| Initial Deployments |
| Game time! |
| Ferocious clashes on the Royalist right. |
| A look down the battle lines from the Royalist right. |
| The Royalist left being pushed back by an aggressive Cromwell. |
| Initial Deployments |
| Game time! |
| Ferocious clashes on the Royalist right. |
| A look down the battle lines from the Royalist right. |
| The Royalist left being pushed back by an aggressive Cromwell. |
Gaming has not been the only distraction this week. With all of the remote gaming, I finally began to address my capability of hosting such an event. Having a game room underground in a basement has wreaked havoc on wi-fi as the router struggles to send a good signal to the far reaches of an essentially concrete bunker. Not being an early adopter of new technology, I may be coming in just as the world returns to normal and remote gaming falls by the wayside. Hopefully not.
First, over the last few weeks, I upgraded the modem, router, and added a number of Mesh Wi-Fi extender pods. Those upgrades seem to have reduced many of the issues with signal in the basement. Time will tell if these have mitigated the issues completely.
Second, I purchased two webcams and figured out how to run both of them from a single laptop from fixed positions. That technology seems to be working although some of this is still trial and error.
Finally, I have been testing Zoom and a few other remote meeting software packages for hosting remote games. In my testing, Zoom seems to win out and many players are already comfortable with the interface.
Uniting all of these activities and testing on my own, I finally was ready to take the next step. That is, to see if this setup is workable in a group setting. I enlisted Richard's help to test and he agreed to a testing session.
For the testing session with Richard, I placed each camera to the left rear of each of the ECW battle lines. The figures are 28mm.
| View above Royalist left |
| View above Parliament left |
After the testing session with Richard concluded, I repositioned the two cameras such that they looked down the battle lines rather than from behind the left of each line.
| View from near side of table |
| View from far side of table |
I also included an iPhone as a roving camera for close ups. See the thumbnail screen in this post's lead photo.
One of the challenges faced in many of the remote games in which I have participated is that, often times, only a portion of the playing area can be seen. In many games, only four or six feet of the playing area can be seen with the camera placed directly behind one player's side of the table. For larger tables and games more than 4-6 feet, the host must constantly readjust and repoint the webcam to see all parts of the action. I wanted to keep the camera views fixed so that I would not have to readjust the cameras during the game. Having two fixed camera views solves this, I think.
What are your thoughts on this set up? Would this configuration be acceptable for playing remotely especially if a roving cam is available to zoom in for a close up look at your troops? Which camera configuration do you prefer: the angled view or straight down the battle line view? I think I have a slight preference for the angled view since it provides a sense of "ownership" to that side of the table. Of course, my preference may change.
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| Initial American Dispositions |
The American Army was distributed into two divisions. The American objective was to prevent the Mexicans from taking the bridge and occupying the town that sat astride the arroyo. Asked to develop a plan of battle, the American forces were deployed as shown in the map above. Unfortunately, Mexican scouts reconnoitered the area and much of the American positions were identified. What General Taylor knew is that the Mexicans were approaching in significant strength. He needed to deploy his limited forces to best defend his positions consistent with his orders.
Given the situation, General Taylor drafted the following orders to his divisional commanders (north is at the top of the map above):
Taylor to 1st Div Commander:
General, scouting reports suggest that a large body of enemy are bearing down upon our position. Estimates suggest that we are heavily outnumbered.
Your primary objective is to hold the bridge and town to the south of the arroyo. This line must be held at all costs. 2nd DIV will hold their advanced position on the north bank of the arroyo for as long as practical before falling back through your positions. Once passed through your positions, 2nd DIV will take up defensive positions upon whichever hill is athwart the enemy line of advance. From that position, 2nd DIV will support your efforts to hold the arroyo line. US Cavalry and horse artillery are to support 2nd DIVs left for as long as practical. With your forward cavalry and artillery, do not abandon the role of supporting 2nd DIV until 2nd DIV has begun to fall back. If hard-pressed, fall back across the arroyo and protect our left. If the enemy is floundering in attacks against 2nd DIV, do not hesitate to provide assistance in a vigorous counterattack if requested by 2nd DIV. The arroyo is everywhere fordable.
Taylor to 2nd Div Commander:
General, scouting reports suggest that a large body of enemy are bearing down upon our position. Estimates suggest that we are heavily outnumbered.
Your primary objective is to delay the enemy advance for as long as practical. Do not yield your line north of the arroyo too soon and do not allow yourself to become isolated from 1st DIV. Make the enemy pay for assaulting the village but do not risk everything on holding your position. Conduct an orderly retrograde to the south bank of the arroyo when your position is in jeopardy. Do not risk waiting too long to begin your retrograde movements. When falling back to the south bank, 1st DIV will support you. Fall back through 1st DIV and take up positions upon whichever hill the enemy is concentrating its axis of advance. The US Cavalry and horse artillery will protect your left until hard-pressed by the enemy. They will then fall back to the south bank of the arroyo. If the enemy is floundering in front of your current position, do not hesitate in calling upon 1st DIV to launch a decisive counterattack. The arroyo is everywhere fordable.
With that, how did the battle play out? Please read on.