Marco is a well-known reviewer in the boardgame community and I find his game evaluations balanced, insightful, and entertaining. While Marco reviews and plays primarily hex and counter wargames, he expands reviewing to include a review of Neil Thomas' One-Hour Wargames rule book.
While I have and enjoy Thomas' Wargaming 19th Century Europe, I have not picked up a copy of his One-Hour Wargames. What I found especially interesting in Marco's review is his definition of a miniatures wargame. Marco makes the argument that miniatures wargaming does not necessarily require miniatures. Miniatures wargaming could include figures, blocks, paper soldiers, cardboard counters or anything to denote the basic maneuver unit. What then makes miniatures wargaming distinctive from the traditional board wargame? The difference, as Marco makes it, is a classification between discrete and continuous systems. That is, a miniatures wargame is not governed by discrete grid with movements, ranges, etc. defined by this grid but played in continuous space. Gaming in a continuous system allows greater tactical flexibility and nuances not present in a hex game.
So, when I play Commands & Colors: Ancients using miniatures, according to Marco, I am not technically playing a miniatures game since movement and combat resolution is based upon a discrete system of hexes or grids.
I must ponder this definition.
In the meantime, if you have about 30 minutes and are interested, take a look at Marco's review of One-Hour Wargames.