Luckily, Wargames, Soldiers, and Strategy's Great Wargaming Survey offers some clues to this question.
In today's installment, I examine a half dozen of these gaming attributes with respect to country/region from the eyes of the primarily, historical wargamer.
Focus on Primarily Historical Gamers
While most previous analyses examine tendencies across all primary interests (Historical, Mixed, Fantasy/Sci-Fi), the following analyses look at wargamers having a primary interest in Historical wargaming only.
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Figure 1 |
Figure 1 shows survey respondent counts by primary interest. The scale spans from '0' (Entirely historical) to '6' (Entirely Sci-Fi/Fantasy). Based upon earlier study, wargamers having a primary interest in Historical were demonstrated to fall into the '0' and '1' categories (Figure 2).
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Figure 2 |
Now, in rapid fire sequence, let's look at some of these attributes.
Entirely Historical Wargamers
If historical wargamers are bifurcated between their commitment to historicals as illustrated in Figure 3, then survey results suggest that UK/Ireland historical wargamers are more committed to preferring purely historical wargaming than other regions. While UK/Ireland respondents see themselves as purely historical gamers about 50% of total, the Rest of the World (RoW) sees a make-up of about 40% of total. Why do UK historical gamers tend toward purely historical wargaming more than the RoW?
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Figure 3 |
Group Size
On gaming group size, UK/Ireland wargamers again stand out (see Figure 4). UK gamers are more likely to prefer solo gaming over the RoW. When up to four players are included in the group setting, the RoW catches up to the UK. About 60% of all gamers participate in games having four or fewer participants. Note here that Australia/New Zealand and UK/Ireland stand out as having 16+ participants about 10% of the responses. Why the increase in group size for these two groups?
Game Venue
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Figure 4 |
When stratified by preferred gaming venue (see Figure 5), one result is remarkable. Almost 30% of UK/Ireland gamers game at a club. Few game at a game store. All but North America follows a similar tendency. North Americans chose a club as a preferred venue in less than 8% of the responses. Gaming at a game store jumps to almost 17%. For North Americans, is gaming at a game store similar to gaming at a club for the RoW? Looking at the sum of private game settings (At Home, At Friend's Home), nearly 70% of North American respondents prefer these private settings. Is this due to population dispersion and distances to travel, sociability or the availability of private, dedicated game spaces?
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Figure 5 |
Gaming frequency offers interesting results as well. When stratifying by how often one games, Australia/New Zealand and UK/Ireland (see Figure 6), on average, game more than the RoW. These two groups tend to game at least bi-weekly in more than 50% of the responses. This result likely reflects the tendency of these groups to attend club games. Fewer than 40% of North American respondents game more than bi-weekly.
Game Duration
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Figure 6 |
What if game length is considered? Do any tendencies emerge? From Figure 7, survey results show similar results across all locations with some variation. Across all groups, about 20% prefer games of 1-2 hours, about half prefer games of 2-3 hours, and roughly 30% prefer games exceeding three hours.
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Figure 7 |
Game Table size
What Figure 8 illustrates is that preferred table size varies but that a 4'x6' table is by far the most popular configuration. Continental Europe/Scandinavia prefer the smaller table sizes with nearly 70% preferring a 4'x6' or smaller gaming table. For the RoW, more than half prefer a table larger than 4'x6'. Australia/New Zealand and North America top the regions for percentage of respondents preferring the largest tables.
Game Period
What do the results suggest? As might be expected, among historical wargamers, WWII and Napoleonics are one and two across all regions. Besides these two major wargaming periods, do any periods see focus regionally? Yes. While Ancients sees similar global acceptance outside of North America, Pike & Shotte is played more in UK/Ireland. Medievals are more popular in Continental Europe/Scandinavia and ACW is more popular in North America. Surprising results? I think not.
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Figure 8 |
What if preferred wargaming period is examined? Do any regions tend toward a particular period or are all periods universally favored? Figure 9 illustrates the breakout of wargaming period by region.
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Figure 9 |
In Summary
The survey results show that location can play a role in how we game. Region also affects what we play. While hints of relationships between attributes have been suggested, perhaps a holistic approach to combining these attributes to show correlations between attributes (or groups of attributes) by Region would offer insight? Previous analyses have shown that age is a driving factor in preference and choice. Although past analysis demonstrates that older gamers gravitate toward historical gaming, perhaps extending this analysis to examine Age Group over these six gaming attributes would provide insight as well?
How do these survey results compare with your own gaming tendencies based upon your location? Similar? Different? In what way(s)? Do you recognize other notable tendencies in these data?
Always enjoy reading your comments.