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| Ambush! |
The trap is sprung! Caught on the march through the mountains, a regiment of British Regulars is surprised by Rigaud and his mixed force of militia and Regulars. Peter details the battle account of the French ambuscade at Grid Based Wargaming FIW Game 14.
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| Rigaud ambushes British Regulars in mountains |
With a BMU multiplier of four for this battle, each regiment on the boardgame translated into four stands on Peter's gaming table. The British regiment, caught in ambush, lost three of its four stands in the action. The only stand to escape destruction was the light infantry stand. In the campaign, regiments not completely destroyed in the tactical combat are assumed to come back up to full strength in the next turn. What this means is the the British infantry cadre of one stand, having suffered 75% casualties, returns to full strength when play returns to the campaign map. Perhaps a unit losing more than 50% of its strength should be eliminated instead? Something to think about.
NB: Having given it some thought, I propose the following amendment for consideration:
A BMU having retired from battle must pass a cohesion test. To pass, a BMU that has lost component stands must roll less than or equal to the percentage of stands remaining from the original BMU. For example, a BMU with four component stands, having sustained three stand losses in combat and retiring, has a one in four change of returning to battle next turn at full strength. If the roll is failed then the BMU is removed from play permanently.
June 1758
There was a good reason why Wolfe was gathering a large force of Regulars at Trenton. That reason? Wolfe has gathered his force for an amphibious assault on Quebec! Loading the ships with five regiments of British Regulars, Wolfe sets sail for the hub of New France.
With the British fleet packed with troops preparing to disembark its holds, the French under Montcalm has some tough choices to make. Does he sally forth from the citadel and confront Wolfe and his army or remain inside the citadel and subject himself to a siege? Choices that Peter will make when he sets up and plans the battle. The Battle for Quebec provides Peter his first chance to bring his mighty fortress into the game and give his siege rules a test. The two best leaders of the war face off against one another. Should be an interesting battle.
Battle of Quebec:
OB:
British: Wolfe (A4D4), 5 x 5-6 Regular Infantry Regiments
French: Montcalm (A4D4), 2 x 5-6 Regular Infantry Regiments, 1 x 3-5 Militia Regiment
Could this be the deciding moment of the war?