AB Miniatures' French Revolution Austrian infantry are well-sculpted figures and some of my favorite AB figures. The face detail is exquisite.
Below are photos of two of my 18mm early Austrian battalions.
Wednesday, December 21, 2011
Wednesday, December 14, 2011
Republique+
The postman dropped off a package from Multiman Publishing Friday afternoon. In the box was one copy each of the games Guadalajara (SCS series) and Baltic Gap (OCS series). Although I have been active in reducing my wargame collection, MMPs Black Friday sale tempted me to pick up these two offerings at 50% discount. I haven't played either of these series in at least ten years and have been wanting to revisit the updated, OCS series. My recent visit to Spain and a reading of the Spanish Civil War (SCW) conflict whetted my appetite to try a SCW game at the SCS level.
Republique+:
I have made several changes to Republique since the last time the group gamed the rules. In fact, most of the original rules have been supplanted by additional mechanisms to the point that I think it fitting that the current version ought to be deemed, Republique+. Much of the original game engine is still under hood somewhere but changes were made to better reflect my view of grand tactical, Napoleonic combat.
Recent additions include:
All die roll resolution has been converted to D6. In assault especially, the use of 1D10 resulted in too much randomness for my tastes. Of course, entering into battle on the Napoleonic battlefield was quite risky but the old opposed 1D10 roll could really skew the results even if one of the participants maintained a decided superiority in modifiers. To reduce the impact of a potentially devastating DRM of +/- 9 'random' element, I have downgraded the random component to an opposed roll with 1D6 each.
Assault Results table has been condensed; narrowing the spread of results slightly.
All measurements have been converted from inches to 'Base Depths' (BD). My intention is to increase play speed by having all measurement in units with less granularity. Since all bases are 1-1/2 inches deep, one Base Depth equals 1-1/2 inches. Measurement sticks will be constructed to eliminate the use of tape measures.
With the change to measurments reported in BDs, all movement rates and ranges have been converted into BD equivalents.
Artillery fire modifiers now include an asymmetrical (-1) DR modifier for firing up one or more elevation levels or down two or more levels.
Artillery fire points are halved if the battery moved or changed formation during the turn.
Artillery fire modifiers now include adverse modifiers dependent upon morale status of the firing battery. Before, batteries could either fire or not fire depending upon morale status. Now the battery may still fire but with diminishing effect as the battery loses cohesion.
Another change to speed play was to make units in disordered morale state automatically rally. Before, much time was lost resolving rallies for disordered units when in most situations (unit has morale grade of Average or better), the unit would successfully pass its Rally roll and return to Ordered status. For solo play, I modify this by adding the restriction that disordered rally is only automatic if the unit is outside of either unopposed skirmisher range or artillery arc of fire.
28mm Ancients (2nd Punic War):
Two, 12 figure units of Renegade velites are on the painting table and nearing completion. For basing, each figure pair will be based on one 60mm x 30mm stand.
Republique+:
I have made several changes to Republique since the last time the group gamed the rules. In fact, most of the original rules have been supplanted by additional mechanisms to the point that I think it fitting that the current version ought to be deemed, Republique+. Much of the original game engine is still under hood somewhere but changes were made to better reflect my view of grand tactical, Napoleonic combat.
Recent additions include:
All die roll resolution has been converted to D6. In assault especially, the use of 1D10 resulted in too much randomness for my tastes. Of course, entering into battle on the Napoleonic battlefield was quite risky but the old opposed 1D10 roll could really skew the results even if one of the participants maintained a decided superiority in modifiers. To reduce the impact of a potentially devastating DRM of +/- 9 'random' element, I have downgraded the random component to an opposed roll with 1D6 each.
Assault Results table has been condensed; narrowing the spread of results slightly.
All measurements have been converted from inches to 'Base Depths' (BD). My intention is to increase play speed by having all measurement in units with less granularity. Since all bases are 1-1/2 inches deep, one Base Depth equals 1-1/2 inches. Measurement sticks will be constructed to eliminate the use of tape measures.
With the change to measurments reported in BDs, all movement rates and ranges have been converted into BD equivalents.
Artillery fire modifiers now include an asymmetrical (-1) DR modifier for firing up one or more elevation levels or down two or more levels.
Artillery fire points are halved if the battery moved or changed formation during the turn.
Artillery fire modifiers now include adverse modifiers dependent upon morale status of the firing battery. Before, batteries could either fire or not fire depending upon morale status. Now the battery may still fire but with diminishing effect as the battery loses cohesion.
Another change to speed play was to make units in disordered morale state automatically rally. Before, much time was lost resolving rallies for disordered units when in most situations (unit has morale grade of Average or better), the unit would successfully pass its Rally roll and return to Ordered status. For solo play, I modify this by adding the restriction that disordered rally is only automatic if the unit is outside of either unopposed skirmisher range or artillery arc of fire.
28mm Ancients (2nd Punic War):
Two, 12 figure units of Renegade velites are on the painting table and nearing completion. For basing, each figure pair will be based on one 60mm x 30mm stand.
Thursday, December 8, 2011
Projects Update
With the ECW collection pictorially documented, I ought to consider tackling another collection to add to the documentum. With only a few units of 28mm Punic War Romans completed, perhaps, that would be an easy, next step.
30mm ECW Project:
Work is finished on the final Scottish foote regiment. Painted in hodden grey, this Renegade regiment can be fielded with either combatant. Although Scott commented that the Renegade figures look a little squashed, I like the look of the Renegade ECW line and they are a pleasure to paint.
What I found in the ECW Ironsides' games played is that the size of my current collection is at the "sufficient and complete" stage. That is, twelve units of foote and nine regiments of horse (per side) deployed the length of a twelve foot table not only "completely" covers the length of the table but keeps two players per side "sufficiently" engaged. Actually, this force size allows four or five players per side assigned as:
2 cavalry commanders - one for each wing
2 infantry commanders - one for each infantry brigade (or first line and second line)
1 Lord General/Master of Ordinance
18mm SYW Project:
Ordered a few Blue Moon figures to add to the collection. My plan is to add Hessian Jaegers from the BM AWI range as Prussian jaegers and Hessian fusiliers as Prussian fusiliers. Since the BM French fit in nicely with the Eureka range, I am hopeful that the BM Hessians will fit in with the Eureka Prussians. To my eye, the Eureka fusiliers' mitre is too big with respect to the grenadiers so I am hopeful to use the BM Hessian fusiliers for future, Prussian fusilier battalions.
Battle of Albuera:
The Battle of Albuera is slated for 17DEC2011. I changed the earlier initial deployments to begin the game at the 0800 turn rather than the 0930 turn. The French will now have the options of attack points and not be forced into initial assaults on the Allied right. The Spanish will still be in their initial north-south deployments on the heights and will have to maneuver into positions to counter any French attacks or redeployments. Godinot is still poised to assault la Albuera at the start.
Friday, December 2, 2011
Projects Update
18mm 1799 Italian Project:
Two additional French line battalions were added. Both battalions are composed of AB figures. Of course, the eagle would not have been present but you use what you have.
28mm Napoleonic Project:
I recently ordered eight Brigade Games' early chasseurs a cheval as a sample of Lon's horse. I have several battalions of French and British line and like them very much despite their rather high-end price. The French chasseurs have much character and are equally as a nice as the infantry. These eight horsemen are painted as the 5th Chasseurs a Cheval.
30mm ECW Project:
Photos of the ECW collection have been posted under the Projects section. The Project_ECW page contains a photo of each unit in the collection. On the painting table is the last unit of Renegade Scots. If I could acquire two more Scottish pikemen, I would have enough figures to muster one more Scottish foote regiment.
Two additional French line battalions were added. Both battalions are composed of AB figures. Of course, the eagle would not have been present but you use what you have.
28mm Napoleonic Project:
I recently ordered eight Brigade Games' early chasseurs a cheval as a sample of Lon's horse. I have several battalions of French and British line and like them very much despite their rather high-end price. The French chasseurs have much character and are equally as a nice as the infantry. These eight horsemen are painted as the 5th Chasseurs a Cheval.
30mm ECW Project:
Photos of the ECW collection have been posted under the Projects section. The Project_ECW page contains a photo of each unit in the collection. On the painting table is the last unit of Renegade Scots. If I could acquire two more Scottish pikemen, I would have enough figures to muster one more Scottish foote regiment.
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