Prussian IR#26 |
Given the organization of the 1859 armies, the Prussian Army will field a Corps of two divisions, each having 12 infantry battalions in four regiments, four artillery batteries, and one cavalry regiment. In addition to these, the Corps will field six more artillery batteries and a regiment of jaegers. Gosh, this is a lot of artillery!
With current figure ratios, a Prussian infantry battalion (one stand) will muster 16 figures as seen in the photos above. Across twelve such battalions, that totals a 192 infantry per division. This is a lot of infantry too! My immediate year-end goal is to see if I can produce one Prussian division before the calendar ticks over to 2025. Possible? Perhaps but I need to be a bit more focused than as of late.
On the gaming front, the Confederate attack on Sherman at Shiloh Church saw a second outing on Friday. The fight produced a different result (and in much less time!) from the first game but another hotly contested action developed. A third trial is on deck for Monday when four of The Rejects join in to try their hands at this scenario. Those fellas opted for limited intel briefings so none of the players really know what lies ahead with certainty. That reminds me. I need to reset the table before tomorrow. Hopefully, both battles will eventually see a write up in the battle chronicles. Still, plenty to explore in this scenario so expect to see even more games at Shiloh.
Lovely Prussians and your logic is of course impeccable! I hope you had fun with your ACW game!
ReplyDeleteBest Iain caveadsum1471
Thanks, Iain! Friday's ACW battle was good fun providing me with a very interesting challenge.
DeleteAgree, great looking unit!
ReplyDeleteThanks, Michal!
DeleteNo one can fault your logic! And with the added bonus of reducing the lead pile!!
ReplyDeleteThere is a certain method to this madness.
DeleteLove the Prussians and looking forward to seeing your progress on these. Do you know which rules you will be using?
ReplyDeleteThanks! Rules of Engagement will be my adaptation of Fields of Honor that I use for most of my Horse and Musket or Age of Rifles remote games. I might try something else along the way but am quite satisfied with these mechanisms, the game play, and the resulting outcomes.
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