With the Germans narrowly missing a victory in Game 1, the table was reset to exercise the scenario a second time. In my post-game notes from the earlier battle, I wondered if changing initial deployments would make a difference. Also, would playing the Germans more aggressively in the center aid their cause? Those are two of the tactical changes made in Game 2.
11:00 Both sides deploy their forces with a few changes from Game 1. The German MMG is placed behind the wall in the center so as to bring under fire much of the British positions. The rifle sections having the extra LMG firepower are circled (these extra LMG wielding rifle sections I note as heavy). Note the British place one of these teams in the deep snow on the high point of the battlefield. This ought to improve this section's LOF to the German positions. The risk to this position is that in deep snow, this unit may not be able to extract itself if pressed hard.
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Initial dispositions
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At the start, the Germans lay down a covering fire from the MMG, infantry gun, and mortar and then step off on the assault of Tretten. Both British heavy rifle sections are pinned in this initial fire. On the German left, infantry advances under the cover of smoke toward the unoccupied building. |
Laying down fire before the advance
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The British counter by placing the two heavy rifle sections in command. The section on the heights recovers but the section in the building remains pinned. This is a dangerous result for heavy rifle section in the building since another pinning blast from the enemy and it will be gone. As the British advance on their right, covering fire pins the German heavy rifle section. |
British advance
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11:10 German sections reach the southern most building unopposed and one of the mountain rifle sections eliminates the British rifle section on the heights. The extra LMG is left to be picked up by another British rifle section if possible. The MMG finishes off the pinned rifle section in the building in the center of the British positions. Ouch! |
Action heats up in the south
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Destruction of two British heavy rifle sections
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The British rifle section holding the building at the base of the hill, moves quickly up the slopes to take up the position vacated by its departed comrades.
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Quick reposition onto the heights
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11:13 While fighting is intense all across the battlefield, not much noticeable damage is done. Both sides have a bout of bad luck in scoring hits.
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A lot of fire but nary a scratch
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The Germans use this brief lull to prepare their troops for an assault against British positions on the southern approaches to Tretten.
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Preparing for the attack
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11:18 In preparation for an assault on the southern buildings, the Germans soften up the defenders holed up in the walled garden. One British section is pinned from the fire.
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Battlefield lull
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British outnumbered in the south
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11:35 As the German attack presses on, the British give the Germans a bit of a sting. Both sections in the southern-most building are pinned as is the ski troop in the woods near the northern-most building. The British on the right are holding firm in the walled garden with support from three rifle sections to their rear. |
British holding firm
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Close up of the action in the southern sector
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British reserve is ready
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11:42 Still in a quagmire on the German left, the German command puts its emphasis on the center and right. While the enemy advances upon the heights, the British heavy rifle section falls back in search of better cover. |
Germans advance in center and right
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11:54 With a time advance of 12 minutes, Random Events are triggered. For the Germans, they roll an Infiltration. With that result, the Germans push a rifle section into the building at the base of the heights. For the British, Sniper result is rolled. The sniper immediately pins the section that just occupied the building. Take that!
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Random Events
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With only two of the five objectives in German hands and time low on the clock, the Germans make a last ditch effort to secure two more objectives. They target the northern-most building and the walled garden.
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Heavy fighting in the south
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Firepower from multiple sources pins both British rifle sections in the walled garden. Not yet destroyed, they fall back into the adjoining house. The Attackers move up to occupy the walled garden. In the north, the ski troop is repulsed from its attack on the defenders.
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The walled garden is unoccupied
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Having run out of time on the clock and having taken only three of the five objectives needed, the Germans fall short of victory a second time. |
Final tally
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Looking at the table, with three objectives in German hands, the Germans really are close to victory. Having pinned British in two remaining objectives, one more turn may decide the issue. With attackers in place to assault both remaining objectives, I opted to play one more turn.
In that final, extra turn, the Germans took both of the remaining objectives in their part of the turn only to lose both southern and central objectives in the British half of the turn.
Another very close battle that went down to the end. The battle turned into another nail biter. With a little better shooting and avoiding a twelve minute clock advancement at the end, one more turn could have been squeezed into play. As my extension demonstrated that extra turn did not bring a German victory but it may have. Casualties were much lighter in the second game than in the first. British lost three units to the Germans' two units. One facet of Tigers at Minsk, a player cannot do everything with each unit each turn. The primary effort for the turn must be decided and those three hexes put into command. Everyone else is on the his own to act or stall at the whims of the initiative command die roll.
Having a loss for the Germans in both games, is play balance off? No, I do not think so. In both games, the German could have reached the five objective count within the 60 minutes on the game clock. If not for some poor rolls from the MMG in the center, the outcome could have been much different. Still, the PzII barely got engaged in the action. Perhaps, its arrival timetable should be advanced so that it can have a chance at participation? Also, an earlier arrival for the tank provides something for the ATR to focus on. All in all, a very challenging contest that suits solitaire play well.