Having laid out the scenario on the game table beforehand, Scott arrived with rules, figures, and markers in hand and we could begin once Kevin arrived. He arrived shortly thereafter with goodies to sustain us until lunch.
Since this was our first game of Chain of Command (CoC), Scott would adjudicate while Kevin and I took on the active player roles. Kevin would command the U.S troops. I would command the Germans.
During the Patrol Phase, the German commander aggressively lit out for the farm in an effort to channel and hinder the U.S. approach. Without interference from the American commander, the German player established one Jump Off Point (JOP) at the house with the second JOP back at the start line in the orchard. The American was content to deploy his JOPs astride the road near the board edge.
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JOPs established |
One German squad deployed in the house with the LMG behind the protection of the stone wall. The other two German squads were deployed on either side of the road near the orchard.
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One German squad in the house |
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Two German squads in the orchard |
The Americans drew first action to open up the engagement and quickly ripped through both the LMG hunkered behind the wall and the squad deployed within the house. The stone wall was no match for .30 cal bullets. What withering fire! Lucky bastard! Within minutes the LMG was knocked out. Only two of the original squad survived that first fusillade. Ouch!
While the Junior Leader sought cover behind the house, the sole surviving squad member broke back towards the orchard. While LMG teams covered the field, one German team crossed the hedge and advanced to reinforce the house.
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German team moves to support broken squad |
With the Germans at the house broken and running and the Americans seemingly content to remain behind their covering hedge, the German Platoon Leader ordered the house to be reoccupied. The German JOP at the house is back under German control while the Platoon Leader leads the LMG team onto the tree-lined road and sets up. Not a minute too soon! Americans breach the hedgerow and begin to advance across the open.
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House secured |
At this point in the firefight, the Germans pulled off three initiatives in a row. That bit of good fortune allowed the Germans to bring the firepower of their LMG in the treeline and squad in the house onto the advancing Americans. Caught under heavy fire in the open, the Americans took heavy casualties and broke in the center. The American left was also driven back with light casualties but heavy shock.
Bringing the BAR on the American right back into play, the German LMG on the road was driven off while bullets riddled the walls of the house. At this point, we called the game a tactical American victory. Could the Germans have salvaged the situation, possibly, but it was time for lunch.
What did I think of the first game? Well, I thought it played brilliantly! I could easily translate action on the table to the situation. Tactics seemed to work and make sense. This is the first WWII skirmish level game to which I can honestly make this claim. Mechanisms are easy to pick up and quite intuitive. Straightforward game play without a lot of clutter and overhead. The Patrol Phase was an interesting twist and provided a game within a game. Machine gun fire is brutal. Soldiers were dropping on both sides by the handful. To reduce the body count, we will have to employ less lethal tactics.
With each combatant limited to a basic force of one infantry platoon, only about 30 figures per side are required. Easy to accomplish. My small force of singly mounted WWII figures is almost enough to field both sides for action now. One more German LMG and a few British infantry are all that are needed to muster one platoon each. You can bet I placed those few figures into the painting queue soon after the game.
I enjoyed this game immensely and look forward to more.
Great fun!