French drawn up to defend Foz de Arouce |
Combat at Foz de Arounce
In Massena's retreat from Spain, the French Army of Portugal made a night march on the 14-15 March 1811 to place a flooding river between itself and the pursuing Anglo-Portuguese Army under Wellington. Having safely crossed to the right bank of the flooding Ceira River, Massena allowed his troops to rest on the heights overlooking the small village of Foz de Arouce.
Ney, commanding the French rear guard, had been ordered to destroy the bridge at Foz de Aource after having passed his troops over to the right bank of the river. With little regard for Massena, Ney disobeyed orders and kept three brigades on the left bank of the Ceira.
The battlefield |
The stage is set!
Scenario Details:
Ney's rearguard is situated on the high ground south of the village with Mermet drawn up across the main road while Marchand has taken up positions in and around Poisao.
Initial deployments |
The combat begins at 5:00pm and ends at midnight. From 7:00pm on, night rules are in effect.
Only the Anglo-Portuguese Army receives reinforcements in this scenario and no French having crossed over to the right bank of the Ceira River may re-cross. The Ceira River, swollen by recent rains may only be crossed at either the bridge or the ford. Only leaders and cavalry may use the ford for passage of the Ceira. The Order of Battle for combatants is detailed below with each box represented one BMU (infantry battalion, cavalry regiment, or artillery battery):
Victory Conditions:
At the conclusion of the final turn, Victory Points are awarded as follows:
2 VPs each for control of Poisao, Foz de Arounce, left bank of the bridge, and left bank of the ford.
2 VPs each for each enemy infantry, cavalry, or artillery BMU destroyed.
1 VP per enemy BMU still on table and routing.
1 VP for each French BMU in good order on the left bank of the Ceira River at game end.
5 VPs if no French BMUs are on the left bank of the Ceira River at game end (Anglo-Portuguese only).
5 VPs for each Anglo-Portuguese BMU in good order on the right bank of the Ceira River at game end.
Victory Point Objectives |
Fab looking table and game, the Church looks an excellent addition to the table. Interesting background story and opening stab at a victory point schedule, which hopefully will serve well on uts first outing.
ReplyDeleteThat Ney, what a character! :-) When i bought the recent Clash of Eagles Black powder module from Warlord Games, I got the free Ney figure. He is on foot, in a heavy fur coat, waiving his people on, with a broken wagon wheel at his feet. He is meant to be in the 1812 Russian blizzard, which limits the figures use in other campaigns .... though I doubt that would stop me :-)
I hope it works out well too, Norm! If I had a Ney figure in heavy fur coat, no doubt I would field him in Portugal as well.
DeleteMeant to say that central large hill is a jolly usefull piece.
ReplyDeleteThat large hill configuration has seen much service. A very useful piece!
DeleteAgree with Norm the Church looks great as a feature on the table. Look forward to seeing how the game turns out.
ReplyDeleteThanks, Peter. I look forward to the game too!
DeleteI shall look forward to reading the AAR Jonathan...I too like the church.
ReplyDeleteHope it is a good one!
DeleteWhat no Portuguese cavalry?! "Worse than useless" being one of my favourite Wellington quotes (though, to be fair, they were suffering from starvation at the time).
ReplyDeleteAnyway, best of luck with the game.
No Portuguese cavalry in this one. Maybe next time?
DeleteThe church and table look great Jonathan! Look forward to the AAR!
ReplyDeleteChristopher
Thanks, Christopher!
DeleteGreat table, church...and explanations! Waiting for the AAR!
ReplyDeleteGlad you approve, Phil! No animations, though...
DeleteVery cool scenario and well presented! I really liked this post that outline gaming scenarios. The historical context is good too (I don’t know enough about Naps to know if accurate).
ReplyDeleteTable looks great too! Have a great game! Very nice collection of miniatures as well. 😀
Stew! You are very kind and I appreciate your support.
DeleteTable looking great!
ReplyDeleteThanks!
DeleteIt looks like a lot of fun, Jon. I'm sorry to be missing it!
ReplyDeleteSorry you will not be attending too.
DeleteGood looking set up ....will watch with interest, not sure who I am rooting for yet 🙂
ReplyDeleteThanks! Not sure who I am rooting for either.
DeleteLovely looking table,im I looking forward to the AAR!
ReplyDeleteBest Iain
Thank you, Iain. Setting up the game table a few days in advance of the game is a good way to allowing plans to develop as I ponder the possibilities.
DeleteNice, your church is perfect for this period and place. By the way, I didn't know this battle, thank you for the info.
ReplyDeleteI knew little of this battle before I began some research either.
DeleteLooks like an intriguing problem. I am looking forward to revisiting the peninsular war.
ReplyDeleteLooking forward to seeing you on Saturday.
DeleteHistorically, Ney's action did not have much impact on Massena since Wellington failed to pursue following the battle and Massena was set on making good his escape back to Spain.
By the way, I still have a Eureka order with your name on it.
That was indeed an interesting tactical problem. You have certainly developed an eye for Scenarios that go beyond the simple clash of arms.
DeleteThanks! I try to produce an interesting situation and puzzle for both combatants.
DeleteLooks great and an interesting scenario. and one I might want to try myself some time. Thanks for sharing it, and I look forward to the AAR. Do you use your own rules?
ReplyDeleteThanks, Peter! Give this scenario a try some time. As for rules, yes, I tend to use my own for Napoleonics unless Scott is hosting. In that case, we use General de Brigade.
DeleteVery, very impressive game and beautifully painted Front Rank figures!
ReplyDeleteThanks, Dean!
Delete