| Old basing scheme |
| New basing scheme with each BMU in its own hex pair. |
| New basing scheme with two BMUs in support. |
| Magnetic bases stuck to the bottom of each base. |
Marching Through History in Miniature
| Old basing scheme |
| New basing scheme with each BMU in its own hex pair. |
| New basing scheme with two BMUs in support. |
| Magnetic bases stuck to the bottom of each base. |
| Federal OB photo courtesy wargamesinthedungeon |
| Battlefield and Federal objectives photo courtesy wargamesinthedungeon |
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| Federals approach Pitzer Wood but the US Cavalry fails to move. |
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| Federals continue their advance into the woods. Rebels are seen in the distance. Federal Left is having trouble getting started! |
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| All Federals are now on the field with two of the five objectives reached. |
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| Rebels come within range of the US Sharpshooters and Federals open up on the enemy at long range. Two objectives successfully scouted. Keep an eye on the Rebel Dead Pile in the top left corner. |
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| Taking fire from Rebels on the left, US cavalry retires as more Rebels move up to contest the ground. Sharpshooters in center retire to keep the enemy at arms' length. |
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| Reb casualties mount as US Regulars in the woods open fire in coordination with sharpshooters. |
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| More Rebels fall as Federal fire concentrates. |
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| Sharpshooters continuing picking off the enemy from a distance. Federal concentration of fire is beginning to tell as Federals gain fire superiority. |
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| US Cavalry takes losses, but the enemy Dead Pile continues to grow. Constant sharpshooter covering fire disorders the enemy as the Federals advance into the woods. |
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| US cavalry advances to the objective on the left while Federal skirmishers press on into the woods. Federals dominate the firefight! |
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| Fire from the Rebs forces the US Cavalry to withdraw from the objective before it can successfully be scouted. Taking much fire in the open field, Rebels are forced to seek cover. |
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| Having pushed up into the woods, concentrated Federal fire causes much disorder among the Rebs. Are the Rebs nearing their breaking point? |
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| Yes! Having to take morale tests, the Rebels withdraw from battle! |
For hobby blogging, especially wargaming, lazy discoverability offers the possibility of entrapment because the work can become optimized toward being found instead of being worth reading. AI search systems are very good at compressing those posts into a summary, which means the original blog gets less of the reward while the reader has less reason to click through.
Peter, at Grid Based Wargaming..., among all of his other wargaming irons in the fire, has been looking for a ruleset to bring his 6mm WWII collection back to the table. The rules currently under review are Lock n Load Publishing's Tank on Tank WestFront. Despite the title, Peter commandeered these rules straight away and pushed them to the Western Desert.
Since the rules are downloadable from the publisher's website and only contain a handful of pages in length, I was able to read through the rules and familiarize myself with both rules and Peter's scenario beforehand. With the rules being simple and geared toward fast play, Peter guessed that we would get in two games into our allotted gaming session. He was right!
For Game #1, I took command of the counterattacking Afrika Corps near Bir Kalifa. The German objective was to either destroy every Allied unit on table or exit three units off Allied side of the table within nine turns. We used the solitaire rules for Action Point allocation.
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| At start deployments with Allies holding the high ground. |
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| Germans make a general advance toward the road and Bir Kalifa. Wespe is positioned on the high ground to the rear. |
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| As the Germans gain the road, they attack one of the Grants set up in the broken ground. Combined arms destroys the Grant! Oh! This is a bloody and unforgiving game! |
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| The remaining Grant on the Allied right engages a Pz III, The German is destroyed. The German righthand brigade shifts farther to the right. |
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| Action is furious in the center! The Germans lose another Pz III on the road while the Allies lose both an A13 and another Grant! |
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| Desperate fighting continues! Germans lose another Pz III in the center as the German flanking attack sends another Grant to the Dead Pile! |
Work at the painting desk has been slow with so many distractions. One of which is rebasing the WotR collection. Rebasing has required painting a few additional figures to conform to the new scheme. I am happy to report that the project is behind me, and work continues on adding a new subprocess to the rules which are a work-in-progress. Once I can clear enough space on the game table, I will present a parade of the newly based armies.