Saturday, August 9, 2025

Tinker, Tailor, Soldier, Poor Man

While we wait for the 2025 survey to run its course, still more to discuss from the 2024 survey.  If you have yet to complete the 2025 survey, you can do so at WSS 2025 Great Wargaming Survey.

Today's analysis examines four wargaming traits in the hope of reducing these data in order to produce a few identifiable and meaningful wargaming profiles based upon survey responses.  The statistical technique used to explore relationships and correlations between these four variables is Multiple Correspondence Analysis (MCA).  MCA extends Correspondence Analysis (CA), which is typically used for two categorical variables, to more than two variables.  MCA is a powerful exploratory tool for summarizing and visualizing relationships in datasets with several categorical variables, helping to uncover patterns and associations that might otherwise be hidden.  MCA has been utilized in a number of past analyses.

Very briefly, the key points of MCA are:

  • Purpose: MCA helps to detect and represent underlying structures in complex categorical data, making it easier to interpret relationships between variables and categories.
  • How it works: It transforms categorical data into a numerical format (indicator matrix), then applies dimensionality reduction (similar to Principal Component Analysis for quantitative data) to project the data into a lower-dimensional space.
  • Output: The results are often visualized as maps or plots, where similar categories and individuals are positioned close together, revealing associations and clusters.
  • Applications: Widely used in social sciences, marketing, and survey analysis to explore patterns in responses, profiles, or preferences.
The questions pulled from the survey and used in this study are:

  1. Do you consider yourself mostly a historical, or more a fantasy/sci-fi wargamer on a scale of '0' (pure historical gamer to '6' (purely fantasy/sci-fi gamer)? 
  2. How do you rate yourself as a craftsman on a scale of '1' (terrible) to '5' (great)?  Variable name = CRAFTSMAN with values 1-5.
  3. On a scale of '1' (not interested) to '5' (deeply interested), how much do you research the (fictional or not) background to your game?  Variable name = RESEARCH with values 1-5.
  4. How many painted figures do you have in your collection?
  5. How often do you currently game?
The variables under consideration are Craftsman, Research, Collection Size (Collection_Size), and Gaming Frequency (Game_Freq).  Will any identifiable patterns emerge from these data manipulations?  Well, let's see.

To begin, only survey respondents whose primary interest is historical wargaming ('0' or '1' in question 1) are included.  Total number of respondents in the sample is 1,652.  With that criterion set, the frequency counts of each variable and its values are illustrated in the following four bar graphs:
Craftsman
Research
Collection Size
Game Frequency
While pairwise comparisons between any two variables can be useful, all four of the variables need to be considered simultaneously to extract any meaningful patterns and relationships between wargamers and their tendencies.  To produce enough separation between values, outlier removal can be a useful technique used in an iterative process.  Upon first inspection (see MCA: Initial), many of the data points are compressed into the lower left of the graph.  This is a good candidate to test select outlier removal techinques.
MCA: Initial
In the first iteration of outlier removal, two outliers are removed.  They are Research1 and Collection Size of 20,001-25,000.
Outlier Removal: Research1 and Collection Size 20,001-25,000
After Iteration 1, values are still compacted into the lower left quadrant of the graph without much separation.  In Iteration 2, three variables are removed as outliers.  These are Research2, Craft1, and Collection Size 0-100.  Now, these three could have been removed in Iteration 1 but I kept them in to illustrate the process.
Outlier Removal: Research2, Craft1, Collection Size 0-100
After Iteration 2 of outlier removal, the spread between values is improving but Craft5 emerges as an outlier.  Iteration 3 removes Craft5.
Outlier Removal: Craft5
Having completed three outlier removal iterations, the spread between values is improved with enough separation and distinction to stop and assess the results.  Next step is to move onto the analysis and interpretation of the resulting graph.
MCA: Final 
Using the origins in both dimensions (1 and 2) four quadrants are delineated.  By studying each of the four quadrants, is there any underlying inference that emerges to help classify each of these spaces into any meaningful grouping label?

Overlaying wargaming terminology of troop experience to each of these four quadrants seems to fit the model inference in a reasonable fashion.  I use the terms of Crack, Veteran, Regular, and Green to distinguish the attributes within each quadrant.
MCA: Interpretation
The loadings of variables and values into each quadrant present themselves counterclockwise as shown by the green arrow as follows:
Crack: Identified by high research values (5) and craftsmanship (4) values, gaming more than once a week and having massive painted armies (Poor Man!).
Veteran: Identified by large armies with weekly gaming.  Little distinction with Regulars with respect to research values (3).  No loading on craftsmanship. 
Regular: Identified by high research values (4) and medium craftsman values (2,3).  Gaming tends toward bi-monthly with painted armies 100-500 figures.
Green: Identified by good sized painted armies (501-2,500) and infrequent gaming but with less interest in either research or craftsmanship than the other three groups.

Interesting results and equally interesting groupings between the loadings within each quadrant.  Always a surprise when data reveal their hidden, underlying tendencies.  Where do I fit into this analysis?  Well, I fit into the Crack classification quite closely with the exception that my craftsmanship rank is not likely up to '4' standards.  I need to step up my game!

Where would you fit into this scheme or do you?

I wonder if adding in rules source would add anything worthwhile into this analysis?

34 comments:

  1. I think I might best fit the Veteran classification Jon, although I am more interested in "craft" (terrain building) than I am in research.

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    1. Craft3 is near the quadrant border separating Veteran and Regular suggesting little separation between the two groups. “Veteran” seems a good fit for you, then.

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  2. An interesting read Jon, going by the classifications I think I would probably come in the Regular category although I don't game as often as I should!

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    1. Glad you understood the analysis! Maybe you can squeeze out some more time for gaming?

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  3. I wasn't sure what the craftsman question was and just assumed making your own stuff? I think I put a 3, but if craftmanship includes spending time painting your miniatures to a standard you like then I should of went higher as I do spend a lot of time doing that I guess. Not really sure what is considered spending a lot of time per miniature is though. I honestly don't know where I would fit, but I suppose leaning towards regular,

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    1. I suppose that the definition of “Craftsman” could be in the eye of the gamer. Your figure paintwork is definitely a “5” to me!

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    2. Thank you much appreciated. I would rate painting craftsmanship as:
      0- Take it out of bag glue it to a base and your done.
      1- Spray it a color and maybe a wash and good to go.
      2- Block in the colors and wash/drybrush maybe.
      3- Paint nicely and maybe add a few highlights
      4- Paint as nicely as you can in a reasonable time with multiple highlights.
      5. Screw time and paint each miniature for a mini diorama almost exclusively for display or competition which may or may not someday see a gaming table.

      I would put me in camp 4 although I keep trying for something between 3 and 4 so I can finish my unrealistic and delusional ambitions of having vast multitude of armies to play with.:-)

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    3. This is a good ranking, but I am afraid my painting falls way down the scale...

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    4. Cheers. I think your painting is good Jonathan so don't sell yourself short and in the end if your happy then that's all that matters as painting is purely subjective as you know. ;-)

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  4. I would see my self as Crack for research and craftsmanship (no surprise on that given my former work!), Regular for gaming and a mix of Green/Regular for painted armies size.

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    1. Thanks, Steve! You are all over the board! I wonder if your falling into many quadrants is driven, in part, by your individual situation and not aspirations?

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    2. The parent/carer role certainly impacts my gaming, not allowing me to always achieve my aspirations!

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    3. Perhaps the survey should ask about aspirations as well as realizations?

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    4. It could be interesting for sure, but how to frame the question? I know I aspire to paint and game more, but real life always puts obstacles in the way to realising this. Other things such as research, planning etc, I can fit in around said 'real life', so not an issue, famous last words!

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    5. How to word the survey question can be challenging. I don’t always get it right the first time. Even when I think I get it right, it can be edited by others before publication. Sometimes, not for the better!

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    6. I wonder about the value of a question on aspirations - I would imagine the vast majority would aspire to play more games, at the very least - perhaps not you Jon, given your 2-4 online games per week, but most of us are lucky to get 2-3 a month - and many, a lot fewer than that!

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    7. Quite right. Most might aspire toward “Crack.” As a note, my gaming frequency is slowing although there are three games on this week’s docket.

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  5. Welll done Jonathan! This will help identify the true grognard. The only error creep might be the human tendency to not like to be labeled an extreme in anything. Probably more 4 or 5 ratings out there in research or crafts than shown. Definitely a veteran if you accept my quality rating of craft and research. BTW, brilliant idea for the naming convention of the "types ."

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    1. Thanks, Joe! Is this a case of tending to under-rate your own attributes as much as avoiding extremes? Coming up with meaningful labels can be a challenge but troop ranking popped into my head relatively easily.

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  6. Jon, I think I may be an Outlier! :-)

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    1. You might be an Outlier or do your attributes simply not match with the classifications of this sample?

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  7. Looking at the analysis I definitely sit in the veteran category.

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  8. Hmmm. I definitely think of you as a grade 4 or above craftsman, Jon, in the painting department. And your table layouts look top notch to me.

    Good comment about self-rating above. But note how heavily research clusters toward 5, which seems to buck this trend. I wonder whether we all see class 5 research as the same, whereas we have a more consistent view on craft, because we can see plenty out there to compare to on blogs and glossy mags?
    I'm not sure on the frequency question and how it fits with the others, partly because it is not entirely under a persons control. The spirit may be willing but the opportunity weak.

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    1. Thanks for your comments, Anthony! Based upon work I see from others, a “4” or “5” on Craftsmanship may be below my troop grade! Maybe I under-rated myself in this category? If so, then I would plop solidly into “Crack.” Yes, “Research” counts are heavily skewed to the upper end. As historical gamers, that makes sense and provides little suggestion of under-rating here.

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  9. I often wonder what qualifies for research, and thought that when completing this year's survey. I like to do background reading on every period and army I undertake. If I am particularly engaged this normally involves reading several books and hours of online reading, but if it is just a quick one or two month project finding a few decent Wikipedia links is enough for me. Some Wikipedia articles are acually quite well researched, but I would count this more as a quick fix than proper research.

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    1. Lawrence, like you, “Research” involves immersing myself in study on whatever project I am tackling. More of my research time is spent for scenario development than general history. A quick pass at sources might warrant a ‘3’ in my book.

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  10. Nice bit of analysis, Jonathan. From your results, I come out as a "regular". I can live with that.

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  11. Thanks Jon, Interesting stuff; being brutally honest I look to be 'Green' , though 'Research' rating might be nudging me towards 'Regular', at least aspirationally!

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  12. Interesting post as always,illuminated by the comments also. Having recently filled in this years form, I have some idea , research 5, craftmanship 4, over 2,500 painted figures but I rather fall down on games frequency with one game so far this year!
    Best Iain

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    1. Thanks, Iain! Only one game so far in 2025? That seems hard to believe.

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