Wednesday, November 20, 2024

Mikata Ga Hara #3 w/Player Commentary!

Game #3 in the Mikata Ga Hara series took place ten days ago in a two-player game between Mark (Blood Mud and Steel) and Tony (Prometheus in Aspic).  Tony and Mark have faced one another in other paired match-ups and these clever fellows never fail to produce an interesting game.  I expected no less from this game.  As a special treat, Tony and Mark have graciously included their insights, thoughts, and impressions from the game.  These game notes are scattered throughout the narrative with attribution.
Takeda Command Tent
As a reminder, the battlefield is as illustrated in the game photo with Tony taking command of the Takeda Army (black and blue VBU dice) and Mark in charge of the Tokugawa Army (red and green VBU dice). 
Battlefield and initial deployments.

[Tony] I had read about the ambush in the scenario notes, but hadn’t fully grasped the horror of what it all meant! For the first turns, I had to look on as Mark developed an aggressive stance, and then the attacks started. In some ways this simplifies the game strategy; in this fight, there was absolutely no doubt that I was up against it right from the start, so any fancy ideas about sweeping manoeuvre were replaced by the need to just dig in, fight as hard as possible and try to get the units to support each other. Any opportunities for counter thrusts might come later, but at the start my strategy was just to be as difficult as possible, to block up Mark’s attacks and make him pay for any successes. Those horse archers held my right flank together…

[Mark] I’d already played this scenario against Jon the week before and in that game I’d pinned my hopes on a decisive left hook. The idea was probably sound but the execution proved sadly lacking and I got a thorough kicking for my pains. (NB: a "thorough kicking" resulted in my very narrow two-point victory!).  Tony is a regular opponent and a bloody good general so I knew I was going to have to come up with something new on this occasion. One of his strengths is what I’d term force refreshment. He is ever mindful of how much damage his units have taken and usually ensures that they are cycled out of harm's way before it’s too late and that fresh troops are kept ready to replace them. I wondered if I could use that against him? 

With this in mind my resolution was to attack on either flank but not advance and make myself vulnerable. The thinking was that as Tony’s forces became degraded on the flanks, he’d begin to filter units off from his centre to support or replace them. Once he was fully committed on either flank, I’d use my heavy hitters to pass through his centre and swing around to envelop whichever of his flanks had become the weakest. 

The opening shots of my ambush did not go as well as I’d hoped and my inability to induce serious losses over the next few turns meant the Tony didn’t seem to feel pressured enough to reinforce his flanks as I’d hoped.  

To begin, the Takeda Army is surprised by the presence of the Tokugawa Army.  Tokugawa moves into positions from which to spring an ambush.
Tokugawa moves up...
ready to spring his trap on the exposed enemy. 
After maneuvering into position on Turn 1, Turn 2 sees Mark spring his ambush before Tony has a chance to respond.  Mark's attacks begin on the left against Tony's Right.  Preceding the attack, Samurai archers launch volleys of arrows into the enemy with no noticeable effect.  Then, Ashigaru spearmen move forward to contest the high ground.  After a lengthy fight, Mark's Ashigaru spearmen are repulsed.  Following a brief pause to regroup, Mark attacks Tony's Right a second time.  Foot Samurai and horse archers move forward to contest the ground.  Fighting is fierce.  Again, Mark's attack is stalled when Tony brings up his own body of horse archers to stabilize the situation.      
Mark attacks the enemy Right.
It is rebuffed...
and attacks again!
Arrival of Tony's horse archers turn the balance...
and Mark is compelled to fall back.
Attacks do not stop there.  Over on the opposite flank, Mark advances to put the two isolated enemy units under pressure.  Tony's teppo is attacked and driven back.  Mark's Ashigaru spearmen pursue but are viciously counterattacked by foot Samurai moving up quickly to plug the gap.  Mark's spearmen are driven off with heavy loss.  
Mark attacks the enemy Left...
driving off the enemy teppo.
Success is short-lived as Tony counterattacks...
and the enemy is sent away!
In the center, all hell is breaking loose!

Tony attacks with his heavy cavalry in the center.  Enemy longbowmen are ridden down where they stand having failed to get off a volley before being crushed under the weight of the horsemen.  The horsemen choose not to pursue.  Instead, Tony follows up by bringing foot Samurai into the fray on the horsemen's left.    Mark's Ashigaru spearmen stand and the Samurai foot is repulsed.  Mark counterattacks by advancing spear against the mounted Samurai.  The spearmen fall back but once a lane is cleared, Mark launches a mounted charge into Tony's now disordered horsemen.  Suffering heavy losses, Tony's cavalry unit breaks toward the rear.  Caught in pursuit, Tony's cavalry is destroyed.  Running into a wall of archers, Mark's rampaging cavalry is stopped cold.  It retires to regroup.    
Takeda cavalry drives off enemy longbows...
while supporting foot Samurai join in.
Tony's foot Samurai is repulsed
while his cavalry is counterattacked.
Only one counterattack is not enough.
Mark sends his heavy cavalry into battle!
In pursuit, Tony's cavalry scatters!
The battle continues to rage in the center with constant fighting.  Units from both armies are seen breaking for the rear.  Losses are heavy.

Having only just recovered from its earlier combats, Marks's heavy cavalry is attacked by enemy horse archers.  Mark's cavalry repels this attack as his foot Samurai advances against Tony's isolated bowmen in the center.  The body of Samurai foot overpowers Tony's longbowmen.  The longbowmen fall back in disorder.  Following up in pursuit, Mark's Samurai faces a wall of archers.  Standing their ground the bowmen drive off the Samurai with great loss. 

Takeda horse archers swoop in and then swoop out!
Mark attacks with Samurai against the enemy center.
The enemy archers fall back
but stand firm to drive the Samurai off!
Seeing the enemy line of archers weakening, Mark attacks with his mounted Samurai.  Overrunning one of the bodies of bowmen, Mark's Samurai carries on in pursuit.  Pursuit catches another of Tony's units in flight and those Samurai footmen are scattered.  A pathway is open to the Takeda command tent!  Unfortunately for Mark, the routing enemy Samurai carry his cavalry away from the tent as the cavalry cuts down stragglers. 
Attacking the enemy line...
and breakthrough!
With destruction everywhere in the center and Tony's army looking to break, Tony attacks!  A body of Takeda horse archers is sent forward to finish off a wavering body of enemy foot Samurai.  Easily dispatched!  With the center almost entirely cleared of any troops, Mark moves forward in the center-left with another body of dismounted Samurai.  What remains of a body of Takeda horse archers breaks for the rear.  Mark follows up destroying Takeda archers in the process.  Continuing in pursuit, Mark's Samurai spearmen wheel to bring enemy Ashigaru to bear.   
Samurai overrun!
Tokugawa Samurai keep on coming!
Pursuit!
Coming up in the enemy's rear!
[Tony] As the big fight developed in the centre, I was working to move my more worn units to the rear, and there seemed a worryingly high number of occasions when my last line of archers, more or less by the skin of their teeth, managed to stop what looked like a major breakthrough. When Mark’s Samurai troops did finally push through, I expected them to sweep round behind my flanks and mop up enough of my weakened units to clinch victory. I’m still not sure why this didn’t happen.

[Mark] Eventually my persistence began to pay off and Tony’s flank forces began to show signs of weakening. Unfortunately, his dogged defence had caused a similar degradation of my own flank troops and seeing no sign of his centre thinning to provide reinforcements I jumped the gun and attacked there earlier than I’d really planned.  

Despite Mark's seeming dominance in the center, Tony is successfully pressing the enemy on his left.  One by one Mark's Right Wing is being pushed back and destroyed.  The battle hangs in the balance as both armies teeter on breaking. With only two points remaining on each army's breakpoint clock, whoever can destroy one more unit will likely see victory.  Who will it be?   
Pressure against Mark's Right...
causes more than one Tokugawa unit to break.
Using his horse archers against the enemy left, Tony repeatedly charges in against a body of spearmen firing arrows going in.  The first charge pushes the enemy back with heavy casualties.  In pursuit, the spearmen are destroyed.  Tony and his Takeda Army are victorious!  Hoorah!
Takeda horse archers can decide the battle...
which they do!

[Tony] As I shuffled my wreckage in the rear, to try to keep them out of harm’s way, the only potent forces I had left seemed to be my mounted archers on the right, and some spearmen on my left flank who had only been lightly engaged early on. Mainly out of bloody-mindedness (and to distract enemy attention) I attacked with these troops, and it went pretty well. The sweeping-up of my rear didn’t develop, so I must have been keeping the enemy busy with these flank pushes, and I managed to win enough of these scraps to tip the balance – just about! It is a cliché to say it could have gone either way, but the following morning I still couldn’t believe it!

[Mark] The result of my premature attack through the centre was a long hard slog that only just resulted in the breakthrough I’d hoped for. I could see there was nothing Tony could drag back from the front lines to engage me so I felt the final mopping up could come at a time of my choosing. Rather than pressing my luck as usual and seizing the moment I attempted to shore up my by now badly weakened flanks for a turn or two, flanks which he wouldn’t stop attacking. Couldn’t he see that he was beaten?


And then all of a sudden the remnants of his right flank, (ironically the ones I was preparing to get behind) made one final push and my lads folded under the pressure. And just like that he wasn’t beaten…I was. Doh! 


What more to say?  This was a titantic struggle with Tony and Mark bludgeoning each other with abandon.  With the center of the battlefield practically devoid of troops, the battle's outcome hinged upon who could deliver the next fatal blow against one of the flanks.

In this game, Tony was able to strike that final blow.  Congratulations to both Tony and Mark for a very finely played game with lots of drama and tension from the start.  Outstanding!  That was a close one!  Thank you!

[Tony] From the ambush, right up to the end, I knew I was beaten, and concentrated on making the enemy’s victory as costly as possible. If I have any kind of natural style, it might be that I can be a usefully difficult opponent rather than a dashing one! The game was miraculous – I have no previous knowledge of the period, though I have enjoyed a number of Jon’s Basic Impetus events in the past. The rules support a far more nuanced confrontation than I would have expected, and Jon’s umpiring and handling of the game, as ever, was as faultless as the design of the scenario. My thanks and my compliments, in equal measure, to our host and my worthy opponent. 
 
[Mark] While observing Tony’s gaming habits over time I’ve become increasingly aware of my own. It seems I’m a push it to the red line kind of guy. If an attack is working and I’m in a position of advantage, I’ll take the risk of unit exhaustion just to press my luck one more time. Sometimes that’s once too many. Sometimes not. I’d made up my mind pregame to not be so rash when facing Tony and as a consequence did not follow up in pursuit on several occasions when I could’ve done. Pushing the pursuits and knocking the game clock down each time as a result might have made all the difference, but we’ll never know. In the end I snatched defeat from the jaws of victory, outfought by an opponent who just wouldn’t give up.
If you enjoyed reading Mark and Tony's in-game commentaries as much as I, please let them know.  Perhaps I can convince them to do it another time?  One more Mikata Ga Hara battle to refight before moving on to another Japanese Samurai battle.

Saturday, November 16, 2024

Where Did Everyone Go?

Data from Wargames, Soldiers, and Strategy's 2024 Great Wargaming Survey (GWS) are in! Having converted the data file from Excel and recoded many of the variables into more analytics friendly forms, analysis can begin in earnest.  

After a quick summarization and cursory glance at the data, one surprise pops up immediately.  That is, responses to the 2024 survey saw a significant drop in participation.  With 9,282 responses in 2023, the 2024 survey received only 5,995 responses.  Still a respectable sample size but why the 2024 survey saw a 35% reduction in responses is, for now, a puzzle.  We can speculate on contributing factors but perhaps exploring these data can provide clues?  Will this drop in numbers skew or distort the parade of analyses planned for the 2024 survey reporting cycle?  As a first entry in this annual procession, I kick off the series of analyses with a look at data reliability and how a handful of select demographic statistics compare from 2023 to 2024.

On Reliability of Data
Even with the non-scientific nature of data collection, the GWS has shown consistency in response results year in and year out.  That result, in itself, may surprise some.  Past analyses have examined data reliability topic and a topic I return to frequently.  With a drop in responses, will these results and trends from past years still hold true for 2024?  Some may and some may not.  I suppose that we will discover this answer as we work our way through the 2024 survey questions over the next ten months.  To start, let us lay the groundwork and begin with a look at the most common attributes, a selection of respondent demographics.

Location
The mix of respondents' home countries remains consistent from 2023 to 2024.  A few more respondents originated in USA/Canada and Continental Europe/Scandinavia at the expense of UK/Ireland respondents but no significant change in the overall distribution.

Age Group
When examining age demographics, a shift in age cohort emerges.  In 2024, every age group in the 41 and higher groups lost respondents.  Every age group in the 40 and under cohorts gained ground.  The 2024 survey shows a seven-percentage point shift toward the 40 and under groups.  An anomaly due to reduced response rates or a harbinger of things to come?

Education
On the question of highest education level attained, results remain consistent between 2023 and 2024.  No significant difference with respect to education.

Primary Interest
With an age group shift to the 40 and under cohorts, one might expect to see a shift to a more fantasy/sci-fi primary wargaming interest.  This is exactly the result that the breakdown of primary interest shows.  From 2023 to 2024, there is a four-percentage point shift to the Fantasy/Sci-Fi classification.  What may be a surprise is that this shift toward fantasy/sci-fi draws from the "Mixed" classification and not the Historical grouping.  No shift out of Historicals into Mixed.  Historicals grouping remains at 28% in both 2023 and 2024 surveys.

Duration
Finally, when examining responses to how long have a respondent has been wargaming, the results are not surprising given the age and primary interest shifts seen above.  The percentage of gamers having been in the hobby for 31 years or more fell by six percentage points from 2023 to 2024.  While the 31 years plus group fell in total percentage, the percentage of primarily historical wargamers remains steady at 28%.  Are some wargamers shifting from either Mixed or Fantasy/Sci-Fi preferences to Historicals?  These data suggest this might be the case.
   
The main question coming to mind is why the sudden drop off in responses?  Where did everyone go?  While we may never know any precise answer, I wonder if any of these suggestions could pose contributing factors?
  • A trend toward disengaging from social media in general.
  • Reduced advertising.
  • A busy August.
  • Survey fatigue.
  • IT survey capture glitch losing thousands of responses.
  • Graying (and ultimately exiting) of the hobby
  • Not enough incentive (freebies) to complete the survey.
I would enjoy seeing your thoughts on why fewer gamers completed the survey and/or the demographic attributes of the GWS Class of 2024.

Having laid the groundwork with a demographics profile, many of the survey’s wargaming specific questions remain to be explored.  Along with many of the standard questions, a few new questions appear in the 2024 edition too.

Wednesday, November 13, 2024

Mikata Ga Hara #2

Last week, I enjoyed a second chance at a one-to-one playing of the Feudal Japan Battle of Mikata Ga Hara.  In this second refighting of the battle, I faced Reject Richard in a remote game.  Now Richard has published an excellent overview of the battle (see Battle of Mikata Ga Hara) from his (Ieyasu Tokugawa's) perspective providing comprehensive accounting of the ebb and flow of battle.  With such an accessible account of the battle, no need for me to tramp over exactly the same ground again.  I recommend visiting Richard's blog to read his account of the battle.

Instead of a full report, I will focus on a few of the memorable moments in battle.  Many of these moments highlight the events brought forward in Richard's battle report although augmented by a few close-up photos of the action.  Off we go!

Holding initiative on Turn 1 and with no chance of seeing any enemy response, Tokugawa moves his army into position and within striking distance of Takeda's unsuspecting army.  On T2, Tokugawa strikes in the center.  After preparing the attack with missile fire, Ieyasu sends Ashigaru spear forward to throw enemy teppo out from the woods.  Takeda's teppo is driven out of the woods with heavy casualties.  The Ashigaru spearmen follow up in pursuit.  The body of beaten teppo falls back such that its right is supported by Samurai foot.  Catching the teppo as it retires, the Ashigaru scatter the teppo before the Samurai can bring their weight to bear.  In sympathy, the Samurai retire.     
Tokugawa uses his "ambush" turns positioning his army.
Driven out of the woods, teppo retires with heavy casualties.
Takeda's Samurai foot falls back in the face of pursuit. 
Having now awakened to the danger he faces, Takeda attacks vigorously in the center.  Wanting to disrupt his enemy's plan to redeploy against his right, Takeda launches a charge with his heavy Samurai horsemen.  Into the enemy center they go!  Failing to get off a volley of arrows as the mounted Samurai approach, the enemy archers will not stand.  Driven back, the Samurai press on in pursuit.  In pursuit, Takeda's Samurai overrun the enemy standing in their path.  A body of horse archers moves forward to control the gap now opening in the enemy's center.  
Charge...
pursuit...
annihilation!
Seeing his center torn in two, Ieyasu turns his own body of Samurai horsemen about to address the rampaging Samurai cavalry in his rear.  Charging toward the enemy, he successfully catches them in the rear.  The pride of Takeda's army is dispatched.  Ieyasu leads his Samurai on cutting down any stragglers as pursuit takes them far from the center of battle.    
Ieyasu wheels about...
to find the enemy still within his grasp.
Attacked from the rear, Takeda's Samurai are vanquished!
With the threat to his rear eliminated, Ieyasu turns back to the face the center.  Pushing forward with a body of foot Samurai, Takeda’s archers are driven back.  Following up in pursuit, the archers are dispatched.  Enemy horse archers fall back in sympathy.  Ieyasu's Samurai are nearing Takeda's command tent.  Before these Samurai can reach the enemy’s headquarters, they are intercepted by Ashigaru spear peeled off from Yamagata's Right Wing.  Not expecting an attack from this quarter, Ieyasu's Samurai footmen fall back.   
Takeda's Samurai attack...
and the enemy vanquished!
The path to Takeda's HQ is open!
That opening is slammed shut when
the Samurai are attacked and driven off.
At this point in battle, casualties are heavy and both armies are teetering near their break points.  Eliminating one more unit could break the enemy.  Which would fall first?  The answer is not long in coming.  As Takeda's Samurai foot in the center falls back from enemy spear pressure, the warriors are hit in the flank by enemy horse archers.  Letting loose arrows as they charge in, the Samurai formation collapses.  This battle is over.  
Army Breakpoints show all tied at 2-2.
Yamagata's horse archers deliver the coup de grace!
Wow!  As in the first game with Mark (see Getting in a Game!), the battle came down to both armies nearing their breaking point with equal pips on the clock remaining.  With battle attrition mounting and the Dead Pile growing, the next army to lose a unit would lose the battle.  Another tight contest that could have seen the end result tip to Richard easily.  Even beginning with a numerical advantage, my Takeda Army had its hands full with Richard's tenacious attacks and careful defenses from the get-go.  Richard fought very well throughout the game.  Even his dice were agreeable!
Fighting on the center left.
Another great battle with tension and drama throughout.  Great fun!  We should bring another one-on-one game to the table.  Before that, we have a Full Reject game planned for next week.  Should be fun!
Hard fighting on the far left.
Thanks again, Richard, for a very enjoyable session.  I loved it!