Monday, January 26, 2026

Why We Wargame

Another new question in Wargame, Soldiers, and Strategy's The Great Wargaming Survey (GWS), 2025 edition asked respondents to list the Top 3 reasons why they play a wargame.  The choices were:
  • Creative and hobby aspects
  • Fun and escapism
  • Historical (or fictional background) interest
  • Social connection and camaraderie
  • Storytelling and narrative
  • Strategic challenge and intellectual stimulation
  • Training and education

Having given this topic some thought over the years, getting hard data through the survey might offer worthwhile insight into this question as applied to a broader population.  While I hold a mental notion of my top reasons for wargaming, these top reasons can move around a bit over time, interest, and mood.  Others may have similar thoughts on what drives them to wargame too.  

What does the survey say?  Well, let's find out.

Top Choice in Why We Wargame
The survey asked respondents to rank up to their three top choices.  To begin the analysis, only the top choice is examined.  In counts of reasons why we wargame (variable "WHY" in Figure 1), "Historical (or fictional background) interest" came in at the top spot by about 500 responses.  The top choice was not close.  The results are aggregated by percentage in the pie chart illustrated in Figure 2.
Figure 1
Figure 2
As primarily an historical wargamer, the top choice makes sense to me.  The result that surprises me is that "Strategic challenge and intellectual stimulation" comes into the rankings ahead of "Social connection and camaraderie."  In the rankings, 
"Social connection and camaraderie" comes in at #4.  While I enjoy the challenge and puzzle-solving aspects that wargaming brings to the table, my anecdotal inclination would have been to see the social aspects of the hobby rise more toward the top.  Are many of the respondents primarily solo gamers or in it for the challenges of competition?  A question, perhaps, for another analysis.

Top Three Choices in Why We Wargame
Since the survey asked for the top three choices, do the rankings change much when all three response choices are aggregated?

Figure 3 shows that the top two spots in the rankings remain the same as in Figure 1.  "Creative and hobby aspects" reason closes the gap with "Historical (or fictional background) interest" making up a lot of ground and coming in at a very close second place in the rankings.  "Social connection and camaraderie" and "Strategic challenge and intellectual stimulation" swap places in the rankings when the top three choices are included.  
Figure 3
Figure 4
Interesting to see that "Fun and escapism" and "Storytelling and narrative" fall to near the bottom of the rankings.  Almost no one lists "Training and education" as a top choice.

Why do fun and storytelling sink to the bottom among the collection of reasons why we wargame?  These survey results suggest that we do not game simply for fun and narrative building!  Perhaps adding a "Competition" choice might be telling?

I plan to return to this question and analysis again for a deeper dive into these data.  In past analyses, preferences tend to shift and become more nuanced as other qualifying attributes are brought into the computations.  Adding stratifications by primary interest, age groupings, and a few other attributes might provide a clearer and, perhaps, another interesting perspective.

If you completed the 2025 GWS (or even if you did not!), what are your top reasons for wargaming and why?  Have these top reasons for wargaming changed over time?  I wonder if your choices and rankings could be predicted if other qualifying attributes mentioned above are brought into the equation?

13 comments:

  1. I drifted into "proper" wargaming (as oppose to playing with toy soldiers as a child) around 15 via military modelling. I discovered there was a use all those toy tanks could be put to apart from gathering dust on a shelf!
    I had borrowed Charles Grant"s "the Ancient Wargame" for a Roman obsessed friend. He wasn't interested, but while waiting outside the library waiting for it to open, I started reading and was hooked! I took it out for myself and that, as they say was that....
    A mixture of interest in history and creativity and a certain amount of narrative. Not really interested in winning or losing, unless it's due to rules bending and/or unhistorical tactics.
    Neil

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    1. Good personal wargaming history lesson, Neil! I reckon your journey may be familiar to many of our age group especially for those brought up in the UK. So, does winning and losing enter into the calculus when faced with "gamey" game play?

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  2. I can’t remember what I actually wrote, but I think I likely felt a bit pigeon holed into picking something that seemed right.

    If given the freedom just to write my own response, I likely would have said something like ‘I don’t know why, I just seem possessed with an inbuilt desire to want to do it and it brings so much pleasure’. Is it normal to think about it 25 hours a day? :-)

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    1. Well, it seems normal for some of us...

      Perhaps adding "Other" with the ability to comment might be useful but it sure complicates the analysis. "I don't know" could be a valid response.

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  3. From my memory I went for historical interest, then strategic challenge and then social interaction. My initial wargaming buddies were already friends when we drifted in to wargaming.

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    1. Excellent ranking and excellent memory too! Thank you!

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  4. I really don't like these "top 3" type questions on the surveys; for me it would have been all of the above (with education being the only low rating, but even that not an insignificant item). I wonder if this might be better done by rating the importance of each aspect on a 1-5 or 1- 10 scale?

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    1. Thanks for your feedback, Peter. The survey has tried the ranking each choice on a 1-5 scale and many complained that it was confusing, took too long to complete, not enough nuance, and was too difficult to rate. You can never please everyone all of the time.

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  5. Like others, I can't honestly remember, but the 'Why?' top 3 chime with me for sure. 'Fun' I would see a default for any hobby, as otherwise, frankly why would you do it? Storytelling and the narrative I find are natrually entwined within the game or the campaign, certainly from the perspective of a mainly solo gamer.

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    1. Thanks, Steve! Good to see your perspective from a mostly solo gamer.

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  6. I am a bit like Norm and Peter. I would pick everything bar the strategic challenge and the training options, and it would be hard to rank the remainder I think....as you say Jon, the reasons move around a bit.

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  7. I'm probably one of the few who ticked "story telling and narrative". Its not something that I would have considered until I started blogging and solo gaming as opposed to only playing with a friend or a group of friends and later on, posting battle reports on my old web page last century and eventually, sporadic multi-player battle reports on my blog,

    It was when Covid hit that I got into solo gaming and battle reports on my blog became an important social connection for me. However, writing backgrounds, illustrated battle reports & story lines etc., became an enjoyable part of the hobby regardless of whether anyone else read them or not. Who would have thought it?


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