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| copyright Dr. Jeremy Best GUWS 17OCT2023 |
While the topic may be as complex as some of the wargames under study, I make an attempt at summarizing, condensing, and encapsulating some of the key takeaways (of course, in my opinion) of this presentation. As is often the case, my thoughts raise more questions than answers.
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| copyright Dr. Jeremy Best GUWS 17OCT2023 |
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| copyright Dr. Jeremy Best GUWS 17OCT2023 |
Beginning with the origins of modern wargaming in the 1950s following the conclusion of WWII, is there a connection between the start of the Cold War and wargaming in general (and wargaming WWII on the Eastern Front, specifically)? Jeremy hints that the two are not unrelated. Given the move of German scientists to the US via Operation Paperclip and the desire to rearm West Germany, perhaps a connection exists.
On a larger scale, games are often guided by historical benchmarks and objectives. Having hindsight from a historical perspective, a player knows what worked and what did not work. This knowledge can affect the games' outcome. Knowledge can also promote history-altering consequences. Special game rules further reinforce historical dictates to drive the narrative. Game play and history, simultaneously, intersect and diverge in wargames.
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| copyright Dr. Jeremy Best GUWS 17OCT2023 |
What does it mean to play these games? If game designs make claims and arguments on only a subset of the war, do these games, then, become an ideological tool? What do I learn about the world from playing these games? What does it mean to “want” the Germans to win?
Returning to Jeremy’s thesis, game designs can produce blind spots in their models. Jeremy highlights some of the possible consequences of such inaccuracies. Does this automatically lead to a breakdown of wargames, specifically, and understanding warfare, generally?
Are wargames ideological tools?



