15mm American War of Independence Project:
As I dug around the trays to pull cavalry for rebasing, I found several stands of 'orphan' figures. That is, surplus, painted stands that were no longer needed after the infanty rebasing activity. I have one remnant stand containing five colonial militiamen. To field this as a full unit requires fifteen figures. I pulled ten militia from my inventory and will paint these to add to the five-figure cadre.
The markers are complete for tracking CE for the game. I used Litko 30mm hexagons for the CE marker, each side having two sets of three faces. Side One is marked with "1-2-3" and "2-3-4" with Side Two marked with "3-4-5" and "4-5-6". Now, we'll be able to easily track when a unit has fallen more than two CE levels from current. In the rules, a unit may only recover up to two levels above its lowest point in the game. So, if a unit begins the game as a "5" and loses 3 CE (becoming a "3"), it may only recover up to a CE level of "4". These markers will be utilized in my ECW, FIW, and AWI Ironsides-derivative rules.
All of the cavalry have been rebased but the bases are unpainted and unflocked. I'm awaiting my flocking activity near month-end to finish these off.
15mm Second War of Italian Independence Project:
Up next on the painting table are 18 Austrian infantry that I'll be fielding as a grenadier battalion. The figures are Freikorps and look quite nice. I'll be interested to see how this painted battalion of Freikorps look alongside the painted battalions of Old Glory.
30mm English Civil War Project:
Although I considered following the 1859 Austrians with a unit of SYW Austrians to complete a trifecta of Austrian production, a regiment of ECW Parliament foote will cross the painting table next. The regiment is yet to be decided after I check my flag inventory but the 27 figures will be Renegade.
Although I've been using Campaign Cartographer infrequently for several years, I never have quite gotten the hang of the software. Long lapses between mapping sessions makes the learning curve a hurdle to overcome with each mapping project. I do like the results and some have generated some excellent results. For instance see, Malcolm's excellent campaign maps (http://www.murat.ca/maps.htm). I recently found this mapping software (http://www.tylermade.co.uk/mappingboard.htm) and it is very easy to use and nice looking maps can be generated quickly without much fiddling.
To commemorate Cinco de Mayo, I pulled my French Intervention in Mexico collection down from the shelf and deployed both combatants on the gaming table for a brief review. These troops haven't been on the table in years (like the Vietnam collection mentioned in the 01MAY2010 post) and it is appearant that I still have a bit of work to complete with this project. First, all of the guns and crews need rebasing since the guns are currently based separately and the crews are singly based. Second, I'm sorely missing cavalry for all participants. The collection is a hodge-podge of several manufacturers with the dominant percentage made-up of Frontier 'true' 25's. I'll work on finishing the artillery and perhaps prepare for a small game. For rules, I 've used Fields of Honor and an Old Trousers variant.
The painting mojo still hasn't returned but I hope to restart the production flowing again soon beginning with 12 Austrian SYW hussars. Sometimes when painting becomes a chore, I place an order in an attempt to reinvigorate my painting. I recently succumbed to this temptation by placing a small order with SHQ for four Huey crews (motivated by the recent Where's Charlie? game) and Front Rank for two battalions of French Legere and one battalion of Portuguese line. With the BP once again under USD1.50, now seemed a good time to take advantage of the more favorable exchange rate.
Friday evening we met for dinner and then adjourned for a short game at Austin's. I suggested that we give my 20mm Vietnam collection a trip onto the table top and Scott and Austin agreed. I haven't gamed with this collection for many years and I've been contemplating selling it off. Scott and Austin would handle the American squads while I moderated and guided the VC forces. The rules used were Where's Charlie? and allows for either solo or GM-moderated control of the VC. Friday night's scenario would see two U.S. Army squads patrolling in an area of reported VC activity. Austin and Scott were instructed to patrol the length of the jungle-laden table with three pre-designated LZs scattered across the table.
Austin was first to make contact with the VC with VC fire pinning members of his command. In the firefight, Austin managed to pin the majority of the opposing VC and then closed to hand-to-hand combat. In melee, Austin dominated the VC and eliminated the threat. After the combat, Austin's squad discovered a weapons cache. On the other trail, Scott made quick progress, advancing with no opposition. As Scott's squad neared a stream, his squad began taking fire from a sniper. The sniper managed to pin one squad member and then out of the brush fire erupted from a VC force of five. In a heated firefight, one US grunt went down with wounds and another became pinned. As the M60 gunner kept up a steady fire, two soldiers grabbed their wounded comrade and began hauling him back to the LZ. With three grunts out of action, VC firepower began to take its toll. The Sgt was hit, dying from his wounds shortly, thereafter. The situation was looking bleak for Scott's squad when the HQ element and Austin converged upon the VC that were threatening Scott. As the VC attacked Scott across the stream, both Austin's squad and HQ took the VC in flank. The second VC squad was eliminated. As the chopper arrived at the LZ to dust off the casualties, the chopper took weak RPG fire. Under RPG and sniper fire, the US successfully extracted both squads. body count was 10 VC dead with two US KIAs and one wounded. Two weapons caches were discovered and all US troops returned to base (two in body bags).
As noted, I hadn't deployed these figures in a long time and hadn't run through a Where's Charlie? scenario in just as long. The game mechanics are straightforward but a small introductory scenario was needed to re-acquaint myself to the rules. During the game I noticed that my QRS didn't have all of the needed information at hand so I'll modify the QRS to include a few missing components. Next game should progress a little more smoothly.
The Cedar Mountain game on Sunday resulted in a (surprising to me, at least) Union victory. Although Scott, as Banks, lost half of Crawford's brigade to Confederate artillery on the approach to the Wheatfield, the remainder of Williams' division pushed Winder back from the Wheatfield with Ronald and Garnett retiring nearly one mile to the west. In the center, Banks' batteries dealt death onto Early and Taliaferro. Even in the south, the Federal battery hugging Hudson House inflicted huge casualties upon Ewell before being overrun. A.P. Hill arrived along the Culpeper Road and pushed his brigades into the fight in a piecemal fashion in an attempt to stabilize the situation. At one point, three Confederate divisions had panicked. With the arrival of darkness came Ricketts, and the game was halted with a Federal tactical victory.
Well done, Scott!
April is shaping up to be a dreadful painting month. The painting mojo has vanished and painting limbers and teams does not spark much inspiration. The good news is that my OR class ended this week and I have no travel planned until the end of May. With six ACW limbers/teams complete, work begins on four battalions of 15mm Piedmontese.
Work continues on the Cedar Mountain scenario before Sunday's game with Scott. Scott expressed interest in commanding the 'good guys' so I guess he'll be taking on the role of Gen. Banks. The victory points are set in such a way as to prod the Federals into duplicating their historically aggressive opening moves. If Winder's division can be neutralized before Hill's reinforcements begin trickling onto the battlefield, Banks will be off to a reasonable start.
With travel, work, and class, March (and much of April) passed quickly without an update. Travel included a week-long, ACW battlefield tour whose original intended goal was to duplicate the 1862 Antietam campaign. As in combat, no plan survives contact with reality and Paul and I took diversions to the Wilderness-Spotsylvania-Chancellorsville battlefields on the eastern approaches to the 1862 campaign corridor. We also expanded our tour to the west to include battlefield stops at Port Republic, New Market, Cedar Creek. Battlefield stops on our original 1862 itinerary included: Cedar Mountain, Brandy Station, Thoroughfare Gap, 2nd Manassas (and 1st Manassas), Harper's Ferry, and Antietam. I took many photos, some of which will be posted once I organize them.
Following the trip and reading Krick's Stonewall Jackson at Cedar Mountain, my plan is to refight Cedar Mountain after revising the OB from my earlier scenario. Below is a shot of the initial dispositions looking west with Cedar Mountain in the lower-left.
18mm 1799 Italian Project:
Attention returned to the early Napoleonic campaign and five French battalions crossed the painting table.
15mm Second War of Italian Independence Project:
Work on the 1859 project included the completion of the first Austrian regiment by adding the grenadier battalion for IR#11. Also making it off the painting table was Battalion 2 of the 4th Grenz Regiment.
28mm FIW Project:
Both companies of the 47th Regiment of foot and the Voluntaire Estrangers are finished. My inventory of company sized FIW figures is now exhausted.
15mm AWI Project:
I've had a small pile of ammo wagons lingering in the primed box for a very long time. In preparation for my recent painting night with Austin, I chose to pick these six ammo wagons with teams. These six wagons and teams are from the old and now defunct Frontier line. As I've mentioned before, Frontier's AWI line was really an outstanding line and the detail was ahead of its time. In fact many of the figures compare favorably with today's 15mm AWI lines. While I don't have any plans for the wagon train in any upcoming game, it is a relief to have these finally finished.
15mm Napoleonic Project:
The 2x 12 figure Russian grenadier units, the 2x 12 British line regiments, and the 2x12 Austrian units are complete although I finished the Austrians too late to make into the JAN painting totals.
January production was good and ahead of my annual goal. As an added bonus, I added three companies to the FIW project and mounted command to the SYW project. Outputs to both collections bring my figure inventory virtually down to zero.
On the painting table now are 48 Piedmontese for my 1859 project.