In the Great Wargaming Survey, 2025 edition, a related question asked respondents, “What do you like least about miniatures wargaming?” As in the "most liked" question, responses were recorded as unstructured text with a maximum length of about 2,100 characters. A few respondents actually pushed this limit in their lengthy and generous responses. Some of these longer responses are fascinating to read and offer much to consider. In total, there were 4,029 non-blank responses recorded.
Technique Choice
Cost as an Independent Factor: Cost operates largely independently, showing low alignment with any single cluster across the first two PCA dimensions. This suggests that financial expense is a universal secondary concern across all groups rather than the primary defining trait of a specific subset of players.
Summary
The broad inferences, here, suggest that wargaming’s main barriers are threefold and arise at three distinct stages of the hobby. These are:
Technique Choice
To (hopefully) make sense of this large body of free-form text, machine learning techniques are introduced. Unlike the analysis on "What I Like" linked above, this analysis focuses on Principal Component Analysis (PCA) rather than on hierarchical cluster analysis. While both tackle the challenge of qualifying these text responses, PCA and cluster analysis approach the problem differently in order bring some meaning out of the seeming chaos. Both of these statistical techniques attempt to bring out underlying data associations lurking within these data. PCA helps with revealing these patterns, graphically, using a biplot technique. The first step in analysis is to preprocess these data and prepare them for further analysis.
After these routines are completed, the resulting dataset produced 3,488 unique terms with associated frequencies. A further data step involved keeping only tokens with 30 or more counts and then removing near-zero variance terms. The result produced a dramatic dataset reduction to only nine key word tokens. These nine tokens are "people", "painting", "gaming", "time", "competition", "miniatures", "cost", "rules_lawyer", and "find".
Preprocessing
To produce a PCA biplot, data reduction methods are utilized to reduce thousands of unique words (tokens) to a smaller and more manageable dataset. The goal is to transform these unstructured texts into a count of representative tokens while keeping the essential meaning intact.
As an example, a snippet of survey responses shows the following text in the Miniatures_Gaming_Least column. Parsing and preprocessing requires a number of text transformations (including correcting some spelling errors) to shape tokens into a standardized form. In addition, synonyms are used to group similar tokens. For example, parsing and tokenizing the highlighted entry produces the meaningful tokens, "general", "concerns", "persistent", "gatekeeping", "wargaming", "community".
| Raw text before parsing. |
Principal Component Analysis
Once tokenization is complete, the next step focuses on Principal Component Analysis (PCA). PCA simplifies complex datasets by reducing a number of related variables into a smaller set of uncorrelated dimensions called principal components. These components are ordered by how much variance they explain. The first principal component captures the most variation. The second captures the next most, and so on. One useful visualization tool is a PCA biplot which illustrates the relative importance (loadings) of each of the nine variables in 2D space. The PCA biplot produced by this analysis is shown in Figure 1. The plot shows broad association patterns only and does not identify any one individual. Color and length of each vector denotes its contribution to the PCA analysis. Variables pointing in similar directions are positively linked. Those pointing in opposite directions represent contrasting views. Vector length implies importance in the given dimension. The plot suggests that respondents’ least-liked aspects of wargaming fall into a few related, but distinct types of dissatisfaction based upon the nine tokens retained in the preprocessing phase. Based upon the results illustrated in Figure 1, four main groups emerge from the PCA plot as shown in Figure 2.
At a higher level of aggregation and inspection, these four clusters can be neatly bifurcated by each of the two dimensions (DIM1 and DIM2) as illustrated in Figure 3 and Figure 4. For each Dimension, hemispheres are given intuitive classifications to describe the groupings.
| Figure 3 - DIM1 |
| Figure 4 - DIM2 |
Interpretation and Inference
Graphical analysis of PCA results tends to lend itself (in most cases) to inferences that are easier to interpret than raw data and rudimentary descriptive statistics. This PCA analysis shows that wargaming complaints aren't just one big nebulous cloud of negativity. Instead, player dissatisfaction falls into three distinct "pain points" and one universal constant as shown in Figure 2. These pain points are:Burden (Miniatures, Painting, Time)
The strongest pattern connects the time and labor required to bring a force to the table. While respondents do not necessarily dislike collecting or historical gaming, itself, they tend to feel overwhelmed by the total preparation commitment. Those commitments can include assembling, painting, basing, storing, and managing a project backlog of The Lead Pile. The primary obstacle is the time lag between purchasing the figures and terrain for a new project and actually getting the figures onto the table for a game.
The strongest pattern connects the time and labor required to bring a force to the table. While respondents do not necessarily dislike collecting or historical gaming, itself, they tend to feel overwhelmed by the total preparation commitment. Those commitments can include assembling, painting, basing, storing, and managing a project backlog of The Lead Pile. The primary obstacle is the time lag between purchasing the figures and terrain for a new project and actually getting the figures onto the table for a game.
Access (Gaming, People, Find)
A second distinct cluster highlights the possible frustration around getting a game onto the table once painted armies have mustered out. This roadblock includes finding compatible opponents, joining local clubs, scheduling, or matching interests in a particular period, scale, or ruleset. For these players, the challenge isn't building or painting an army, but the ability to transform those completed units into regular, enjoyable games.
Culture & Friction (Competition, Rules-Lawyering)
A third, sharper pattern links competitive environments with rules disputes. This reflects a clear distaste for extreme adversarial gaming where min-maxing, rules-lawyering, or winning overshadows sociability, historical narrative, and mutual enjoyment. This dimension strongly differentiates players who favor relaxed, scenario-driven or pick-up games from those uncomfortable with tournament-style play.
A second distinct cluster highlights the possible frustration around getting a game onto the table once painted armies have mustered out. This roadblock includes finding compatible opponents, joining local clubs, scheduling, or matching interests in a particular period, scale, or ruleset. For these players, the challenge isn't building or painting an army, but the ability to transform those completed units into regular, enjoyable games.
Culture & Friction (Competition, Rules-Lawyering)
A third, sharper pattern links competitive environments with rules disputes. This reflects a clear distaste for extreme adversarial gaming where min-maxing, rules-lawyering, or winning overshadows sociability, historical narrative, and mutual enjoyment. This dimension strongly differentiates players who favor relaxed, scenario-driven or pick-up games from those uncomfortable with tournament-style play.
Cost as an Independent Factor: Cost operates largely independently, showing low alignment with any single cluster across the first two PCA dimensions. This suggests that financial expense is a universal secondary concern across all groups rather than the primary defining trait of a specific subset of players.
Dimensional Study
Dimension 1 (DIM1) in Figure 3 breaks the horizontal axis clearly between a production cluster on the left from the gaming/social cluster on the right. On the left are people who dislike painting, miniatures, and the time those activities demand. On the right, complaints focus on other players, gaming opportunities, competition, and even finding games or opponents. Perhaps this underscores the differences between the solo preparatory burden of miniatures gaming and the social or organizational realities of actually playing it.
Dimension 2 (DIM2) in Figure 4 divides the vertical axis between the access or burden dislikes of the hobby against the negative culture or style of play components. On the top, dislikes focus on participation, access, or preparation. The bottom, on the other hand, highlights the style or tone of actual play especially in competitive or argumentative settings.
The broad inferences, here, suggest that wargaming’s main barriers are threefold and arise at three distinct stages of the hobby. These are:
- Preparing to play. Acquiring and painting miniatures takes time, effort, and money.
- Finding a game. Connecting with like-minded opponents, clubs, and schedules.
- Enjoying the game. Matching culture, style, and competitive expectations once at the table.
Ultimately, these data indicate that player disengagement is rarely caused by a lack of enthusiasm for history or rules. Instead, these dislikes are driven by the sheer effort required to prepare, the friction of finding compatible opponents, and the occasional dissatisfaction with how games are played.
What are your main dislikes about the wargaming hobby? Do any of these tendencies and associations hold for you?
Fascinating stuff Jonathan, I'm always very impressed by the rigour of your data analysis. I'm fortunate enough to have access a fair number of like minded gamers and more stuff than I can possibly use, so few of those barriers apply to me. I've managed to avoid ultra competitive types, so I guess that is one of my main dislikes.
ReplyDeleteGlad you appreciate the work that goes into building these analyses, Martin! This is a lot of work but something I find interesting to do and keeps my data analysis and machine learning "chops" in tune.
DeleteYou are fortunate to not have many niggling dislikes in the hobby. How did you answer this question in the survey?
I can't actually remember , but probably ultra competitive types who like to argue every point. I don't particularly like painting horses or irregular troops either, so don't get me started on Gallic cavalry. Never again...
DeleteThank you. Painting limbers and teams is a pet peeve of mine.
DeleteAn interesting read, Jonathan. I guess part of our dislikes is linked to our likes. If one likes the modelling/painting then this will not be a dislike. If gaming is the attraction, then the prep may be the dislike. To check, I wonder how strong the correlation is between the survey partcipants likes and their dislikes? In some respects this kind of acts like a check question in opinion polls to see if respondants are being honest and consistent.
ReplyDeletePersonally, I dislike the lawyers and the players who get huffy about a decision not going their way. I tolerate painting as a means to an end... gaming.
Thanks, Richard! Your question is a good one but easy to ask and very difficult to answer. Since both of these questions are free text requiring two separate processes with multiple possible responses per respondent, I will have to give this request a long and hard thought. How could these results even be presented in the aggregate to produce tendencies?
DeleteIn wargaming, I can tolerate pretty much anything, and rules lawyering has different connotations to the individual. Lawyering to me is only when a gamer pursues a ruling only when it is to gain advantage and not to argue a reasonable point. I try to avoid the former and encourage the latter.
Interesting analysis as always, Jonathan. I particularly like the way you describe concerns about cost. I think it aligns well with what I have seen in myself and others.
ReplyDeleteAs for my own dislikes, it depends on the day, but generally, dislike is too strong a term! Usually, anything I am mildly inconvenienced by in the hobby is far outweighed by the benefits.
That said, you do have the odd day...
Cheers, Aaron
Thanks, Aaron! Well, the original question was "least liked" so maybe "dislike" is too strong. What are your "mild inconveniences?"
DeleteHmmm, probably at the moment it's my lack of hobby discipline!
DeleteWell, that box didn't even make the survey!
DeleteAll good, a ton of work for you I imagine having to go through the non-blank wordage and pulling categories from that.
ReplyDeleteOf interest to me whilst reading was that big chunk of people (me) who dislike the painting and getting everything together.
What the survey can't show (because they will not be on the inside track to respond to the survey) is the raft of potential figure gamers who won't even dip their toe in our hobby because of that single perceived barrier.
I certainly know of boardgames who like the look of figures, but stay at arms length.
So, my prime dislike is the painting, to me it is a never ending treadmill. A secondary thing, that I try to keep in its place, is having to rub shoulders with any character that gets on my nerves - partly my own problem, as my tolerance level is quite low, therefore I spend (many) more hours than not treating the hobby as a solo activity. (my self awareness is sufficient for me to understand that I may annoy others and that it is not all one-way traffic :-) ).
Thanks, Norm. Your comment about your self-awareness and low tolerance of others made me smile. Painting is a never-ending treadmill but I still enjoy the activity.
DeleteDon’t mind painting, unless it’s cavalry. Hate rebasing (but who doesn’t?). People…mmm…it’s complicated. I will say that I have at least stopped killing and eating my opponents now, which is progress of a sort. Cost has always been a big bear, even more so now I’m moving to 28mm… because I’m a penny pinching skin flint. The other irritant, so not really a proper dislike, is that the hobby never seems to ruddy end. There’s always something else I NEED to complete such and such a project. I’m just one man for crying out loud. I only have so much disposable income for gods sake.
ReplyDeleteGreat comment, Mark! You always make me laugh! Thank you!
DeleteAs always Jonathan, most of your data analysis goes over my head......☺
ReplyDeleteI regard the preparation and painting as an inevitable part of the hobby. I think all of us would like to find ways that made this happen more quickly, but there's always a trade off between quality work and the time it takes; rushing things never pays off in my experience.
Finding a game. I grew up in a very rural location and only ever had one opponent then, so solo was part of learning the rules. I had to learn from the books by the pioneers and Military Modelling / Battle magazines. I remember attending my first show - Tyneside Ancients Group - people playing ancients games and only one trader selling Minifigs. Someone who later became a good friend was doing a Thapsus style game - Roman v Numidian- and someone had an Egyptian army made from Atlantic plastics.
I think the greatest enemy was time and coordinating calendars, unless you have a regular club meet. Once you have a job there are always competing priorities at weekends.
The game. It doesn't matter what you play; it's who you play with that counts. Unless you have the vision of a shared outcome and purpose, it doesn't work. So many games were ruined until I worked that one out.
Neil
Well, you absorbed more of this than you thought, Neil! You answered the questions within the context of the findings and take-aways from the analysis. Good job! I agree that who you choose to game with is an important factor as the results of this study demonstrate. You are not alone...well unless you stick to solo gaming.
DeleteAn interesting read Jonathan. For me my main dislikes around the hobby relate mainly to the ultra competitive gamer who has to win at all costs. The other is around local clubs and players who rely on others to organise and prepare the games, just turn up and expect to be fitted into a game, disrupting the efforts of the organiser, balance of the game and objectives
ReplyDeleteThanks, Neil! You make a good point about the takers vs makers. Something to keep in mind.
DeleteInteresting stuff Jon but I stopped reading your breakdown on how you analysed the data. I think I pulled a muscle in my brain, although I might take a copy of it to work for our BI team!
ReplyDeleteI actually enjoy the collecting and painting aspect, the only "issue" being cost - but that applies to any human activity I guess - I would not want to have to pay $500 to attend a sports fixture every fortnight - but fortunately I am not that interested in any sport, so it's not a problem for me!
Looking at your summary, I pulled out this statement as being my main bug bear - "the occasional dissatisfaction with how games are played" This is often linked to the "overly competitive" or "rules lawyer" type opponent - but can also just be the scenario, or the rules used.
I am off to Barrys in half an hour to run a large 28mm WW2 game with 8 players using Andrews simple "house" rules - hopefully that goes well! I think one other dislike I have nowadays are overly complicated rules, which is why I usually use Andrews rules when I am running the games!
Thanks, Keith (I think!). Hope your insurance covers muscle pulls to the brain!
DeleteBesides the factors pulled out in this study, there are a number of other factors that can ruin an otherwise good game including scenario design, rules (as you mention), or even very lucky or very unlucky players.
Enjoy umpiring for your large group game! For hosting and umpiring, I tend to use rules that I know very well and are relatively simple for me to adjudicate and track everything going on. This is especially true when herding a large multiplayer game like you are tackling today.
It went reasonably well thanks Jon and everyone SAID they enjoyed, so hopefully thats true and not just politeness!
DeleteAAR to follow - maybe now, maybe tomorrow
Looking forward to your report out.
DeleteAn interesting summary of the 3 dislike themes. Being mainly a solo player only the first theme of preparing to play (painting) resonates with me. Although, while I can struggle with the painting of larger armies, when complete they also provide the most satisfaction.
ReplyDeleteThanks! You can crank out the figures when a project calls.
DeleteInteresting analysis Jonathan and very much confirms a lot of my thoughts.
ReplyDeleteI think people are always a problem you come up against in all aspects of life. I am sure that there is a bell curve of personalities for each of us, ones we get on great with, most we happily get along with, and ones that rub us up the wrong way. While I like to think I only appear in the first two categories I have no doubt that I appear in the last category for some (or even a lot of)people. 😂
I am not sure what I wrote in 2025 for this question but for 2026 I wrote "rolling a 1 when I need 2 or more" 😁
Thanks, Ben. Very good that tendencies of the crowd resonate with your own experience. Regular readers here I would happily game with and a handful of them I have. I will keep an eye out for your 2026 quote.
DeleteAnother really interesting post Jon, dislikes for me tend to vary and at the moment it is painting, I can't get into any sort of routine for painting at the moment and really can't muster any enthusiasm for it, so yes that's my main dislike, for the moment anyway!
ReplyDeleteThanks, Donnie! Painting is a chore for many. You will break through this bottleneck in due time,
DeleteA good breakdown of the data their Jon and interesting to read what the results were, which broadly correlate to how I feel about the hobby, depending upon the mood, time of day etc;)! So to flesh it out a bit more:
ReplyDeletePreparing to Play.
I'm never short of ideas for new projects to play and will quite happily do all the research, plan the armies, then place the order. Then I (and others it would seem) hit the wall of reality as the size of the task is starkly laid before me in clear zip lock bags. Alongside of course countless others in the Lead Pile hidden from view in multiple boxes.
Gaming in 10mm is relatively cheap and I could certainly buy two good sized armies for less than the price of a meal out. So cost is not an issue per se, but one of course that needs to be considered. Basing stuff up is pretty easy and I must admit I do enjoy this, as the army suddenly begins to take shape before my eyes. It's when it comes to painting that the real problems start, as you stare at the Terracotta Army laid out before you, the size of the task is rather overwhelming.
So I can see why many gamers, especially those moving on from or still playing 40K, are attracted to rules such as 'Pillage', where you can pretty easily paint up say 12 figures, get some terrain and be playing a game, whilst I'm maybe struggling to finish off the first of 5 Brigades or more!
Finding A Game.
Well as a solo gamer for the most part, this is not an issue for me, other than finding the time to actually get the game in, rather than having to rush it due to other commitments etc. Much easier now that I have a dedicated games room, that's for sure!
Enjoying The Game.
Again, being mainly a solo player, I can play assymetric scenarios, narrative campaigns as and when the mood takes me, which I really enjoy. With a FtF opponent that would be less easy due to the increased pressure to get things 'right' before they turn up. Not impossible of course but I do notice how much more time it takes me compared to a solo outing. Of course I enjoy those few chances for FtF games away from home, as it's much more than just playing the game. I can also play at anytime and any day of the week, which again is very liberating.
So I think that's it. Just a 'heads up' that this appeared in my Reading List quite quickly last night, so not long after posting. Things appear to be moving in the right direction...
Steve, what a terrific response! You walk through each of the three broad stages brought up in the survey with great detail. Much of your views are guided by your style of play. It might be interesting to stratify these results to see if these differences are universal across different groups. This post appeared quickly because I still use the fix to force this blogger to repoll. I am not convinced that Blogger has made any headway on this issue. I still see many blogs appearing after random (and sometimes very lengthy) delays.
DeleteInteresting stuff. I have never given much thought to dislikes, I like what I like and to hell with the rest, one man’s meat and all that. The hobby is here to be enjoyed after all.
ReplyDeletePhil, you are a glass half full guy!
DeleteJon - I think I read your analysis too early in the morning but the conclusions are certainly illuminating. You are absolutely right to remind us that the question was least like. As someone who reads the book Zen and the Art of Painting Wargames Figures, whilst under the shadow of the Lead Mountain (and let us not forget the curse of tsundoku - the books equivalent), if I do have a least like it probably does focus on rules and play but as I suspect is the way for nearly all of us, "what's not to like"? My enthusiasm remains undimmed for all things wargame. Farqs
ReplyDeleteFarqs, well, maybe go back and read the details once your head has cleared! At least the takeaways made sense! Very good to see that your enthusiasm remans undimmed. I reckon most of us here are in the same boat. Thank you!
DeleteVery interesting and a lot of it makes sense, although I am not sure ‘people’ is necessarily about finding an opponent but can include my view of people being an irritant! I think the ‘preparing’ element is clearly a pointer towards magazine perfection and certain business strategies. I wrote recently lamenting the lack of invention in modern wargaming and alternatives to figures. I suspect this again is down to media and the need to promote certain companies, so articles about making hair roller armies will never be seen. Perhaps the gents at Little Wars might like to take this up in their new mag?
ReplyDeleteJeffers, you are correct! Finding people is only one of the attributes that can be attributed to the "people" token. While finding reliable opponents is one difficulty, for sure, irritating gamers can also contribute. Finding someone who is not compatible with your preferred style of play, rules, period, scale, and competitive nature are all attributes that lead to a "least liked" attachment to people. I have a long-time gaming friend who once said that wargaming would be a great hobby except for the people! LWTV has a new mag? Hmm.
DeleteBuilding armies has always been enjoyable for me and I enjoyed it although I do feel a fatigue setting in now but having a large collection of what I like available helps.
ReplyDeleteMy real problem is finding players of a like mind, I could and have joined in many games which I just would not invest in and now that I have given up the club my gaming seems to be on life support.
I am lucky in that I have only ever met a couple of ‘that guy’, and once met they do not get a second chance. The great majority have been a bonus to my hobby.
Finding compatible players does seem like a big hurdle for many. In fact, if you look at the frequency table above, "people" tops the list of least liked attributes!
Delete