Thursday, November 6, 2025

Zallaqah 1086

On Monday just passed, five of Postie's Rejects gathered around the remote gaming table for a return to the Reconquista.  Today's action would focus on the 1086 Battle of Zallaqah (or Zalaca or Sagrajas).  The historical battle was fought on 23 October so this fight was nearly an anniversary edition.

Since details of the battle are spotty with accounts varying wildly, I take liberty to interpret and field as I wish.  With player Battle Briefings distributed and any questions answered we tucked into the game.

Ray and Lee chose to fight for the Christian Army under the leadership of King Alfonso VI deployed as below,
Alfonso's Army
while Richard, Steve, and Surjit stepped into the commands of the Almoravid and Taifa Armies under Yusuf ibn Tashfin.
Yusuf's Army
In the historical battle, King Alfonso struck first with a massive heavy cavalry charge into the Taifa infantry.  Would Ray and Lee's Spanish Army do the same?

Let's find out.

Before the battle begins, the two armies face-off across a narrow valley.  Alfonso has all of his heavy cavalry in the first line with his infantry behind in the second line.  The Taifa forces from Badajoz, Sevilla, and Granada form the Muslim first line with cavalry out on the wings.  Yusuf's Almoravids are drawn up in a second and third line behind.
Armies drawn up for battle.
View from behind the Spanish lines.
View looking down the Muslim left.
Rather than beginning with a heavy cavalry charge bang, Alfonso's cavalry step forward slowly.  Both armies begin to close the distance.  Taifa skirmishers, out in front, come within missile range and pepper the knights with arrows.  Taifa heavy infantry backed by bowmen in tercios advance to missile range too.  Their volleys manage to disorder two of the Spanish heavy cavalry.  
Armies close the distance between their lines.
Possibly surprised that his forward positions were not immediately overrun by the Spanish cavalry, Yusuf springs into action.  His light cavalry in the hills and the medium cavalry in the valley descend upon the right flank of Alfonso's Army.  Setting to work, the light cavalry overruns a careless skirmisher and then turns inward to envelop the enemy battle line of horsemen.  Following up in close pursuit, a body of medium cavalry smashes into Spanish light cavalry.  With enemy light cavalry now in its rear, the Spaniards choose to stand and accept the charge.  Overpowered by the Muslim cavalry, the Spanish cavalry falls back taking casualties as it passes in front of the Muslim horsemen.  The Muslims continue in pursuit destroying the enemy horsemen before they can reach safety behind their own lines.
Muslim cavalry charge in...
overrunning skirmishers and...
pushing back enemy light horse.
Enemy is caught and destroyed before making an escape.
With its blood up having destroyed the retreating enemy cavalry, the Muslim medium horsemen throw themselves into a line of massed crossbowmen.  Shot up as they closed, the crossbowmen repulse their attacker but not before taking serious casualties.  Seeing that the enemy is wavering to its front, Muslim light cavalry renews the attack.  The light cavalry cut through the nearest body of crossbowmen before reaching the second mass of crossbowmen.  In the face of such destruction, the crossbowmen are forced to fall back to the safety between two heavy infantry units.  Now, with its flank exposed and no possibility to evade, the Muslim light cavalry is scattered as the Spanish heavy infantry moves up to engage.  
Arab cavalry repulsed.
Light cavalry attacks weakened crossbow
and destroys them.
Pursuit forces the second crossbow to retire...
but a counterattack scatters the cavalry.
The Almoravid cavalry clash is not over quite yet.  Emerging from behind the Badajoz infantry, a body of camelry charges into an awaiting body of Caballeros Villanos.  The camels are driven off and the Spanish cavalry counter charges in pursuit.  After having overrun a body of skirmishers who failed to evade, the Caballeros are put to flight when they smack into a steady body of Almoravid spearmen shooting arrows and bolts into the heavy cavalry on the approach. 
Camelry charges into enemy horse and are repulsed...
while enemy skirmishes are run down.
Having failed to break the enemy tercio in the first cavalry charge, Alfonso sends forward the red knights.  While the red knights concentrate their attack against the massed crossbow to the left, the tercio lends some of its weight as support.  The tercio's long spears also negate the knight's impetus bonus.  In the first clash, the crossbowmen are destroyed, and the knights suffer only light casualties.  The supporting tercio is forced to retreat and falls back into the Black Guard.  The Black Guard give ground and become disordered from the chaos.
Red knights attack!
Pursuing into the gap left by the destruction of the crossbow, the red knights hit the unsupported tercio.  Casualties are heavy with the tercio losing its back stand of bowmen.  With great luck, the red knights pass their cohesion test and only become disordered.  With the tercio continuing its retreat, the red knights follow up keeping the pressure on.  Again, the tercio is hit but this time the Black Guard can offer support.  More Muslims fall.  Yusuf's men are forced back once again. The red knights ignore their casualties and forge ahead against the retreating Almoravids.  For a third time, the red knights crash into the enemy and the enemy is driven back.  While driving back the enemy, knights suffer heavy casualties and fail to pursue.  The attack of the red knights creates a HUGE gap in the Almoravid battle line. 
Pursuit carries the red knights...
deep into the enemy line.
A Big hole opens in the Almoravid battle line.
In an attempt to stabilize what appears to be a rapidly deteriorating situation, the Almoravid right launches an attack.  The Arab camelry hits Spanish heavy cavalry and the camels immediately turns about in retreat.  The Spanish pursue catching the camels in the rear.  Even with support, the camels are scattered and their supporting cavalry falls back.  Still, the Spanish cavalry come on.  As with the exploits of the red knights in the center, the Spanish manage to pass several cohesion tests after each melee.  Having neutralized much of the Arab cavalry on the enemy right, the Spanish horsemen swing in to contact a tercio.  Here the Spanish meet their match and their maker.  The Almoravid tercio stands firm, destroying the Spanish.  For now, the Almoravid Right is secure, but it came at great cost.  
Camels attack and retreat!
In pursuit after pursuit...
the enemy is driven off.
Until, that is, the Spanish meet their match!
With the threat to the Almoravid Right squashed, Yusuf counterattacks in the center against the weakened red knights.  Those heroic Spanish knights are dispatched quickly.  Still, Alfonso sends more cavalry forward.  That body of heavy cavalry forces the Arab tercio to its front to give ground.  Arabs fall back, rally, and then march forward back into battle.  They still have some fight in them!  The Spanish are seen off!  The Almoravid battle line begins to reform and consolidate its position.   
Yusuf attacks and scatters the red knights!
An Almoravid tercio moves up to attack enemy cavalry.
Enemy cavalry retreats!
Muslim battle line reforms.
Battle ends in a draw.
After three-and-a-half hours of play and seeing Muslim line reform with a wall of spears facing the enemy, we declare the battle a draw.  Neither army had broken and there was still fight left in both armies but both sides had been seriously depleted.  With the hour getting late, everyone agreed that a draw was an appropriate conclusion.  The Butcher's Bill favored the Spanish but having lost two bodies of knights is a hard blow.
Butcher's Bill
The points of special note in this game were Lee and Ray's drives deep into the Almoravid battle line.  Lee split the Arab left-center and Ray knocked out the Arab Right in a series of amazing cohesion check passes.  I will spare everyone the probabilities of these two events!  Even with those extreme events, the Arabs managed to stabilize the situation and were prepared to take the fight to the Spanish.

Thank you all for a very entertaining game!  Good fun!

36 comments:

  1. It started off very strongly for the Arab forces, but the Spanish fought back very well, no doubt helped by those cohesion tests you mentioned. This is just my sort of game.

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    1. Yes, there were definitely a few momentum swings in this contest. Spanish Ray and Lee were en fuego with their multiple pursuits with few casualties.

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  2. Fantastic game and report Jonathan.
    Great counter attacks by both sides.

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  3. A lovely collection Jon, nice to see them in play. An enjoyable battle report and reading through it a draw seemed a fair conclusion to a battle that favoured both sides at certain times, looking forward to the next instalment.

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    1. Thank you, Donnie! I ought to make better efforts in getting these boys out onto the table more often. At the end of a long night, most were happy to have a draw awarded. That is especially true for the Spanish.

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  4. Looked like the Rejects did your scenario proud in its first run out Jon and a draw seems a reasonable result, given your narrative - great work all!

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  5. Great battle report Jonathan!
    Best regards

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  6. Very good read, beautiful figures and a well fought game..
    This means that you could use the scenario least twice more..

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    1. Much appreciated, Joe! While the times are out on table, why not replay this a few times? Wonder if I can recruit any takers?

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  7. It's an interesting battle. I've played it a few times with various rule sets over the last decade (!) The sources are infuriating, aren't they? Looks like a good game.

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    1. Very interesting battle. One benefit of conflicting and vague accounts is that a designer has more latitude in scenario development. It was a good game with plenty of replayability.

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  8. Lovely looking game and a hard fought draw seems reasonable in the end!
    Best Iain

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    1. A draw seemed a reasonable conclusion to everyone.

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  9. It certainly was a hard game, our plan was to hold our mounted knights and give our infantry a chance to catch up, trouble was they only moved 1 hex per turn, so at the start of the game, they were 4 turns away. We cautiously moved forward one hex with the Horse and got smashed by missle fire, and countercharges. So there was nothing we could do but plough forward and hope for the best. We did well, but not good enough for the win.
    Great game Jon! It was a fab way to spend a few hours with my pals!

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    1. Your plan was a solid one but the enemy rarely cooperates! Taking all of that missile shooting is annoying, for sure. Happy to see the time spent was enjoyable! Thanks for playing, Ray!

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  10. Well that was a cracker and no mistake. A most entertaining narrative of the unfolding action with great photos of your splendid troops to carry it along.

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  11. Wow! That was a ding-dong affair! Very interesting AAR.
    Chris/Nundanket

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  12. Lovely figures and a great battle report Jonathan. Given the knightly losses on the Spanish side it would seem a Muslim army would be harder to stop once regrouped.

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    1. Thank you, Meic! Your assessment is exactly the conclusion to which the Spanish arrived.

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  13. Savage battle by the sounds of it.....
    Neil

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  14. Superb battle and great to see the collection on the table. I really need to get my own El Cid figures out of storage

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    1. Thanks! Bring out your El Cid collection and let's see them in action!

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  15. Cracking nail biter of a game Johnathon, it did look like the Almoravids were in a lot of trouble, but without the christian infantry supporting the knights it was always going to be a forlorn hope!

    Keep up the great work

    Cheers
    Matt

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    1. Glad you enjoyed the report, Matt! When we stopped, the Almoravids had reformed their line of long spear tercios. The Spanish may have had some challenges breaking through.

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  16. Impressive gaming again, especially being played remotely.

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