Friday, December 26, 2025

Zallaqah, One More Time

After playing Richard in a one-on-one game (see Zallaqah Round 3) and confirming that the game can be played comfortably in about two hours, I was ready for my next one-on-one opponent.  Next opponent up, Matt!  Being able to eke out a draw against Richard, I reckoned I might have a chance against Matt.  Given my recent thrashing at Freeman's Farm, I should have been less optimistic.

Having offered army choice when I sent out the Battle Briefing, Matt decided upon commanding the Arabs when we joined into the session.  Interesting!  I expected Matt to want to command the Christians and the heavy-hitting cavalry but no.  Recalling Richard's devastating Christian opening attacks, I entertained visions of enjoying similar success.  I am getting ahead of myself, though.  As a reminder, starting army dispositions are as shown in the following two battlefield photos.
Christian Army
Muslim Army
Alfonso VI holds initiative when battle erupts, and the King leads his Christian Army forward as it steps off toward the enemy.  First to strike the Arabs are two bodies of heavy cavalry.  Muslim skirmishers fail to evade and are trampled underfoot as the heavy horsemen plow into the Granada Taifa foot.  The horsemen's momentum overpowers the Granadinos.  The tercio is pushed back.  Alfonso's knights fail to pursue, pausing to catch their breath.

In the center, Alfonso's white knights charge forward against the Sevilla tercio.  This time, the protecting skirmishers evade falling back behind the safety offered by the tercio.  For the knights, the distance is too great to reach the enemy's main body.  Disordered from their efforts, the horsemen's attack stalls.  On the Christian right, a body of heavy cavalry charges forward into a body of enemy cavalry.  The Christian cavalry is repulsed!  Already, Alfonso's plan is falling behind Richard's impressive schedule of success seen in Game #3!
Charge drives the enemy back...
but the attacks stall.
Christian charge repulsed!
Yusuf swings cavalry out to the right wing.
Seeing Christian cavalry charges all but stopped, Yusuf goes over on the offense and takes the fight to the enemy.  Advancing with the Badajoz and Sevilla tercios, Alfonso's white knights and a body of Caballeros Villanos are driven away.  While unable to pursue the fleeing horsemen, Arab spearmen grind forward into the red knights.  These heavy cavalry are, likewise, sent trotting to the rear!  All of the Christian cavalry in the center are on the run!  The only fleeting bright spot for Alfonso is that a Muslim body of camels is repulsed after a failed charge out on the Christian right wing. 
With Christian cavalry stalled...
Yusuf attacks!
A small consolation sees camels repulsed.
Into the red knights...
Christian cavalry on the move...to the rear!
Infantry oblige by leaving a large retreat path!
The situation is not all bad for the Christians.  Having repulsed the camels, Christian horsemen counterattack.  A body of Muslim cavalry is driven away and the Christians follow-up in pursuit.  The camels are caught and scattered.  Now, the cat is among the pigeons but has the cat ventured too far?
Wrecking the Arab Left.
Arab battle line is breached!
While Yusuf's Left is crumbling, he presses on in the center.  With crossbowmen shooting and then falling back out of the way, two large blocks of infantry step forward into their place.  Out on the right, Arab light cavalry drives off a body of enemy light cavalry and lunges forward in pursuit.  The enemy is destroyed!  Facing Christian heavy cavalry blocking their way forward, the Sevilla and Granada tercios strike.  First, the heavy horsemen on the right are driven away and then the black knights retreat.  The pride of Alfonso's Army is in tatters.  Even the knights not put to flight are wavering.  Is Alfonso's Army nearing a breaking point?
Crossbow shoot and retreat as light cavalry charge in.
Muslims advance on the enemy.
Christian cavalry are forced back.
Christian light cavalry scattered in pursuit.
Even the Christian cavalry holding on are wavering.
It seems it is!

First, retreating heavy cavalry are caught from behind and dispatched.  Then, Muslim camelry destroy the black knights.  With most of the Christian cavalry neutered, Yusuf's Army advances with impunity.  Still clinging to hope, the Christian battle line regroups.  As the enemy continues to bear down throwing his Christian warriors as they advance, Alfonso sees the writing on the wall and disengages.
First, one Christian cavalry destroyed...
and then another.
Noose is tightening around Alfonso...
as infantry push on to take the ground.
Determined to keep on fighting...
until Alfonso orders a retreat.
With Alfonso disengaging and Yusuf holding the field, this battle is over.  Victory to the Almoravids and Matt!
Yusuf holds the field.
Congratulations, Matt, for a battle well-played!

When the Christian Army broke, the Butcher's Bill suggests that losses were not so uneven.  The near parity in units lost is deceiving, however.  The Army Breakpoint Clocks showed a big advantage to Matt's Muslim Army.  The point differential (7 points differential) between the two armies suggests that Zallaqah ends in a major Muslim victory.  The Christian knights and Caballeros Villanos are worth much more than other units when destroyed.  Alfonso cannot play a battle of attrition by trading his heavy cavalry for other units.  This is an exchange Alfonso cannot ultimately win.  And he didn't!
Butcher's Bill
Since this outcome follows the historical account closely, what could Alfonso have done differently?  Facing Matt, perhaps nothing!  I certainly did not see the same level of success that Richard enjoyed against me!  However, once the initial Christian cavalry charges were either blunted, stalled, or turned back, withdrawing some of these valuable heavy cavalry from battle may have been a better solution.  Would deciding victory or defeat by the spearmen offer a more sensible approach?  Christian infantry hardly saw serious action.  A tactic to consider next time the Reconquista armies hit the table.

Thanks again, Matt, for a very fun, entertaining, and challenging game.  We finished off in about two-and-a-half hours.  Very good result for a remote game!  As an added bonus, the recently introduced dice frames and smaller dice are working brilliantly to show unit status.  Yay!

Tuesday, December 23, 2025

Another Mixed Bag!

While I await inspiration to recount my tale of the last fight at Zallaqah, I offer up a second mixed bag of activities.  No, not a bag from Santa yet!  Zallaqah game photos have been resized and curated so at least some progress was made.  Battle report maybe next time?  Until then, a game teaser from the early battle action.
Zallaqah
At the painting desk, multiple units are seeing work, and a steady flow of figures is migrating upstairs to the photo box in the office.  On the painting productivity front, December will likely see the best month of 2025.  That is good news.  Looks like I will fall just short of painting 900 figures for the year.  Very good news!

Anyway, next off the painting desk is a fifteen-figure unit of Gurkhas for the Great Game project.  These figures are from Wargame Foundry's Indian Mutiny range.  Nice figures but, perhaps, a little smaller than some of the other figures in the range.  Based in open order, they will complement the British Army in dealing with more irregular tasks.


I mentioned in other posts, Nancy has been experimenting with 3D printing at the local library.  Before each tutorial visit, she asks if I have any small(ish) stl files she could take to try.  On the latest outing, I sent the culvert file offered as a free gift from Sabotag3D for completing the 2025 WSS Great Wargaming Survey.

I asked for the culvert to be printed in two scales for both 15mm and 28mm.  They turned out quite nice, I think.  Next up, both need a slap of paint.

Speaking of the WSS GWS and free gifts, I used the 5-pound voucher to order a digital back issue of WSS magazine.  With thoughts turning back toward WotR, I ordered issue 98.  The voucher easily covered the cost of the digital edition.
If you completed the survey and have yet to use your voucher, do so before the voucher expires at year-end.

As always, I wish you all a Merry Christmas, good gaming, and hopefully, something wargamery in your stocking.

Saturday, December 20, 2025

A Mixed Bag

Today's offering is a bit of a mixed bag.

To start off, Matt (Wargames in the Dungeon) joined me in a remote game on Friday.  We fought the Battle of Zallaqah with Matt taking command of the Muslim army.  For those taking count, this is Game #4 in the Zallaqah refights.  Not unlike Alfonso VI, I learned an important lesson in this battle.  Hope I can commit this lesson to memory for next time!  Details for another day.
Spanish cavalry's inglorious retreat!
On the painting front, December painting productivity has really picked up.  Not unexpected given my seasonal painting tendencies over the years.  Completed units are stacking up at the light box like cordwood before winter.  Some units from projects not seen in a long, long time are moving out.  Well, a few, never!  I may be winding up the year on a high note on the painting front. 
First out from the workbench is a bit of a clean-up.  That is, a few miscellaneous figures were pulled out and sent into the painting queue for a quick win or three.  What emerges are three units from three different projects.  Mustering out are a three-figure command stand for the Reconquista (BTD and Crusader), a two-figure command stand for the SYW (Eureka), and a Norwegian two-figure machine gun stand (Peter Pig) for WWII.  Whew!  Glad to have these out of the way in order to tackle some bigger units.    
On Tuesday, I expect to see Pharsalus return to the kitchen table in 6mm using Commands & Colors for a series of games before Christmas.  Have not had Caesar v Pompey out in a long time.  Should be fun.
Pharsalus
On the big table, downstairs, Zallaqah will be cleared away and a new battle contemplated.  Current thoughts point to the anniversary of Wakefield on 30 December.  I need to design a scenario and get busy.  Wakefield poses some challenges for a scenario design and requires careful thought.  Wakefield may be the first game to see action in the New Year.  We will see.  My mind and motivations wander.
Next time, either more painted figures, the last Zallaqah battle report, or something completely different!

Wednesday, December 17, 2025

Onward Christian Soldiers

While I am still enjoying a steady stream of games of late, most of the combat has been raging across tables other than my own.  Without the work of hosting a game, I have the luxury of dropping in on my remote host and playing a relaxing game.  An added benefit of this short hiatus is that work at the painting table is beginning to pick up.  Now, a winter pick up in production is not unusual.  In fact, I have documented my seasonal painting tendencies more than once.  This analysis may be something to update and present after the books are slammed shut on the Painting Log for 2025.

Back to today's painting effort.
Sticking with the Reconquista theme from the last painting update, today sees two, 12-figure bodies of spearmen emerge from the workbench.  These 24 figures are all BTD and are among of the last "Christian" BTD figures left in The Lead Pile.  There may remain a few handfuls to make up a command stand or two, but the bins are running empty. 
I like these figures quite a lot with their, somewhat, grotesque facial expressions.  These fellas will be a useful addition to the Christian armies for turning back the Moors.

With more time at the painting desk, a whole array of figures is marching through the production line.  Units from a wide variety of projects will be meandering through the painting queue and into the photo box soon.  Well, that is my hope and plan!

I am back to hosting a game on Friday when the Battle of Zallaqah sees one more outing.  After that game, it might be time for something new.  But what? 

Sunday, December 14, 2025

Journey v. Destination: Commentary

Curious to see the Paradox of Modern Wargaming post return to the Top 10 posts widget after having fallen off the leaderboard, I returned to the post for a refresher.

As a corollary to the tortoise and hare fable, I argue that modern miniature wargaming is caught in a paradox.  That is, wargamers invest huge amounts of time in painting, research, and terrain building, yet increasingly favor fast-play rules and shorter games that can play to conclusion in an hour or two.  The contrast between the long “journey” of preparation with the brief “destination” of modern game duration prompts a question.  That is, does an emphasis on speed and efficiency at the gaming table undermine the depth, narrative, and sense of accomplishment that typically justified all that effort?  Of course, this is a simplification, and both have a place in the hobby.

With more than two score of readers weighing in on the topic, I try to distill this collective wisdom, experience, and insight into a handful of common themes from the many, generous responses.  Taking up a tally sheet, I scored the responses.  A synopsis follows: 

Painting v. Gaming
I’ve noticed a bifurcation in how wargamers approach the hobby. Some clearly see painting as a means to an end. These gamers paint so they can play. They describe themselves as warGAMERS, not painters. Others admit that painting figures and building terrain are satisfying in their own right.  Even if an army never hits the table, there is still get plenty of joy from this facet of the hobby.  I reckon blogging feeds into that too.  Being able to share progress, swap tips, and show off completed projects gives painting its own reward separate from gaming.

Game Length and Complexity
The comments about game length are interesting.  Many of us remember those day‑long (or even multi‑day) games of the old days.  I have had many.  Now, most gamers seem to prefer games that wrap up in two to four hours.  Long enough to tell a story but not so long that they feel like slogging through mud. The sweet spot seems to be rules that flow naturally and don’t bury players under numerous tables and exhausting detail.  A few people pointed out how older “proper” rule sets rarely reached a satisfying finish, while modern abstract systems often feel just as plausible and more fun.  I tend to agree.

Skirmish, Scale, and “Realism”
The boom in skirmish and “big skirmish” games has been fascinating to watch develop.  These results are backed by results from the Great Wargaming Survey.  Some historical periods (Western gunfights, pulp, sci‑fi, modern small‑unit actions) fit this format perfectly. Others, like pike‑and‑shot, maybe not so much. On this topic, there is debate. Personally, I like the idea that “realism” doesn’t have to mean a simulation.  I do enjoy simulations, though.  If the outcomes are believable and the game captures the right flavor of a period, that’s good enough for me.

Time, Focus, and the Modern Hobby
The whole “declining attention span” theory gets thrown around a lot, but some (like Stew, Norm, and JWH) don’t buy it.  As several commenters pointed out, it’s more about life and time than attention.  Most of us, having gamed for decades, simply don’t have the same long afternoons we once did.  Well, until retirement, that is!  Shorter games fit better with real life.  I suspect those players craving detailed simulations may now find that level of detail in computer wargames.  On the tabletop, people seem more interested in enjoying each other’s company and finishing games with a sense of closure.

Variety, Choice, and the Future
If the hobby suffers from anything these days, it’s too much choice.  Every month brings new rules, new scales, and new shiny projects to distract us.  Yet, no one seems particularly worried about the future.  A few long‑time gamers said it flat‑out.  If we are enjoying ourselves now, that is what matters.  Whether historical miniature wargaming thrives beyond our generation isn’t the main concern.  Playing with the right people and finding pleasure and satisfaction in the process, whatever form that takes, is key.

Perhaps there is no paradox in this context at all but a nuanced and individual approach to wargaming.

Thanks to all for contributing your insights to my little study.

Thursday, December 11, 2025

Farming with Matt

photo courtesy wargamesinthedungeon

Picking up the long-running AWI campaign finds the campaign in 1777 and at the Battle of Freeman's Farm.  Long-running campaign, indeed!  Looking back into the archives, I discover that Matt and I have been fighting our way through the AWI since 2021!  Incredible, and we are only up to 1777!

Wednesday's action saw the combatants meeting on the fields of Freeman's Farm.  As always, I commanded the American Army and Matt took the helm of the British Army.  This is a large battle and Matt laid out a beautiful spread across the breadth and length of his 8'x5' table.  
The Americans had great difficulty coming up for battle and a huge traffic jam developed.  Not what you want to see when facing those menacing Redcoats!  Well, unless you are the British!
American traffic jam!
photo courtesy wargamesinthedungeon
Choosing to bring the American Army on behind Freeman's Farm, it was a mad dash to thwart the British attempt to turn the American Left.  Poor's Brigade (Gosh, how appropriately named!) made it just in time to line the fence before crashing British volleys rang out.  Taking fire from multiple directions, scores of Americans were cut down before Poor had seen enough and began to be retire.  Retire?  That suggests an orderly withdrawal.  There was no orderly retrograde.  One unit was destroyed triggering a calamity of morale checks.  Several regiments fled on the spot.  Much of Poor's Brigade was skedaddling to the rear!
Poor comes up...
photo courtesy wargamesinthedungeon
and goes back!
photo courtesy wargamesinthedungeon
How did the battle ultimately turn out for the Americans?  This is a tale best told by the victors!  One for the history books, no doubt.  Farming with Matt?  Well, many Americans were planted on this bloody field.

Great game and great fun!  Thanks, Matt, for a most enjoyable session!
See Matt's battle account at Freeman's Farm 1777.