Originally planned to be gamed with Fields of Honor (FoH), I am undecided if those will be the rules I return to when the collection next sees action on the table. Twenty years ago, FoH seemed to capture much of what I wanted in a Cuban adventure. Having not read the rules of late, I wonder if my perception still holds. Good question.
Within the last year, I picked up a copy of S&T's The Santiago Campaign. My goal was to investigate whether this magazine game might make a useful battle generator for tabletop scenarios.
Having played through the campaign. solo, over the Christmas Break, I think it would make a very useful battle generator for the 25mm troops. I played the boardgame as the USA player and utilized AI to govern the Spanish forces. A low complexity game, the mechanisms would not get in the way of generating a number of battles.
The boardgame heavily favors the attacker. However, bringing the might of the US Army to bear in the jungles of Cuba poses several challenges. The initial landing sites are fraught with peril too. Still, the campaign I waged across the map did not seem to give the Spanish much hope. The Spanish can be spoilers, for sure, and forcing the Americans to take too many casualties can cost the Americans the war. Fighting through the entire campaign would offer a number of interesting battles within the overall context of the war.
Section of map |