Showing posts with label 28mm Napoleonics. Show all posts
Showing posts with label 28mm Napoleonics. Show all posts

Saturday, July 19, 2025

Been an Even Longer Time…

Yes, another deep dive into The Lead Pile today.  On this excavation, I pulled out 20 Three Armies' Spanish infantry.  These figures were purchased many years ago.  Not even sure if these figures are still available.  A handful of these Spanish figures remain in the bins of unpainted figures but not enough to form up another regiment of foot.
These 20 figures muster out as Regiment Inmemorial Del Rey with its violet facings.  Flags are from Adolfo Ramos.  While I did not have an illustration of the grenadiers' bag, I tried an impressionist view of how it may have appeared.  
Similar to the 28mm Punic Wars project that last saw a new addition about four years ago, the 28mm Napoleonics project last saw a new unit march out from the painting table in January of 2021.  The Napoleonics project has been waiting for a new unit for even longer than did the Punic Wars project.
After pushing out two units from two seemingly dormant projects, efforts return to tackling some of the more active projects.  One of those is the 18mm SYW/WAS project which will see some more Piedmontese mustering out shortly.  These upcoming Piedmontese are relevant since next game up on the table is a look at the War of Polish Succession fought in Northern Italy in 1734.

Another Great Wargaming Survey analysis is in work too as a reminder that the 2025 survey is coming up in August.

Monday, April 4, 2022

Foz d'Arouce, A Second Time

Following up on the Combat at Foz d'Arouce played on Tuesday, Matt agreed to give the scenario a whirl on Sunday.  Being the fair-minded gamer that he is, he opted not to read the battle report from Tuesday's game in order to not bias his decision-making.  

As a brief refresher on troop deployments, the armies are positioned as they were in Game 1.  French deployed in and around Foz d'Arouce and the Anglo-Portuguese deployed along the bottom of the map (see game photo below).  Matt would command the Anglo-Portuguese and I would command the French.  After witnessing the French scrape out a victory in Game 1, I hoped to repeat this feat.

Initial deployments
In Game 1, Picton, leading the Anglo-Portuguese army, planned to swing around the French right in attempt to cut the bridge with a general advance across the battlefield elsewhere.  For the French, I wanted to counter this threat but stick with the French plan from Game 1 that produced a victory.

Would history (on the game table) repeat?

The French wait
while the British advance.

View from behind French lines.
The action begins as both combatants race forward to secure and control the center.  In a repeat of Game 1, Mernard's Brigade advances quickly to garrison the farm to his front and threaten the allied right.  MacKinnon advances on the Allied right more cautiously and the French seem to have gained a march on their adversary.    
No time is wasted to gain the center.
In the center, both armies step forward to contest the ground while Beckwith and his light brigade move quickly to envelope Poisao.  Colville quickly reaches Poisao with the 94th and is targeted by both artillery and musketry.  The British do not waver.
Maucine brings over the 69th Ligne.
Seeing the growing threat to the defenders in Poisao, Maucine orders the 69th Ligne to move over the Ceira River to the south bank and join the rest of his brigade.  With Beckwith's light troops working their away around Poisao, only one battalion of the 6h Legere blocks the way to the crucial bridge.  While stout, the 6th Legere will require support when facing such odds.
Firefights erupt all along the front.
The Allies reach Poisao.
69th Ligne marches over the Foz d'Arouce bridge.
Beckwith works to encircle Poisao.
With the firefight in the woods to the west of Poisao intensifying, the 1st Cacadores pick off French gunners manning the artillery in Poisao.  Sensing opportunity, the Cacadores charge into the depleted gunners.  The result was never in doubt.  The Portuguese overrun the guns and drive off the surviving gunners.  Poisao is in allied hands!
Cacadores attack the guns in Poisao.
Firefight in the Poisao Woods.
Away in the distance, MacKinnon and the British right have been augmented by a battery of horse artillery.  The French attack upon this flank has been stopped in its tracks.  MacKinnon has also succeeded in evicting French legere from the farm as the French are last seen fleeing the compound pell-mell.  They are finished for the day.  The 88th Foot draws up on the western approach to the farm to prevent 74th from becoming isolated.  Fighting in the center intensifies as casualties rise uniformly across all combatants.  Both sides are taking a pounding but stubbornly holding ground.  
MacKinnon evicts French from the farm (in background).
With the situation on the Allied right stabilized by first halting the French advance and then counterattacking, Powers' Portuguese infantry brigade is directed toward Foz d'Arouce, itself.  Four Portuguese infantry battalions come up in support of Colville.  Ney wonders how he can stem this tide before it washes over him and carries him away. 
Portuguese arrive!
French are pressed on all fronts.
With Colville and Powers' brigades forming up along the main road and a second battery racing up in support, Picton prepares to deliver what he expects to be the final attack.  A quick stab toward the bridge could seal off the French escape route and bag what remains of Ney's command. 

Taking a severe pounding from Beckwith's Brigade, Maucine is forced to retire.  Two battalions cover the withdrawal but two battalions make their retreat over the bridge and to safety.
Allies prepare to attack.
French infantry waver as pressure mounts.
Two of Maucine's badly beaten battalions
slip over to the north side of the Ceira.
Trying to slow the inevitable, Ney joins the rearguard to bolster their resolve.  Outnumbered, Ney's position looks futile.  With more than enough infantry to cut the escape over the bridge, Picton diverts two Portuguese infantry battalions to reinforce the center.  Will Ney make good his escape?  
Ney joins the rearguard.
Portuguese attack!
Portuguese reinforce the center.
Having played six turns and now seeing little chance of stemming the Allied tide, Ney concedes the battle.

Victory to Picton and the Anglo-Portuguese!

While this action saw hard fighting, the casualty count at the end of the day fell decidedly in favor of the Anglo-Portuguese.  How this happened?  I know not but the French lost two battalions to unexpected routs that did not help the situation.

In this contest, the Anglo-Portuguese (Matt) was able to outlast, outwit, and outplay the French (me!).

Congratulations on the victory, Matt!  Maybe I can get you next time?

Thursday, March 31, 2022

Combat at Foz d'Arouce BatRep

In the previous post, I presented a teaser for the weekly UK remote game.  As noted, it was my turn at the hosting helm and I chose to bring 28mm Napoleonics back to the table.  Turnout was excellent with six remote players taking commands.  The players were split evenly between the Anglo-Portuguese and French.  Chris, as Picton, took command of the Anglo-Portuguese with Will and Richard as subordinates.  Graham settled into his role as Ney with Ian and Phil picking up brigadier commands.  Each subordinate commander on the field had at his disposal at least one infantry brigade.

As is becoming commonplace in some of my recent hosting efforts, the number of in-game photos is quickly approaching zero.  Moving units and game adjudication leave little time for respite to snap a quick pic.  I need to work on that and make an effort to allow some time to chronicle the action.  I did manage to jump around the table to grab a screenshot or three during the game but not really enough to suit my tastes.  Even without a sufficient photo record, the game is still fresh in memory.

Off to battle. 

Initial dispositions and battle plans
As the attacker, Picton could activate one brigade first before the other commands were selected by lot.  Picton chooses to activate Beckwith's Light Brigade and it swings into action by a brisk advance along the British left under cover of a rocky outcropping. 

After Beckwith activates, each command's activation sequence is governed by a random die draw from a tin. 

Beckwith advances on the British left while
Mermet attacks out from Foz d' Arouce.
As the British advance slowly in the center, Mermet wastes little time in advancing quickly upon the enemy.  Menard on the French left occupies the farm before the enemy can do so while Taupin garrisons the center.  On the French right, Maucine holds Poisao preparing for the attack that he knows is inbound.

The French do not wait long.

Both Beckwith and Colville pounce upon the French deployed in and around Poisao and the fight is on.  Close range firefights erupt as Poisao is immediately under heavy pressure.  The French guns in Poisao fire but cannot discourage the attackers.  Lining up along the outer walls of the village, the redcoats pour fire into the town.  Isolated, the gunners limber-up and quickly evacuate the village while they still can flee.

The 1/6 Legere deployed in the woods on the French right are under stress too.  Harassed by fire from both the 95th Rifles and the 1st Cacadores, the 1/6 wavers.  After sending a volley into the legere, the 43rd Lights charge.  The already wavering leger are forced out of the woods and back toward the bridge.  

The British attack!
In the center, the crack 5th Foot hits the 1/50th Ligne.  Casualties are heavy and the 1/50 is forced to retire.  Coming up in support of 1/50 but a little too late, the 2/6 Legere engages the 5th Foot.  The 5th Foot is forced back but the 2/6 Leger suffers heavily too.  Maucine is in great peril but has he stabilized the French right?  The contest on the French right still holds in the balance.  For now. 

Fighting intensifies near Poisao.
On the French left, however, Menard is attempting to thrust deep into the British positions and turn their right.  Fighting escalates at the farm as each commander commits more troops into the fire fight.  Casualties mount as the combatants clash in close quarters inside the farm compound.  If MacKinnon can hold, Beckwith may gain the bridge and cut off Mermet's Division.  Ney could be bagged!

Powers arrives and Beckwith races toward the bridge.
Maucine's position on the French right collapses suddenly.  Beckwith's brigade nearly reaches the bridge before Maucine's 69th Ligne can deploy.  Is the bridge lost and Ney's command cut off?  

Through the smoke, Ney spots a dense enemy formation on the main road to Foz d'Arouce.  The English have been reinforced by a brigade of Portuguese.  The situation is worse than it seems.  Time cannot be wasted!  Ney leads one of his battalions in against the enemy to his front.  In the chaos, Ney goes down.  He does not rise.

Mermet attacks!
Seeing Ney fall, Taupin realizes he must delay the Portuguese attacks until Menard can push on into the British right flank.  If he does not hold the center, he will be overrun and the bridge taken.

Taupin heroically holds the center.

Hearing reports that Ney has fallen, Menard redoubles his efforts.  A fourth battalion is sent into the fight at the farm.  This edge in manpower tips the balance.  The 88th Foot is driven from the field as it defends the woods while both the 45th and 74th Foot are ejected from the farm.  In hot pursuit, both battalions scatter.  The British right has been turned!

The British right collapses!
Back at the bridge, the 1/69 Ligne fans out into line just before the 43rd Light attacks.  With support from the gun at the wall, the redcoats are driven back. 

Battered but not yet broken, the French hold the bridge as Picton begins to worry about the disintegration of his right.  With MacKinnon's brigade destroyed, Colville's brigade broken, and night enveloping the battlefield, Picton orders a withdrawal.  Today's fight is over but what will tomorrow hold?

French hold the bridge.
Whew!  That was a hard-fought battle.  After a little over three hours of fighting the armies and host are exhausted. 

In the final tally, despite the loss of Ney (and the loss of many a general on this day), the French gained a victory at Foz d'Arouce.  The French maintained control of Foz d'Arouce and the bridge while suffering fewer casualties than they gave.  That was a good day's effort.  Ney fought a successful rearguard action even though he disobeyed Massena's orders.  Fortunately for Ney, he will not need to defend his actions.

With darkness on the battlefield, Massena arrives to order the bridge blown after overseeing all surviving French moved over to the north bank of the Ceira River. 

The battle's end.
As always, the players gave me much to contemplate post-game. I may put together a retrospective on the game and rules another time. In the meantime, another playing may be in the cards.

Sunday, March 27, 2022

On the Table Today is...

a Napoleonic battle.

With last week's Biblical battle in the books, I clear the decks and prepare for the next game.  Notes and photos from the latest playtest of Rein-Bow Warriors still require a review and report but moss does grow on this rolling stone that is my gaming table.  Table turn-over seems to be picking up pace.

On deck for hosting this week's MNG remote game, boxes of Napoleonics were pulled from storage and a battle set up for the session.  Last seen in December in the pair of Maida Battles, (see Rock of Maida and Maida Six, the Hard Way), the 28mm Napoleonics collection hits the gaming table again.  For a collection that has not seen much action over recent years, seeing two battles within three months strikes me as a regular rotation. Maybe I can keep this up?
I digress.
The battle for Tuesday's outing is a recreation of the Combat at Foz d'Arouce in Portugal, March 1811.  I am missing the battle anniversary be two weeks.  Close.  I ought to keep better tabs on such events.

Battle Briefing
In Massena's retreat from Spain, the French Army of Portugal made a night march on the 14-15 March 1811 to place a flooding river between itself and the pursuing Anglo-Portuguese Army under Wellington. Having safely crossed to the north bank of the flooding Ceira River, Massena allowed his troops to rest on the heights overlooking the small village of Foz de Arouce.

Ney, commanding the French rear guard, had been ordered to destroy the bridge at Foz de Arouce after having passed his troops over to the north bank of the river. With little regard for Massena, Ney disobeyed orders and kept three brigades on the south bank of the Ceira.

Held up by fog and the burning town of Miranda de Corvo, the 3rd and Light Divisions did not reach French positions near Foz de Arouce until four in the afternoon. Thinking it too late in the day for the British to launch a successful attack, Ney remained on the south bank of the Ceira. Hoping to surprise the French, Wellington launched his attack at 5:00pm.
Scenario Details
Ney's rearguard is situated on the ground south of Foz d’Arouce with Mermet drawn up in front of the village while Marchand has taken up positions in and around Poisao. Wellington has deployed Picton opposite Mermet while the Light Division advances upon the French right.

The combat begins at 5:00pm with a game length of eight turns with a variable length extension.

Only the Anglo-Portuguese Army receives reinforcements (both guns and Portuguese 9th and 21st Infantry Regiments) at Turn 3 in this scenario and no French having crossed over to the north bank of the Ceira River may re-cross. The Ceira River, swollen by recent rains may only be crossed at the bridge. Woods are light. Rocky outcropping on French right is rough.

Battlefield and deployments
Order of Battle
Order of Battle

Victory Conditions
At the conclusion of the final turn, Victory Points are awarded as follows:

  • 2 VPs each for control of Poisao, Foz de Arouce, the Cathedral, north bank of the bridge, and south bank of the bridge.
  • 2 VPs each for each enemy infantry or artillery BMU destroyed, routing, or forced to retreat into the Ciera River.
  • 2 VPs for each officer killed.
  • 1 VP for each officer wounded.
  • 1 VP for each French BMU remaining on the battlefield at game end.
  • 5 VPs if no French BMUs are on the south bank of the Ceira River at game end (Anglo-Portuguese only).
  • 5 VPs for each Anglo-Portuguese BMU in good order on the north bank of the Ceira River at game end.
The player scoring 7 or more points than his opponent wins the day. Otherwise, the battle is a draw.

Examining the situation and OB, several strategies emerge for attempting to secure victory.  Which strategy will the players choose?

Will Ney be able to withstand Wellington's attacks in the fleeting Portuguese light of day?

Wednesday, April 11, 2018

Spanish/Italian Church

For a change of pace, off the workbench is a bit of terrain today.  This rather large church is from Old Glory's Pirate range of buildings.  This piece was ordered near year-end and only now makes it into the painting queue.  

With a coat or two of paint and stain, the church now is ready for use.  A dramatic transformation from the before photo shown below:
Before
A battalion of 28mm Elite Miniatures' 95th Rifles stands guard in front of the church.  The comparison between figures and church provides an indication of the church's footprint.  It is rather large.  This fine building will likely see service not only in Spain during Peninsular War battles but with be at home in Italy for Renaissance gaming.  A versatile piece!  I may return to Old Glory for addition buildings in this series.
With this fine church ready for the table, the pull to draft a Peninsular War battle is strong.  I better get busy before that sensation dissipates.

Friday, December 8, 2017

Squadron of British 14th Lt Dragoons

I continue picking off small handfuls of remnants from the 28mm Napoleonic section of The Lead Pile.  Today's offering musters out as the 3rd Squadron of the British 14th Light Dragoon Regiment.
As almost all of the cavalry figures in the Peninsular War project, these four troopers are from Front Rank's excellent range.  In their early war uniform with Tarleton, they are ready to see action on the field of battle.  First, though, I need to raise another two such stands to join them.  This time, there is not another "lonely" foursome available with which to form a provisional cavalry unit.  Once I assess the contents of The Lead Pile, an order to Front Rank may be needed. 
In the painting queue (deep in the painting queue, that is), are two battalions of infantry for the project: one battalion British and one battalion Spanish.  When will these figures actually reach the workbench?  I know not.  Raising a battalion of 28mm Napoleonics always seems like work.  Rather, painting has switched to work on a few 15mm units for a variety of projects.  One of these 15mm units will likely emerge from the painting desk next. 
Another item to move from thought to action is the writing of a recent Battle of Mollwitz Battle Report.  The thing is not writing itself, however.