| Heavy fighting at Casteggio |
Saturday, May 2, 2026
Battlefield Lull
Tuesday, April 7, 2026
Big Round Numbers and Reflection
Easter Sunday witnessed the PWJ tick past two mileposts. One is meaningful, the other not so much. The first, and less important milepost was that the blog saw over 100,000 page views in one day. In the early days of blogging, this achievement might be hailed with much fanfare. Today, with AI dominating search and consumption, 100,000 page views in one day does not carry the same weight. The other, and more important milestone is that the blog surpassed 60,000 comments. Yes, I realize that half of the commentary is mine, but reader commentary is an important if not vital aspect of sharing the hobby.
| Blogger stats: 06 APR 2026 |
For a wargamer, blogging is often a solitary pursuit that mirrors the hobby itself. We spend long nights painting miniatures, building terrain, or researching obscure campaigns to create scenarios or rules. From a personal perspective, these are satisfying efforts. This type of self-exploration, while satisfying, is shaped by appreciation and dialog. The byline on my blog bio states that,
It is not enough to accomplish. You must share those accomplishments.
Besides turning a mostly solitary activity outward, comments deepen a sense of community. Wargaming may center on fighting battles in miniature, but through blogging, conversations turn toward tactics, history, craftsmanship, and battles won and lost. The comment section becomes a virtual battlefield of ideas through a mutual respect for the hobby.
To me, every comment is like adding another painted figure into a collection. The comment may be small and unique, but a single comment is important to the overall goal. Each comment builds momentum as others weigh-in turning a collection of posts into an ongoing campaign of thought and dialog. Without these responses and feedback, blogging can start to feel like a battle dispatch sent off into a destination not known.
I suggest that we keep in mind that when a reader takes the time to type a few words in response to a post, that even a simple response can carry more meaning than the reader might realize. These responses remind me why I write. I write not only to post battle reports or document progress at the painting desk. I write to connect with others who find the same joy in miniature armies and tabletop exploits on the field of battle. In a sense, each comment carries the same power as a post-game handshake across the table after a hard-fought game. In a comment, you share acknowledgment, camaraderie, and respect.
I mark this occasion as a way to thank everyone who has mustered the courage to leave a comment or two over these first 60,000 comments.
Thursday, March 26, 2026
Thoughts on Montebello
| Birdseye view of battlefield. |
| Lannes leads the charge! |
Monday, March 16, 2026
Wargaming as an Escape
Keith Flint, in his Wargames, Soldiers, and Strategy #137 essay on wargaming as an escape (see WSS#137 Let's Escape pp 62-63) offers an interesting perspective covering several topics. Some of his brief thoughts on this topic can be read on his blog at In Which I Became a Global Influencer.
Wargaming allows me to escape everyday life, and it allows me to be someone else for a while.
Now, I have never heard anyone utter similar words and if they did, I would take such claim in a figurative and not a literal context.
Given this statement's literal weighting, Keith argues that we should reject the notion of hobby escapism that allows one to step away from everyday stresses, work, or reality. Keith posits that this thinking is misguided since one cannot truly escape the real world. The wargaming hobby is an extension of the real world and an extension of who we are. Framing the hobby as an escape tends to discredit both daily life and the hobby. A more wholesome approach is to view hobby time as a constructive shift between different and complementary aspects of life.
How does this tie back to the Great Wargaming Survey?
| Figure 1 |
| Figure 2 |
Would you agree that wargaming helps you forget about the stresses of daily life?
| Figure 3 |
Tuesday, January 20, 2026
On Wargaming and Blogging: Thinking Aloud
The recurring theme of Norm's Thinking Aloud post centers on the tension between pouring significant effort into creating thoughtful, detailed blog content and seeing minimal interaction or feedback in return. This one-way communication leads to questioning whether maintaining a wargaming blog (two in Norm's case) continues to be worthwhile. When compared against simply enjoying gaming without the increased overhead of writing about gaming, the answer to this question, to some, becomes clear.
This diary entry argues that blogging has evolved from simply a means of sharing our enthusiasm for wargaming into another hobby of blogging about wargaming. This sub-hobby demands time, energy, and emotional investment often without reciprocal engagement from readers. This lack of encouragement may lead to a sense of fatigue and a recalibration of priorities.
Norm concludes that disillusionment about the current state is not the major driver of these reflections but one of reorientation. Perhaps reorientation allows a reclamation of the undistracted joy of gaming, itself? There may be times in which each of us asks similar questions. The answers may be different for each of us, but the theme may rhyme. Responses likely depend upon why we share our wargaming adventures through blogging and what motivates each of us to continue.
In the end, should wargaming be a private pleasure rather than a public performance? Do you share Norm's concerns and frustrations?
The floor is open for discussion.
Sunday, January 4, 2026
What Have I Done?
| Knights of the Sky via Skype |
| Baron von Freitag's last flight |
| Plastic Pile of WWI Aircraft |
Sunday, December 14, 2025
Journey v. Destination: Commentary
Curious to see the Paradox of Modern Wargaming post return to the Top 10 posts widget after having fallen off the leaderboard, I returned to the post for a refresher.
As a corollary to the tortoise and hare fable, I argue that modern miniature wargaming is caught in a paradox. That is, wargamers invest huge amounts of time in painting, research, and terrain building, yet increasingly favor fast-play rules and shorter games that can play to conclusion in an hour or two. The contrast between the long “journey” of preparation with the brief “destination” of modern game duration prompts a question. That is, does an emphasis on speed and efficiency at the gaming table undermine the depth, narrative, and sense of accomplishment that typically justified all that effort? Of course, this is a simplification, and both have a place in the hobby.
With more than two score of readers weighing in on the topic, I try to distill this collective wisdom, experience, and insight into a handful of common themes from the many, generous responses. Taking up a tally sheet, I scored the responses. A synopsis follows:
Game Length and Complexity
The comments about game length are interesting. Many of us remember those day‑long (or even multi‑day) games of the old days. I have had many. Now, most gamers seem to prefer games that wrap up in two to four hours. Long enough to tell a story but not so long that they feel like slogging through mud. The sweet spot seems to be rules that flow naturally and don’t bury players under numerous tables and exhausting detail. A few people pointed out how older “proper” rule sets rarely reached a satisfying finish, while modern abstract systems often feel just as plausible and more fun. I tend to agree.
Skirmish, Scale, and “Realism”
The boom in skirmish and “big skirmish” games has been fascinating to watch develop. These results are backed by results from the Great Wargaming Survey. Some historical periods (Western gunfights, pulp, sci‑fi, modern small‑unit actions) fit this format perfectly. Others, like pike‑and‑shot, maybe not so much. On this topic, there is debate. Personally, I like the idea that “realism” doesn’t have to mean a simulation. I do enjoy simulations, though. If the outcomes are believable and the game captures the right flavor of a period, that’s good enough for me.
Time, Focus, and the Modern Hobby
The whole “declining attention span” theory gets thrown around a lot, but some (like Stew, Norm, and JWH) don’t buy it. As several commenters pointed out, it’s more about life and time than attention. Most of us, having gamed for decades, simply don’t have the same long afternoons we once did. Well, until retirement, that is! Shorter games fit better with real life. I suspect those players craving detailed simulations may now find that level of detail in computer wargames. On the tabletop, people seem more interested in enjoying each other’s company and finishing games with a sense of closure.
Perhaps there is no paradox in this context at all but a nuanced and individual approach to wargaming.
Thanks to all for contributing your insights to my little study.
Monday, November 10, 2025
FPW Prussian Dragoons and Winter Prep
Friday, October 24, 2025
Paradox of Modern Wargaming
The modern wargaming landscape presents an interesting paradox that hits at the core of wargaming's identity. We dedicate months, sometimes years, to painting armies, researching historical uniforms, and crafting detailed terrain. All of these time-consuming preparatory activities result in bringing the efforts to the gaming table in a game that frequently can be completed in under an hour. This contradiction raises fundamental questions about whether we've lost sight of the journey in favor of quick results, and whether the very tools meant to enhance our hobby experience have inadvertently diminished it.
Rise of the Quick-Play Culture
The trend toward quick-play wargames and rules has become undeniably to the fore in recent years. This reflects a broader shift in gaming preferences, with players increasingly gravitating toward games that can be completed in two to three hours or less. The Great Wargaming Survey supports this notion with only 17% of respondents saying that a game longer than three hours is preferred.
The Commands & Colors Revolution
Perhaps no single system better exemplifies this shift than Richard Borg's Commands & Colors series. I have introduced a number of gamers to historical miniatures gaming through Commands & Colors. The appeal is clear. These games provide the feeling of playing a mass battle game while allowing players to refight the entire historical battle in relatively short time. Often, we can complete four or five games in a single three-hour gaming session.
The genius of Commands & Colors lies in its ability to deliver satisfying tactical decision-making within a streamlined framework. Players experience interesting tactical decisions despite rules' simplicity. This combination creates a perfect melding of boardgame and wargame. Rarely are two games played the same. With the success of this system, countless other designs have followed a similar path. Adding miniatures into the mix makes a solid system even better.
The Attention Span Crisis
This shift toward game length brevity may reflect broader changes in human attention patterns. Research suggests a significant decrease in focused attention. Decreased attention span is not confined to gaming but surfaces across all digital platforms. The digital age creates environments where stimuli constantly compete for our attention. This competition leads to frequent task-switching and cognitive overload.
The push toward shorter duration games leads game designers to create experiences that captivate players without overwhelming them. Designers must create a balance between engaging gameplay and the brain's need for managing cognitive loads. This reality suggests that the trend toward shorter games isn't merely preference but an adaptation to fundamental changes in how our brains process extended engagement.
The Painting Paradox
The most striking contradiction in modern wargaming lies in the seeming disconnect between our dedication to army preparation and actual gameplay. While game size has decreased with an increased tendency toward skirmish games, wargamers continue to invest enormous amounts of time to painting. Some paint hundreds or even thousands of figures per year. As supported by the Great Wargaming Survey, for many, painting is the hobby and represents their primary source of satisfaction.
The Tournament Mindset
With a move to decreased game length and simplified rules, have we all become tournament players without realizing it? The emphasis on quick resolution, standardized rules, and efficient gameplay mirrors competitive tournament formats. Traditional narrative gaming, with its emphasis on story development and immersive experience, requires time and patience. These attributes seem increasingly scarce.
The tournament approach prioritizes clear winners, efficient mechanics, and reproducible results. While these aren't inherently negative qualities, they represent a significant departure from the storytelling and narrative-building traditions that historically defined miniature wargaming. The question becomes whether we're losing something essential in this transition.
Historical Perspective and the Path Forward
Looking at this trend historically, it's worth questioning whether our time constraints are genuinely different from those of previous generations. Wargamers of the 1970s and 1980s faced similar challenges of limited time and competing priorities, yet they typically maintained longer, more involved games. The difference may lie not in available time, but in our expectations and attention patterns.
The solution isn't necessarily to reject quick-play systems. Many of these innovations represent genuine improvements in accessibility and enjoyment. Rather, we need to consciously preserve space for deeper, more involved gaming experiences that justify the enormous investment we make in army preparation.
Perhaps the answer lies in recognizing that different types of games serve different purposes. As mentioned about Commands & Colors earlier, quick-play systems excel at introducing new players, providing weeknight entertainment, and exploring new periods or rules. Quick-play systems, however, should not completely replace the longer, more involved games that allow armies to truly shine and narratives to develop naturally.
The wargaming hobby is broad enough to accommodate both approaches. What we must guard against is the unconscious drift toward speed and simplicity at the expense of depth and immersion. The months we spend painting and preparing should lead to gaming experiences worthy of that investment. We should foster experiences that prioritize the journey as much as the destination, and that create lasting memories rather than merely efficient outcomes.
In the end, the choice between quick results and meaningful journeys isn't binary. Diverse gaming communities will likely embrace both, often in harmony. I enjoy both types of games and each has its place. The purpose of the game and available resources should determine the choice of gaming system. Our beautifully painted armies deserve nothing less than this thoughtful balance.
Wednesday, August 13, 2025
Dog Days of Summer
Yes, the Dog Days of Summer are upon us here in the Pacific Northwest and temperatures have been hot. Even the dog seeks refuge from the heat.
The latest addition to the household, Milo, tends to hang out with me when I am downstairs in the game room whether painting, reading, or studying the game laid out on the table. Now, I tend to think he likes the company but it could simply be that he enjoys the coolness of basement.
Anyway, I stood up from the painting desk one afternoon and looked all over for the dog. He had been on the couch earlier. Well, he was there last time I noticed, anyway. He was nowhere to be found. Then, I heard a faint rustle coming from under the game table. I walked around to the end of the table and looked between the boxes lining both sides of the table. I see two eyes and a white curly head peeping up over one of the boxes from under the table's dark underbelly. In the few seconds it took to grab the camera, he jumped up onto one of the boxes and walked over to me. Clearly climbing over my boxes of figures was no concern to him. The box he is padding across is the one containing my 1/72 WWI aircraft collection. Funny dog.
Saturday, July 12, 2025
Spinning My Wheels
| Lower Falls under Monroe Street Bridge |
| Jon delivering a stern rake into Dan to seal the deal! |
Sunday, May 18, 2025
Chasseurs de Fischer
Saturday, January 25, 2025
What's In A Name?
- Games are not necessarily about war.
- Spatial relationships between miniatures and terrain are crucial.
- Any physical object can be introduced into the game and have meaning in game terms (non-discrete components).
- Movement and positioning are not limited to fixed increments or grid spaces (non-discrete positioning).
- Precise physical positioning matters. That is, movement and placement are analog (and continuous) and not grid-based.
- Players can bring any object to the game table and game systems must accommodate an infinite variability of components.
Wednesday, January 15, 2025
Bavarians and the Current State
| Battle of Agnadello |




