Peter, at Grid Based Wargaming..., among all of his other wargaming irons in the fire, has been looking for a ruleset to bring his 6mm WWII collection back to the table. The rules currently under review are Lock n Load Publishing's Tank on Tank WestFront. Despite the title, Peter commandeered these rules straight away and pushed them to the Western Desert.
Since the rules are downloadable from the publisher's website and only contain a handful of pages in length, I was able to read through the rules and familiarize myself with both rules and Peter's scenario beforehand. With the rules being simple and geared toward fast play, Peter guessed that we would get in two games into our allotted gaming session. He was right!
For Game #1, I took command of the counterattacking Afrika Corps near Bir Kalifa. The German objective was to either destroy every Allied unit on table or exit three units off Allied side of the table within nine turns. We used the solitaire rules for Action Point allocation.
Let's see how I did internalizing the rules and bringing that cursory knowledge to the table. Germans are attacking from left to right.
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| At start deployments with Allies holding the high ground. |
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Germans make a general advance toward the road and Bir Kalifa. Wespe is positioned on the high ground to the rear. |
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As the Germans gain the road, they attack one of the Grants set up in the broken ground. Combined arms destroys the Grant! Oh! This is a bloody and unforgiving game! |
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The remaining Grant on the Allied right engages a Pz III, The German is destroyed. The German righthand brigade shifts farther to the right. |
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As artillery supports coordinated attack against the remaining Grant, two A13 Cruisers shift out to the right. In heated battles, the Grant is destroyed as is a PZ III. On the German Right, a pair of Grants pulverizes a Pz IV. The Germans lose an HQ in this attack but one of the Pz IVs swings around to flank the enemy position. |
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Having knocked out two units to one in the previous turn and seeing reinforcements trickling onto the battlefield, the Allies counterattack the PZ IV on the road. With artillery support from the newly arrived Bishop, the Pz IV is destroyed. |
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Action is furious in the center! The Germans lose another Pz III on the road while the Allies lose both an A13 and another Grant! |
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Desperate fighting continues! Germans lose another Pz III in the center as the German flanking attack sends another Grant to the Dead Pile! |
That was the end of Turn 8 of nine turns. Scanning the battlefield and seeing armored rubble strewn everywhere and no way to either eliminate the remaining Allied tanks or exit three units off the table, the Germans call off the counterattack.
Victory to Peter and the Allies!
Wow! What a bloody and unforgiving game! There is little subtly here. You are either dead or alive. Unfortunately for my German attacking column, most were in the Dead Pile. At the end of battle, the Germans still had two Pz IIIs and the Wespe. The Allies could still field two A13s and the Bishop. Peter presented an impossible task for the German Turn 9. Congratulations, Peter. Well done!
That was Game #1. For Game #2, we reset the table and swapped sides. Think I performed any better in Game #2 with the shoe on the other foot? Well, that is a tale for another time. Perhaps not told by me!
Thank you, Peter, for an entertaining session!