|View from behind Imagawa left|
After about five years (!), the Feudal Japan collection is back out onto the gaming table. Five years? It seems like only yesterday. Pulling these armies from their boxes and arraying for battle have been a long time coming, for sure. Much too long. Attempting to make up for lost time, Azukizaka will be fought again on Tuesday. The scenario for this battle, I collected from the Commands & Colors Samurai Battles website. Initial deployments for the two armies are shown in the photo below:
In the historical battle, the Imagawa clan under the leadership of Sessai attempted to lay an ambush for the Oda clan under the command of Nobuhide. Nobuhide was defeated, reversing the victory over the Imagawa at Azukizaka six years earlier.
For this action, I return to Basic Impetvs. Again, another branch of my rules' collection not seeing action in many years. Returning back to work I did earlier on converting BI to a grid, this prototype is ready for renewed trials. With a few amendments to the game engine, BI ought to work on a grid. Adding in a few rules to provide a flavor of Feudal Japanese warfare, I am ready for a test. Expect more Samurai battles throughout 2022.
On another front, work begins on modifying code and tabulating the numbers for the annual Painting Log Review. Even with nearly 100 games in the books for 2021, painting production was quite respectable. Surprisingly, I managed to paint more than 1,000 figures. More on this topic another time.
First, a game is afoot.