Work at the painting desk has been slow with so many distractions. One of which is rebasing the WotR collection. Rebasing has required painting a few additional figures to conform to the new scheme. I am happy to report that the project is behind me, and work continues on adding a new subprocess to the rules which are a work-in-progress. Once I can clear enough space on the game table, I will present a parade of the newly based armies.
Palouse Wargaming Journal
Marching Through History in Miniature
Tuesday, August 4, 2026
Back to the Painting Desk
Saturday, August 1, 2026
If it is August...
Some new questions have been added to this year's edition of the survey, some response choices have been modified from old questions, and a handful of old questions have been kicked to the side of the road.
You can take the survey at Great Wargaming Survey. Completing the survey takes about ten minutes or less depending upon your familiarity with the questions and your verbosity on the open-ended questions at the end.
Once again, if you would like to have your responses added into the pool of PWJ blog readers, add in "PWJ2026" code along with other comments in the "Final Observations" open-ended question at survey's end. If you want, tack on your initials as a suffix so that we can collectively help recall specific reader responses. With enough interest and sufficient responses, you could see some of the upcoming analyses tailored to this subset of august survey respondents. Last year, I thought this exercise was a fun diversion and helped to profile readership.
From a preliminary listing I saw, this year's survey offers an assortment of enticing incentives to sweeten the pot for completing the survey. One incentive of note is that WSS is offering online (or app) access to the entire WS&S back issue archive for three days.
Tuesday, July 28, 2026
"Loopy" Wargame Design
I found David's 27 June piece on Principles, Models, and Algorithms interesting and figured the post deserved more than I could produce in a short comment to his post directly. After some thought, I tackle David's essay.
To briefly summarize David's essay, he argues that rules can be understood at three levels (or layers): principles, models, and algorithms. Principles are broad goals that require judgment and may be ill-defined or vague. Models are the underlying ways in which we try to understand reality and quantify those perceptions into workable solutions. Algorithms are the mechanisms used to resolve and adjudicate game actions without any bias or judgment. David suggests that this process carries a definite hierarchy with Principles at the top followed by Models and finally Algorithms.The idea of a model is also useful, but some clarification is warranted. A model in wargaming is not only conceptual but takes the role of creating a selective abstraction of causation. As a designer, we make choices. In other words, a model tells us what we think matters in a given historical situation. That seems especially important in wargaming, where two rulesets may look similar on the surface but actually rely on different assumptions about morale, firepower, cohesion, or command. There are different types of models in wargame design as well. Models can include physical models (ranges, formations, movement rates, weapons effects), behavioral models (morale, command friction), and perceptual models (fog of war, limited intelligence). Different combinations of models or different implementations explain why two rulesets with the same, core mechanisms can feel very different.
On mechanisms removing judgment altogether, I find this not the case. Mechanisms certainly channel responses, which is valuable, but they do not eliminate judgment from the game as a whole. Rather than eliminating judgment, mechanisms relocate it. Players still exercise judgment in movement, target selection, risk-taking, timing, and so forth. Perhaps a better point is that mechanisms confine judgment by removing arbitrary rulings. Mechanisms allow for a more explicit and repeatable structure.
In the end, the most valuable part of David's essay is that it reminds us to ask not only whether a rule works, but why it works. A game may have clean mechanisms but still fail to express the historical problem it is trying to represent. Conversely, a simple mechanism can work quite well if it is supported by a sound model and a clear objective. A looping design and development structure helps to focus the interaction between the three levels of objective, model, and mechanism.
Saturday, July 25, 2026
GWS 2025 Retrospective
As the launch of the Great Wargaming Survey, 2026 Edition looms on the horizon, I look back upon the questions considered and analyses undertaken from the Great Wargaming Survey, 2025 edition. Upon reflection, a common theme emerges from this retrospective on the past year's analyses. Rather than focusing on the tangible (and countable) facets of wargaming such as Top Wargaming Periods, Collection Sizes, Preferred Figure Size, etc., analysis drifted toward the softer skills of wargaming and wargaming as a human activity. Was this shift in focus intentional? No. The questions and subsequent analyses simply moved in that direction naturally.
When I review the topics examined from GWS 2025, survey results and analyses suggest that the wargaming hobby presents itself as a broadly recognizable human activity. Miniature wargaming is far more than simply moving toy soldiers across a table. Wargaming offers a multi-faceted activity satisfying core human desires for intellectual stimulation, creativity, historical connection, storytelling, belonging, and mental diversion. Across these analyses, we see what draws gamers into the hobby and keeps them there.- Historical (or fictional) background interest
- Creative and hobby aspects
- Social connection and camaraderie
In essence, we wargame because it lets us play with history (or other worlds), create, exercise our minds, tell stories, and connect with others. Wargaming is a profoundly human hobby allowing activity anywhere along the spectrums of reflective to sociable, solitary to collective, and cerebral to tactile. These data affirm what many feel intuitively. That is, wargaming isn’t just about the games. It is about the people, the process, the passions, and the welcome mental shift that makes life richer.
I am regularly asked why someone should complete the survey. My answer is that every response adds another piece to the picture. The more people that answer, the better we understand what wargaming means to its players. These analyses demonstrate that the survey is worthwhile because it turns individual hobby experiences into shared insight about wargaming as a human and philosophical activity.
Tuesday, July 21, 2026
Last Stand at Domyoji
After my rematch with Richard on Monday (see Sanada's Death Ride at Domyoji), I enjoyed another rematch with Peter (see first game at BatRep: Domyoji 1615 Game #2) on Thursday. As in my rematch with Richard, Peter and I swapped sides to try our hand at commanding the other army. Peter would take command of the Osaka Army while I took the reins of the Tokugawa Army. Peter's riveting account of the rematch can be read and enjoyed at Rematch of the Battle of the Tombs. I wonder if we saw the battle similarly?
| Tokugawa Army advances toward the enemy. |
| Wasting no time, Susukida attacks! After disordering the enemy with arquebus fire, Susukida leads an attack with his Samurai but his attack is repulsed with heavy losses. |
| Losses were heavy on the defender as well. Susukida follows up by sending his Ashigaru forward. |
| Persistence pays off! The Tokugawa Right is driven back. |
| Osaka Ashigaru pursue scattering the remnants of enemy Ashigaru spear and sending the Teppo reeling backwards. Katsushige's Samurai are destroyed! |
| Still Osaka Ashigaru pursue swinging around to hit one of Tadaaki's Ashigaru spear. Likely surprised by enemy coming onto a flank, these spearmen retreat passing through Tadaaki's command. |
| Osaka continues pursuit but the rampage is finally halted when the spearmen crash into a solid wall of spears and then... |
| Susukida's spearmen are forced to retreat. The Tokugawa Right has collapsed! |
| Emerging from the ford through the Ishigawa River, Takamasa leads a cavalry charge into the enemy rear. This outcome was never in doubt. The Osaka spearmen are cut down. No chance of escape. |
| Kitigawa's Ashigaru spearmen attack from the woods trampling Masamune's Teppo before they get off a meaningful volley. |
| What the Osaka may not have foreseen was the ability of Masamune's cavalry to counterattack. Osaka Ashigaru are driven back in disorder. |
| In pursuit, the enemy falls under the hooves of Tokugawa cavalry and are destroyed. |
| Masamune's success leads to a chain reaction from the enemy. First, Sanada leads a countercharge but is repulsed... |
| Then, one of Sanada's body of Ashigaru spear attack. They, too, are repulsed! Perhaps this battle is turning around? |
| On the other side of Emperor Ojin's Tomb, Masamune attacks with both Ashigaru and Samurai. |
| Osaka Teppo are driven back from the tomb. Tokugawa fail to pursue! The Osaka Army is being pushed back nearly to the gates of Osaka Castle! |
| Battle lines drawn with much of the Osaka Army pushed back to the brink. |
| Peter has other plans! Kitigawa's Samurai attack both of Masamune's foot. |
| Kitigawa's Samurai scatter the Ashigaru and send the enemy Samurai scurrying away to the rear. |
| What remains of the Tokugawa Left is in retreat! |
| Kitigawa's Samurai catch Masamune's Samurai but heroic actions compel the Osaka to retreat! |
| Back on the Tokugawa Right, Tadamasa and his Samurai cavalry charge into Susukida's Samurai foot. Weakened from earlier fighting, Susukida is sent packing. |
| Tadamasa pursues and Susukida's Samurai retreat off table. |
| Back on the Tokugawa Left, Kitigawa has not given up his pursuit of Masamune's Samurai. This time, Masamune's Samurai are caught and dispatched! |
| Even with the Tokugawa Army nearing the breaking point, the Osaka Left has been vanquished and the Center has been pressed back to the brink. One good shove might break the enemy! |
| Unfortunately for Tokugawa, Osaka gets the next shove! Tadaaki's Ashigaru are pushed back. |
| Masamune charges in leading his Samurai horsemen. Sanada is forced to recoil but... |
| he countercharges when Masamune fails to pursue. |
| With Ashigaru spear in support, Sanada's charge is repulsed. Masamune fails to pursue again! |
| Sanada orders one more attack to break the Tokugawa line. |
| This time, success! Masamune and his Samurai turn to flee and Tokugawa Ashigaru are scattered as Sanada's Ashigaru advance into the gap. The Tokugawa Army is broken! |
Saturday, July 18, 2026
Sanada's Death Ride at Domyoji
| Battlefield deployments |
| Opening positions |
| Two armies, arrayed for battle. |
| Tokugawa Right Wing shifts to the left on the advance... |
| while the Tokugawa Center moves up. The two armies face off. |
| In a flash, Sanada leads his Samurai cavalry through the Osaka battle line and into the unsuspecting enemy! |
| Not expecting to be attacked so suddenly, the Tokugawa Center buckles. Teppo are destroyed and Ashigaru spear are driven back. Sanada fails to pursue. |
| Sanada's sacrifice is for naught or is it? The Osaka Samurai horsemen are scattered to the wind. |
| While the charge fails, Sanada's Death Ride succeeds in opening up the entire Tokugawa Center. His sacrifice buys a lot of time for the Osaka Army. |
| Tokugawa Center regroups and begins to advance. |
| Then, Masamune leads his Samurai cavalry into a charge. Driving the enemy back, Masamune's Samurai will not pursue. |
| With his cavalry stalled, Masamune orders his Samurai foot forward. This time, the attacks succeed. The enemy is driven back in disorder. |
| Tokugawa Samurai press on! |
| Despite suffers heavy casualties, the Osaka Right holds! Masamune's Samurai are repulsed! |
| Kitigawa wastes no time in counterattacking Masamune's Samurai. Masamune's Samurai recoil! |
| Half of Masamune's Left is in flight in search of safety at the river. |
| To the left, a second body of Ashigaru plunges into the Tokugawa line. |
| Unsupported, Katsushige's Samurai are thrown into disorder and head for the rear. |
| A third Ashigaru spear, this time from Susukida's Left Sonae, attacks into a disordered body of Teppo. The enemy is cut down where they stand. |
| All is not going Osaka's way, though. Tokugawa counter attacks! First, the loss of the Teppo near Ojin's Tomb is avenged by putting the enemy to flight... |
| but also by driving back the enemy in the center! |
| In pursuit, the Tokugawa are not so lucky. Their attack is stopped cold by a resilient defense. |
| On Osaka Right, Kitigawa keeps the enemy under pressure. First, Tokugawa Ashigaru spearmen are driven back... |
| with pursuit scattering enemy Teppo as the spearmen flee back to the ford. |
| The Tokugawa spearmen cannot escape. They are caught at the ford and butchered. |
| Both armies are becoming exhausted as both teeter on the breaking point. Susukida begins withdrawing units back toward the safety of Osaka Castle. |
| Tokugawa are not through yet! Tadamasa attempts to catch the enemy before it can flee to Osaka Castle. |
| Tadamasa leads his cavalry into the enemy... but is repulsed! |
| Seeing the failure, a body of Ashigaru are sent forward. This time, the enemy is put to flight! |