Monday, December 22, 2014

SYW Prussian 10th Musketeers Bn 2

Musketeer Regiment #10
All officers and rank and file of the Prussian 10th Musketeer Regiment are present and under arms.  Like all Prussian musketeer regiments in the project, each regiment is composed of two, 23 figure musketeer battalions and one, 8 figure grenadier stand of two companies.  The 10th is recognized by its distinctive lemon yellow facing, small clothes, and breeches.
Musketeer Regiment #10
To complete the 10th, the second battalion marches off from the painting desk to join its sister regimental components.  Figures are Blue Moon Miniatures.
Musketeer Regiment #10 Bn 2
Musketeer Regiment #10 Bn 2
With year-end rapidly closing in, perhaps time remains for one or two more units to muster off from the painting desk.  Of course, vying for painting time are holiday activities, two group games, and a continuation of my solo Chadd's Ford game.

What next on the painting desk? two battalions of Austrian line infantry for the 1859 project.  These Austrians are the first dip into my recently acquired Lancashire Games figures.  

Thursday, December 18, 2014

1st Afghan War British

Off the painting desk this evening is a 24 figure regiment of British from the China range but destined to see service elsewhere.  These bell-topped shako, Wargames Foundry figures could see service during the First Afghan War, Indian Mutiny and even the Sikh Wars.  Great figures with superb sculpting!  

Marching out in their summer white trousers and yellow facings, these lads can muster as one of the many yellow faced regiments in the British arsenal deployed to India and the NW Frontier.  Colours are yet to be granted.
With the completion of this regiment, I can now field two British infantry regiments (or companies depending on game scale) in Kevin's expanding mid-19th Century Northwest Frontier project.  The earlier regiment can be seen here.
The sculpts for these Foundry figures were very enjoyable to paint but units of 24 is a bit much to tackle at one go.  I much prefer 12-16 28mm figures at one time.

Tuesday, December 16, 2014

Chadd's Ford: Maxwell's Delay - BatRep

Maxwell delays Knyphausen
The first phase of the Chadd's Ford battle begins.  As noted in the initial, set up posting (see Planning the Battle), Washington has arrayed his forces along the banks of Brandywine Creek to defend the fords.  Maxwell's brigade is scattered in an advanced position on the west bank of the Brandywine.  Greene covers Chadd's Ford while Sullivan protects Brinton's Ford.
Initial American Deployments
The British right wing under the command of General Knyphausen advances onto the table along the two roads heading east.  Kynphausen splits his command with Grant's brigade advancing towards Brinton's Ford while the general, himself, leads the remainder of his command down the road towards the Chadd's Ford crossing.  
Grant's Command
Knyphausen and Vaughn's Command
Sullivan's position overlooking Brinton's Ford
American guns overlooking Chadd's Ford
Greene's Command deployed around Chadd's farm
Greene at Chadd's Ford
Sullivan's at Brinton's Ford
With the bulk of the British right bearing down on Maxwell in such overwhelming numbers, I wondered why Maxwell would have taken up such an advanced position.  Was this deployment to delay the British from descending upon the creek before Washington's force was in place?  Did Washington plan on attacking across the Brandywine with Sullivan and Greene in an attempt to defeat the British right before the British left could engage?  Unsupported, surely Maxwell stands little chance of performing his task, does he?

Good questions.

Kynphausen's right column steps off with Ferguson's Rifles and Queen's Rangers in the van.  As the column approaches Kennett Square, the Queen's Rangers pour two volleys into Wayne's Light Infantry.  Wayne's L.I. takes casualties and retires from Kennett Square back to higher (and hopefully less hazardous) ground.
Queen's Rangers and Ferguson's Rifles lead the way
Wayne's Light Infantry
With numbers growing against him, Maxwell falls back to the heights overlooking the road. Both British columns press on towards the creek.
Vaughn with Knyphausen
Not having enemy opposition to his immediate front, Grant is able to push on towards the creek at a faster rate than Kynphausen.
Grant's column
As the firefight expands, Washington seizes the initiative.  Maxwell rides over to the Chester County Militia to rally them from disorder.  In skirmish fire exchanges, Ferguson's Rifles suffer from the fire of Wayne's L.I.
Maxwell delays the British right
The sound of volleys increases on the British right as the Queen's Rangers pour volley after volley into Greene's L.I.  Greene takes four hits, becomes shaken, passes its Discipline Test, and maintains its position on the high ground.

The bulk of Vaughn's command passes through Kennett Square and engages Stephens' Light Infantry.  Being in open order, Stephens' L.I. escape harm.
British right forms up into battle line
At Kennett Square, the 4th Foot passes through the buildings and brings fire onto Stephens' L.I.  Stephens takes one hit. 

Having suffered casualties at the hands of Wayne's L.I. on the extreme right of the British line, Ferguson's Rifles welcomes the arrival of the 23rd Foot.  The riflemen cheer as the 23rd passes through its ranks.
23rd Foot passes through Ferguson
The 23rd looses three volleys into Wayne's L.I.  The first volley has no effect but the second and third volleys manage to drop the L.I. to Shaken.  Wayne's L.I. passes its Discipline Test.  To pull off movement and reloading, Vaughn sends two Forced Orders to the 23rd; both of which the 23rd accepts.

Regaining the initiative (and essentially getting a double move out of Vaughn), Kynphausen orders the 23rd to carry the heights.  The 23rd advances to the base of the heights, fires off a volley, and then charges the light infantry.  Taking hits in the volley, Wayne's L.I. gives up the high ground before the 23rd can close.
23rd Moves,
Fires, 
and Charges
Near Kennett Square,the 28th Foot advances on Stephens' L.I. stopping to unleash a devastating volley.  Stephens takes two hits, becomes shaken, fails its Discipline Test, and retires.  Double timing into range of Greene's L.I., the 4th Foot fires into the light infantry to no effect.  Vaughn issues a forced order to the 4th and the 4th charges up the hill into Greene.  Greene's light infantry reacts to the oncoming British foot by skedaddling out of the way.

Seeing his defensive position collapse, Maxwell orders a general retrograde with his three, now shaken, light infantry regiments.  Plugging the center is the Chester County Militia.
Chester County Militia
The Chester County boys pour two volleys into the 4th.  The 4th suffers three hits.  For the 4th, three hits is not sufficient to trigger a Discipline Test nor cause them to go Shaken.
4th Foot takes a beating
On the British left, Grant's column continues its advance on Brinton's Ford.

Well, that concludes four turns of the Chadd's Ford battle.  Maxwell effectively slowed down Kynphausen's advance towards Chadd's Ford but to what purpose?  All four of his regiments are now shaken and will not likely stand up against pressure from the British in close combat.  The Americans can still dish out punishing volleys but then run the risk of being caught by the more densely packed British regiments.  It may be a race back to the ford.  Should Washington have crossed the creek and reinforced Maxwell?

What happens once the British reach the fords?  Breaching the creek and making a bridgehead on the east bank of the Brandywine may be a tough row to hoe for Knyphausen.  Sequential unit activation with multiple pulses may make the task easier, though.  Perhaps, counterattacks will be easier to develop too?

The rules used, Land of the Free, work with solo play too.  With more careful study during this solo exercise, the mechanisms are beginning to gel.  Multiple "move and shoots" by an active unit takes time to counter this, sometimes massive maneuverability and firepower.  For this phase of the battle in which light infantry were tasked with merely screening and delaying of a larger force, it worked.  We will see what happens when the close order troops clash.

Dropping the measurements from inches to centimeters to account for the difference between 28mm and 15mm is working.  Three cm move pulses at first seemed quite miserly but considering a unit can often have three move impulses per activation, that too works.  In march column a unit could move up to 18 cm in its three move pulses.  Firing ranges seem about right for the frontage of a typical unit. 

I like how a unit can be pushed beyond normal operations by its leader but not without cost.  A commander must issue a CP and the unit may follow or not.  Pushed too hard and the unit balks and disorders.  For Vaughn, he was able to press the 4th and 23rd beyond the ordinary.  We will see if his luck holds.  

Sunday, December 14, 2014

Celtic/Gallic War Band

With the prospect of a Punic Wars game over the Christmas holiday, painting attention turned towards fielding one more unit.  "Painting attention."  That must be an oxymoron when painting on a single project rarely exhibits any semblance of focus.

Nevertheless, off the painting desk today is a twelve figure, Black Tree Design unit of Celtic or Gallic warriors based for Impetvs.  These warriors may appear in either the Carthaginian or Roman army lists and can see service as either FP or FL warriors.  Quite a flexible and useful addition, no?  Being Impetuous, it will be interesting to see how they fare on the gaming table.

This is my first unit of Celts and no uniformity exists within these ranks.  The assorted garb, arms, armor, and colors adds to the motley, mob look.  Looks like a war band to me.  

I should field another!


Friday, December 12, 2014

State of the Painting Desk - Black Friday

No, not that Black Friday but a few days spent black priming figures.

With warmer but wetter weather hovering overhead and year-end looming, time to restock the painting queue for the final painting push of 2015.  Often in mid-December it becomes too cold to prime even in the garage but this week temperatures have remained in the low 40s (F).

These moderate temperatures allow for a few good sessions of figure priming.  I pulled a number of unit equivalents from The Lead Pile and set to work with the black priming. 
Hit with the primer were a variety of figures in various sizes and periods.  A couple of 28mm Napoleonics units are ready for paint as are 28mm AWI, 28mm ACW, and 28mm Ancients.  For 15mm, the SYW and 1859 projects have figures in waiting. Perhaps some of these will see the brush before year-end. 
On the painting desk, two 28mm units are nearing completion with only base work to complete.  One of these units is a 24 man British battalion for the 1st Afghan War.  Just behind the Brits in the photo is an Impetvs stand of Celt warriors.  These are the first Celts painted for the Punic Wars project.  A second group of Celt warrior figures are in the painting queue.  In the background is a SYW Prussian musketeer battalion of Blue Moon figures with only their flesh and coats finished.  In the foreground, two battalions' worth of 1859 Austrians wait in queue.  The Austrians are the first of the Lancashire Miniatures I picked up a few weeks ago.  Looking forward to giving these fellows a slap with the paint brush and then seeing how they look alongside their Old Glory brethren.

On the 15mm AWI Chadd's Ford battle, the opportunity to make progress on this rules' test did not materialize over the Thanksgiving holiday.  I did manage to churn through the first three turns but little contact of note yet.  The British are driving towards the Brandywine but Maxwell's light infantry are doing a good job in delaying the British right column from making timely progress.  The British left column is pushing towards the creek with no opposition. 

Looking at my painting log over the last 20 (!) years, I noticed a bit of seasonality to my painting output.  Is that perceived seasonality significant in a statistical sense or merely notional?  Expect a deeper analysis in the coming weeks.  Does your painting production exhibit any seasonal tendencies?  If so, what is the pattern?

Tuesday, December 9, 2014

10mm ACW CSA Infantry

Here is a project that has seen no activity on the painting desk since mid-2013!  Yikes!  Has it really been that long since the last unit for the 10mm ACW project crossed the painting desk?  Indeed, it has.

On the gaming front, this project seems to have been orphaned as well.  At one time, we seemed to game with these little fellas frequently.  Battles fought included Stones River, Gettysburg, Chickamauga, Manassas, Cedar Mountain, and more recently, Port Republic.

In an effort to rekindle interest, off the painting desk are 60 Old Glory CSA infantry.  Each stand holds two, five man strips.  Since I use two rules with these figures, the basing must accommodate both.

For Republic, two stands comprise roughly one brigade.  These 60 figures combine to produce three, 20 figure infantry brigades. 
Republic basing
For the other rules, Regimental Fire & Fury (RFF), these same 60 figures produces one, 12 stand regiment.  With two ranks mounted on one stand, each of my, double-ranked stands becomes two RFF stands.
RFF basing
For RFF, each stand can sustain two hits before being removed.  In addition, I use the number of flags remaining to denote troop effectiveness (fresh, worn, spent).  A Fresh regiment begins with three flags.  That way, troop effectiveness can be determined at a glance. 
I should consider getting this collection back onto the gaming table in 2015.

Sunday, December 7, 2014

Reconquista - Moorish Archers

Following up on the three Reconquista units completed in November, one more Impetvs stand makes its way off from the painting desk.  This time, one stand of Muslim archers.  Figures are BTD.
Some of the El Cid Army Lists require the combining of one archer stand with one stand of spear to form  one large unit.  Currently, spear stands outnumber missile (or archer) stands.  To address that imbalance, and provided I field no more spear units (ha!), at least one more bow stand is needed.

After a couple of quick  games of Commands & Colors: Napoleonics with Scott and Kevin last night, dinner conversation turned towards holiday game planning.  With Kevin and Scott yet to try Impetvs, they suggested an Impetvs game before Christmas.  Period chosen?  Punic Wars.  OK!

The first and only Punic Wars Impetvs game occurred NOV2013.  Since that game, about a half-dozen units have been added to the project.  With a second game on the horizon in two weeks, perhaps, I can knock out one or two more units to add into the fray?

In addition to other assorted projects on the painting desk, one stand of Celtic warriors is undergoing the brush.  This unit of Celts is the first Celtic representation for the project. The figures are not surprisingly from BTD and should be finished in a couple painting sessions.  

As for the C&C: Napoleonics games, Plancenoit was played twice to conclusion.  Both games resulted in a Prussian victory with the second game a much closer contest than the first.      
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