind the stack of crates.  Sid fires as he moves up but empties his gun without bringing 'Deadeye' down.  'English' manages to hit 'Deadeye' in the arm.  'Deadeye' ducks back behind the crates.  After recovering from the shot in his arm, 'Deadeye' stands and true to his nickname puts a bullet into Sid's head.  Sid drops like a sack of potatoes and hits the ground with a 'thud'.
With guns blazing, Sid charges 'Deadeye'! 
Sid goes down with a bullet to his head.
By now, 'Rattlesnake' has gotten back on his feet and makes it to the compound wall.  With Sid down, both ruffians concentrate their fire against 'English' who finds himself without much cover.  Taking bullets to chest and legs, 'English' falls to the ground in serious pain.  Time to surrender Bob!   
With that, the gunfire stops and the gunfight ends.  The ruffians have lost Ray while the Pinkertons see both Sid and 'Honest' Bob dead and 'English' in no condition to carry on.

Wow!  Another exciting example of non-stop gunplay and yet another win for the interlopers.  Likewise, another game over in less than 90 minutes.  Congratulations Ray, Steve, and Lee.  My condolences to Colin, Dan, and Richard. 

We return to Adobe Wells Station on Monday when I host ten players in a remote, inter-group gun battle.  The game will feature six Rejects against four of the fellas from The No Name Group!  I have never hosted a remote game with ten players.  Hope the system and I can survive!  

36 comments:

  1. I'm quite enjoying these western game reports, especially as I'm biased as an honorary member of the Rejects with a shirt to prove it. I'd be fascinated by a post sometime explaining how you do a remote game for so many players.
    Cheers from snowy Ontario, Michael

    ReplyDelete
    Replies
    1. Glad you are enjoying these gunfights, Michael! For an explanation on running a remote game, the best suggestion is to simply join in a game!

      Delete
  2. I’m cleaning my two six shooters in anticipation.

    ReplyDelete
  3. Great game and looking forward to the next one

    ReplyDelete
    Replies
    1. Thanks! With ten players, there ought to be a lot of action and confusion.

      Delete
  4. Another bloody and entertaining game, not sure Mark can compete for ruthlessness with the rejects!
    Best Iain

    ReplyDelete
    Replies
    1. Good to see that you enjoyed both blood and entertainment! Mark has nothing to worry about when lined up against the Rejects. Those fellas take no prisoners!

      Delete
  5. Quite inspiring stuff Jon, maybe I need to flip my new gaming mat over to the desert side and get some gunfighter action going....although I don't really have any suitable buildings...I rely on Rick and Julian from our group for those. ..

    ReplyDelete
    Replies
    1. Very encouraging comment, Keith! I would enjoy seeing some gunfights on your table. I don't have many suitable buildings either. I gave most of mine away years ago.

      Delete
  6. A highly cinematic narrative: very entertaining. The Reject Riders vs the Band with No Name should be epic!

    ReplyDelete
    Replies
    1. How many Stars or Rotten Tomatoes do you give this production? While we have discussed having an inter-group rivalry game, happy to see we are about to have at it. Should be fun.

      Delete
  7. That was fast and furious. Again. Looking forward to Monday’s showdown.
    Chris

    ReplyDelete
    Replies
    1. Fast and furious without question! Monday's gunfight should be a good one.

      Delete
  8. The outlaws definitely seem to have the upper hand in these games so far. Perhaps bold and aggressive play is the way to go,

    ReplyDelete
    Replies
    1. The results have surprised me a little. With a central and defensible position, I figured this might be an even match or see the Pinkertons having the odds. So far, the outlaws have won all three gunfights.

      Delete
  9. Not great advertisements for the Pinkertons Jonathan. 😂
    Not much chance of getting your pension with them.
    Great looking game.

    ReplyDelete
    Replies
    1. The Pinkerton Agency offers an excellent pension program...if you live long enough to collect! Thanks for your encouragement, Ben!

      Delete
  10. Very cinematic, very decisive, very bad to shoot and miss. Just finished watching "Guns of the Magnificent Seven " so comes a horseman for entertainment today! Next I should find & finish the small Western collection.

    ReplyDelete
    Replies
    1. Very bad to shoot and miss! Doubly bad if you run out of ammo or see your gun jam. Then, you are in a real pickle! Yes, bring your Western collection out for some games.

      Delete
  11. Another entertaining game Jon, these Wild West gunfights really make for a fast game and a good read, the next one with ten players should be a goodie!

    ReplyDelete
    Replies
    1. Thanks, Donnie! A remote game with ten players is going to be a handful.

      Delete
  12. More fine rooting, tooting action in Adobe Wells there. The Doc and undertakers are certainly kept busy there.

    ReplyDelete
    Replies
    1. The Doc and undertaker will be busy this day, for sure!

      Delete
  13. Well the 'Bad Guys' won once again! I'n not sure how you are going to handle 10 players remotely, but good luck and have a good rest the following day:).

    ReplyDelete
  14. T'was a bloody affair! I pegged it, but we still came out on top.

    ReplyDelete
  15. These Western games get straight to the gunfighting. lol
    😁
    good luck on the upcoming 10 player remote game. That sounds like a lot. But if folks know the rules and each player controls one dude it should be manageable. 😁

    ReplyDelete
    Replies
    1. No messin' about in a gunfight, Stew! Players only have a game or two under the belts but they are all quick studies.

      Delete