To remind one how we reached this stage of the battle see:
Part 1: Maxwell's Delay
Part 2: Maxwell's Destruction
Part 3: Brinton's Ford
Battle Continuation: Turn 7
As both British columns descend on Brandywine Creek, there is a crescendo of musketry fire all along the front lines.
Gaining the initiative, Knyphausen activates Grant on the British left. After recovering from disorder caused by the 27th's sudden retrograde, the 40th fires into the 2/7 Maryland with a punishing volley.
40th volleys into Marylanders |
With the Marylanders falling back, Grant orders the 40th forward. During the advance, the 40th stops to let loose a volley into the beleaguered Germans.
40th volleys into the German battalion |
British artillery pound the Marylanders |
Having witnessed the destruction of the Germans and the withdrawals of both the 4th and 2/7th Maryland regiments from Brinton's Ford, Sullivan turns his attention to his second brigade. Smallwood orders the 1st MD to advance to the creek bank in hopes of relieving pressure on De Borre's command. After halting near the banks of the creek, the 1st MD fires into the 40th.
1st MD in action |
1st MD halts in disorder |
British stacking up like cord wood |
On the American left, the guns overlooking Chadd's Ford open up against the Queen's Rangers. Taking heavy casualties, the rangers are shaken and fall back through Vaughn's guns and the 4th foot as Vaughn's brigade continues its advance on the ford. Both guns and 4th are disordered as the rangers pass through.
Queen's Rangers retreat |
Vaughn's advance on Chadd's Ford |
Winning the initiative, Washington activates Sullivan who, in turn, pushes De Borre. The 2/7 MD reloads and double times back to Brinton's Ford. A quick volley into the 55th Foot does little damage.
Returning the favor, the 55th pours lead into the Marylanders. The 2/7 takes heavy casualties and becomes exhausted but maintains its position along the creek. As Grant's guns join in against the Marylanders, the 2/7th scatters. Having destroyed the 2/7, Grant's guns turn their barrels to the 4th Maryland. The Marylanders suffer casualties and become disordered.
Firefight! |
Sullivan then sends Smallwood back into action. Recovering from disorder, the 1st MD double times back to the ford and then puts out a ragged volley into the 55th. No damage to the 55th is recorded. With muskets empty, Smallwood sends a forced order to the 1st MD. The effort of reloading muskets after their exertion disorders the 1st MD. The 3/6 Maryland likewise double times up to the ford. Smallwood's guns target the 10th. Artillery fire opens holes in the British ranks but the 10th stands. Grant's attempt to rally the 10th's stragglers and wounded back to the ranks is a success. Huzzah!
Grant keeps the pressure on |
Vaughn's guns pound the Virginians |
Virginians driven back from ford |
The 2nd Virginia double times to the creek as Weedon gallops to join the Virginians. With Weedon's influence, the 2 VA lashes out with two crippling volleys into the already weakened 28th. The 28th buckles under the firepower and scatters.
Destruction of the 28th Foot |
Kynphasuen closes in on Chadd's Ford |
Regaining the initiative, Knyphausen chooses to activate Grant on the British left rather than press on first with Vaughn. With De Borre's brigade broken, now is the time to act. Grant, still attached to the 10th Foot, uses one CP to rally the stragglers and wounded back to the colors. The 10th then uses its orders to rally itself from disorder.
Astride the road leading to Brinton's Ford, the 55th unleashes two volleys (one punishing) into the 1st Maryland. The shaken 1st falls back through the 2nd Canadian, disordering both.
1st Maryland driven back |
On the American side of Brinton's Ford, De Borre activates in an attempt to salvage his command. Broken, each element must pass a Discipline Morale Check. Already exhausted, the 4th MD fails and dissolves. Shaken, the 2nd Canada, likewise fails, becoming exhausted. The 2nd falls back. De Borre's artillery passes the test and remains in place to lend supporting fire. Targeting the 55th, De Borre's guns inflict numerous casualties and the 55th is shaken.
Back on the British right, Kynphausen activates Vaughn who continues with his probing attacks towards Chadd's Ford. The 23rd Foot marches smartly forward and lets loose two volleys into the 9th Virginia. The 23rd's first volley is ragged but the second is punishing. Shaken and disordered, the 9 VA holds.
The 4th Foot advances along the ford road and then halts to deliver two volleys into the 14 Virginia. The 14th takes heavy casualties and falls back, shaken.
Clearing itself from disorder, the 49th, on the left of the road, advances and then halts to pour a punishing volley into the 2nd VA along the banks of the Brandywine. Exhausted, the 2nd VA falls back from the ford. Falling back is no respite for the wavering 2nd VA. Artillery fire targets the disintegrating regiment and it is destroyed. Gaps begin appearing in the American lines defending Chadd's Ford.
2nd VA destroyed |
American defense of Chadd's Ford weakens |
Battle map looking north |
Battle map looking east |
Well, it's hard to beat drilled German infantry, and it seems this game was no exception. I suspect Washington will rally his men and be back to fight another day. Great ARR as taster for the rules!
ReplyDeleteThanks for following along through the many installments, Soren. Glad you enjoyed it!
DeleteA nice, a very nice end of game, bloody fights around the ford! A beautiful period to play...
ReplyDeleteI could have pressed on a little longer before reaching a conclusion but needed the table for an Impetvs game.
DeleteThank you for your kind comments!
Jonathan: Your solo games are more impressive than many multi-player ones I've seen. Great write up too, of course.
ReplyDeleteDean, your very complimentary comments are always appreciated.
DeleteThank you!
great photos and battle report. i like the look of your units. i agree with DeanM your solo games Jon, are great..it seems, like me during my solo games, you get things done quickly during your solo battles without others,across the table, interfering with delays of boring opinions of the rules etc. etc...anyway
ReplyDeleteGreat war game article Jon!
cheers,
Phil! Thank you so much!
DeleteWith solo play, I have plenty of time for photos and note taking. In a multi-player outing, much of those details get lost in the action which is a shame.
That was one really great AAR Jonathan! I need to try solo gaming someday.
ReplyDeleteChristopher
Thank you, Christoper!
DeleteSolo gaming is good for the soul and provides needed time for reflection and tactical puzzle solving.
A fine conclusion to an excellent series and great looking action, Jon. Good job!
ReplyDeleteThank you, Peter! Much appreciated.
DeleteSigh. I had hopes that for once the Americans would win a battle. I have to admit that the poor American units is the main reason I'm not interested in this period. Your battle report was great. The back and forth was riveting. This was both a great looking battle and a great read.
ReplyDeleteThanks for the feedback, Aaron!
DeleteAttacking across the ford still would have posed difficulties for the British and their casualty count may have been great. In the interest of time, I figured they could breech the creek at one of the fords. The Americans still could have held on, though.
These have been very interesting reports. I like how the rules seem to model friction and challenges of command and control. I wonder how they might translate for use in the ACW period?
ReplyDeleteGlad you found the BatReps interesting, Michael! As for translating to the ACW, I don't see why not. The mechanisms, themselves, seem generic to many periods. Special element attributes and weapons' ranges are what give the game a period flavor.
DeleteI've really enjoyed following this one. You have me inspired to give this system another go around.
ReplyDeleteGood to hear that you found it useful. We can certainly give the rules another try. The multiple activations take time to figure out how to counter.
Delete