The battle was not the only unusual aspect of this fight. Kevin commissioned artwork and stickers to create his own module for CCN. Besides the usual mix of British blocks, fielded in today's battles were native infantry (Sepoys and Maratha), irregular cavalry for the Maratha, and native artillery. No need to use ersatz troops for this match-up. All of the appropriate units are on the table using Kevin's custom-made blocks. An unusual but interesting force to deploy.
Now, Scott and Kevin fought Assaye five times on the Saturday prior with the Maratha going down to defeat in all five encounters. Kevin considered the plight of the Maratha desperate with the British capable of causing quick and widespread destruction to Pohlmann's army. With the odds seemingly stacked against the Maratha, I opted to give them a try in the first encounter.
In Game 1, Wellesley advanced his force and began shifting his cavalry through the villages to cross the river to join the main army. As the British advanced, the three Maratha guns began weakening the attackers. With one or two blocks removed from many of the British, the Maratha infantry advanced. First getting within musketry range the Maratha concentrated fire on the British grenadiers to wear them down. Then, the natives attacked all along the line doubling up against one opponent at a time. Before the British could get their cavalry firmly into the fray, East India Coy troops were seen streaming from the field. Victory to the Maratha. Kevin was shocked at the result.
To remove the chance of a fluke victory by the Maratha, we reset the battle and began again. I took command of the Maratha one more time. Game 2 resulted in a similar outcome hurried to conclusion by an opportune elimination of Maxwell and his attached cavalry. A devastating defeat to Wellesley and the British.
After a break for lunch, we reset the table and switched sides. In command of the British, I set to work on destroying the weak and isolated Maratha irregular cavalry on the far side of the river. Holding a Cavalry Charge card, the British cavalry went into their opponent and cut them apart before they knew what hit them. Four banners to the British as all four irregular horse went down. Needing only two more banners for victory, the British found two easy targets and it was over before it started. Banners 6-0 British.
Game 4. Still commanding the British, I applied the same tactic as in Game 3. Yep. Same result. A quick British victory with a Banner count of 6-1.
Game 5. With time for one more match, we maintained the same sides and dug in for a rematch. The British, again, employed the same cavalry tactic but had a harder time as Pohlmann diverted some of his right line to harass the British cavalry on the opposite bank. During this phase of the battle, only two of the Maratha irregular horse were destroyed before the British cavalry fell back with heavy casualties. In the main battle, the British advanced on their right with cavalry and grenadiers. After weakening the Maratha line from musketry, the cavalry and grenadiers fell upon their foes. In quick succession, four more native units were destroyed. British victory.
In under four hours including a break for lunch, the Battle of Assaye was fought five times. For those keeping score, I managed to win all 5. Great fun! Too bad I did not take any photos of Kevin's custom armies. The blocks with custom artwork were sweet and looked terrific deployed in the two long lines of battle.