Tuesday, June 2, 2026

Austrian Cavalry Batteries

A small update from the painting desk today.  Begun under the shadow of the four-game series refighting Montebello, two Austrian cavalry batteries muster out from the painting desk.  Too late to participate at Montebello, these artillerymen will be ready for service when they are next called into action.  Still pondering bringing Marengo to the table but other games are in the queue before returning to the FRW. 
The two guns and eight artillery crew are all from AB Miniatures.  As always, fine sculpts.  Sticking with the FRW theme, a Russian grenadier regiment may be next out of the blocks.
On the gaming front, Richard hosted a remote game featuring the 1870 Prussian Guard Corps' assault at St. Privat.  I will have something to say about how my French were roughly handled another day, probably once Richard posts a battle recap.  Until then, a teaser from our game...
I may have been thumped in this one but I look forward to giving the French a better outing next time.

Friday, May 29, 2026

Syrian Archers

Sitting down for meaningful work at the painting desk has posed a real challenge the last two months.  May productivity was looking rather grim until I managed to get in some quality time at the workbench this week.  Besides sticking together a bunch of Perry WotR plastic figures, these Syrian archers emerge from the production line.
Out from the desk today march 22 Syrian archers spread across three BMUs.  Two stands comprise massed archers and the third musters out as a skirmish stand.  Figures are 28mm Newline Designs.
These figures have languished in The Lead Pile for a very long time.  Finally, I decided to pull them from the bin and push them into the painting queue for a change up in period.  Glad I did.  I really like these sculpts and painting them was enjoyable after having produced a number of 18mm units.  Still more 18mm FRW units in work but this was a welcome change.  Seeing these Syrians emerge makes me want to push some more Biblicals into the painting queue.  First, though, I have my eye on WotR and Reconquista figures.
With these fellas coming out of the production line, thoughts turn toward bringing Biblicals back out onto the table.  Before that happens, I expect a return to Samurai battles. 

Sunday, May 24, 2026

An Opponent Desert

Today, we consider a follow-up question in Wargame, Soldiers, and Strategy's The Great Wargaming Survey (GWS), 2025 edition.  In a previous installment, I examined the question of opponent availability at a high level (see Do You Have Enough Opponents?).  From that analysis, I concluded that wargamers, often, find themselves isolated from available opponents mainly by disconnects in discovery and compatibility.  Plenty of opponents may be out there, but these barriers can prevent or frustrate meaningful gaming connections.

Can any other insights into gamer behavior be deduced by examining a handful of respondent attributes?  For this exercise, I single out five attributes from the survey for further study.  The selected attributes are Group Size, Game Venue, Population Density, Travel Time, and Location.  Each of these attributes will be compared in two settings.  One, for those saying that they have enough opponents (Opponents are Plentiful).  The other, for those gamers stating that they did not have enough opponents (Opponents are Few).  For those with few opponents, I give them the label of living in an "Opponent Desert."  Let's see what the survey says.

Group Size: Few
Group Size: Plentiful
When respondents state opponents are few, nearly 80% report a Group Size of four or fewer (25.1% for solo and 52.3% for groups of between one and four).  Comparing the "Plentiful" group, solo gaming drops to 8% while groups larger than four players increases markedly.  Not surprisingly, gamers with larger existing groups tend to be more likely to feel they have enough opponents.

Survey results on group size may suggest that once a player becomes part of an established gaming group, opponent scarcity diminishes.  Gaming isolation can be a self-reinforcing deterrent, though.  As smaller groups struggle to grow, there are fewer introductions, fewer games, and less scheduling flexibility.  In this case, group discovery and compatibility is more important than raw population numbers.


Game Venue
Gaming Venue: Few
Gaming Venue: Plentiful
Players reporting plentiful opponents appear more likely to play in clubs, stores, conventions, or organized venues.  Isolated players rely more on solo or private gaming either at home or at a friend's house.  As mentioned in the introduction, public venues may act as discovery engines to help bring wargamers together.  Having regular meeting places helps overcome the friction of finding compatible players.  Visibility through association matters.  That is, gamers often cannot find nearby gamers until a dedicated venue or group connects with them.  The survey supports the notion that opponent deserts are often networking failures rather than demographic failures.

Population Density
Population Density: Few
Population Density: Plentiful
Urban and suburban gamers are more likely to report plentiful opponents than do rural gamers.  More densely populated areas naturally create more overlap between potential members of a niche hobby like wargaming.  Geography still matters.  The gap between urban and rural gamers, however, is not absolute.  Some players in urban areas still feel isolated.  Proximity alone does not create gaming communities.

Travel Time
Travel Time: Few
Travel Time: Plentiful
Not surprisingly, gamers with plentiful opponents generally report shorter travel times.  With the exception of solo gamers, gamers reporting fewer opponents tend to tolerate longer trips.  Results suggest that there is a limit to the number of minutes spent in travel, though.  A travel time of between 30 and 60 minutes seems a common limit to both groups.  Even when a wargaming group exists nearby, a long drive and frequent participation become unrealistic.  Travel cost (in time, effort, and cost) increases with age, family obligations, and scheduling.  This result may help explain wargamers fracturing into small regional or local clusters.

Location
Location: Few
Location: Plentiful
The pair of gamer location charts suggests that outside of the UK/Ireland and US/Canada, there is not significant variation by geographic region between the "haves" and the "have nots."  For the UK/Ireland and US/Canada, the former seems more likely to have plentiful opponents while the latter tends toward more isolation.  The problem appears broadly structural rather than tied to one country or region.

Conclusion
Survey results suggest that “Opponent deserts” often present as discovery, compatibility, logistical, and social challenges rather than true population shortages.  In other words, many gamers are not alone geographically.  They are disconnected socially.  Wargaming communities may fail more from fragmentation than from scarcity.  How to overcome a fragmentation into small disconnected "tribes?"  Survey Results hint at a networking effect.  That is, once a wargaming group reaches a certain size and game regularity, the group becomes self-sustaining.  Failure to attain that threshold often results in the group struggling to gain momentum. 

These results present a useful insight not only for the wargaming community, but for many niche hobbies and local-interest groups.  Is tabletop wargaming more akin to a social network rather than a consumer market.  I reckon that it may be.  "Opponent deserts” may actually be "Coordination deserts."

Thursday, May 21, 2026

Reminiscing

On Mother's Day, Nancy and I (and Milo) packed up the car and began our 450-mile road trip to meet two of my sisters in Manzanita, Oregon for a week on the coast.  Curiously, a few days before the trip, the photo above popped up on my PC as Bing wallpaper.  Coincidence or not?  Anyway, the photo in the wallpaper shows Ecola State Park.  In the background can be seen famous Haystack Rock at Cannon Beach.  Cannon Beach is a small resort town eleven miles north of where we stayed in Manzanita.  We visited Cannon Beach a couple of times during our stay.
Ecola State Park looking north from Cannon Beach

Nancy and Milo in front of Haystack Rock
(a very windy day!)
When I was young, the Oregon Coast was a much-requested destination for a summer family vacation.  Mom especially loved the coast, and Cannon Beach was at the top of her list of places to visit.  With mom's passing in January, we figured it fitting to return to the place she treasured as we thought about her and her impact on our lives on Mother's Day.
Haystack Rock and Cannon Beach looking to the north.
I could tell many tales about those early adventures exploring Cannon Beach, Haystack Rock, and the always fascinating tidal pools from more than 50 years ago.  The place has changed quite a bit in those intervening years.  What was once a quiet town is now a bustling tourist magnet.  The magnificent Haystack Rock, however, remains the same.  Returning brought back many happy memories of my time as a young lad.

For now, a selection of photos from our latest adventure.
Manzanita Beach and Neahkahnie Mountain.
View from our AirBnB.
Sunset over Manzanita Beach.
Dogs exploring (Milo in the middle).
Arcadia Beach
Back home, we enjoyed the flowering crabapple trees in full bloom before we left for the coast.  Blooms were a week or two early this year.
Although hobby time has been much constrained this month with travel and the arrival of house guests the next two weeks, perhaps some painted figures will roll out from the painting desk soon.  We will see.

Monday, May 18, 2026

Testing

Blogger seems to have lost the ability to pick up my post feed, and the thumbnail widget no longer appears in Blogs Followed widget.

This is a test as I troubleshoot.  My previous post went almost completely unnoticed without the thumbnail "tickler" in the widget.

Sunday, May 17, 2026

FRW Austrians in Casquet

May is turning out to be a busy month but not so busy on the wargaming front.  Nancy, Milo, and I returned from a week on the Oregon Coast where we met two of my sisters and their families to enjoy some sun, wind, and even a little rain.  Good to reconnect with family, talk about our younger days together, and even take on a little exploration.  With house guests the next two weekends, finding time to dive back into hobby activities might be fleeting.  There is a playtest session on deck for Monday so that should be fun.
With Montebello still fresh in mind and thoughts of Marengo up next, no surprise that more troops for that theatre might meander through the painting queue.  No surprise at all!
Out from the painting desk are three battalions of Austrian infantry in their pre-1798 uniform and headgear.  Mustering out are two battalions from IR51 and one battalion from IR33.  All battalions are Hungarian regiments in their distinctive blue pantaloons.  Figures are from AB Miniatures.  39 figures to add to the completed tally.  Hooray!  Why only one battalion from IR33?  Well, I have exhausted my ready supply of Austrian figures!  There are still enough figures in The Lead Pile to field more artillery and at least one combined grenadier regiment.  Next up are likely some Russian infantry from a 1799 grenadier regiment.  Possibly a return to Biblicals before the Russians are coming.  We will see.
I wrap up this post with a photo from the bluff overlooking the three-mile crescent beach at Manzanita where we stayed.  While I am no active member of a local tourism board, I may share some more photos of our recent travels to the Oregon Coast as a diversion in another post.

Saturday, May 9, 2026

The Prussians Are Coming!

Yes, the Prussians are coming as painting returns briefly to the fledgling FPW project.  With the IV Corps nearly completed and only needing to field the 71st IR, perhaps the Prussian contingent can no longer be accurately described as "fledgling."  Can it? 
Mustering out from the painting desk today is the 86th Fusilier Regiment.  These 48 figures are distributed across three battalions of 16 figures each.  Figures are Lancashire Games 15s.  As I have said many times before, great figures and a pleasure to paint.  Do I still have enough to paint and field the lagging 71st IR?  I reckon I might but need to paw around in The Lead Pile to confirm.
On Wednesday I joined Peter in a remote game WWII aerial game as he kicks off a Battle of Britain campaign.  I took the attacking Luftwaffe in this scenario.  I will allow Peter to tell the tale of the RAF and their encounter with the Big Bombers and their escorts.
I am beginning to come to grips with Blood Red Skies.  Peter even sent on a WWI variant to entice me to bring my WWI collection out on the table.