Wednesday, March 19, 2025
Po River 203 BCE in 28mm
Sunday, March 16, 2025
First Test of Battle
Wednesday, March 12, 2025
Challenges to an "Authentic" Medieval Wargame
Back in October of last year, I attended one of Georgetown University Wargame Society's ongoing lecture series. On tap for the October lecture was Robert W. Jones' talk on The Challenges and Pitfalls of an "Authentic" Medieval Wargame. Dr. Jones, the author of the Medieval wargame rules Blood and Horse Droppings, brought up a number of interesting topics and points to ponder when creating a set of Medieval rules. While I had planned on offering up a summary of the discussion much sooner, my motivation to re-address the presentation was triggered by a challenge to bring my yet unblooded Wars of the Roses collection to the gaming table. With what I want in a Medieval wargame and rules of engagement still in the formative stage, I returned to my notes from Dr. Jones' presentation for inspiration and clarity.
Finally, the most significant challenge for medieval wargaming is that historically accurate Medieval battles make for tedious games. Medieval battles were static and chaotic by modern standards, making them less "fun" as games. The limited command and control, lack of tactical flexibility, and inability to disengage and redeploy units means Medieval battles involve minimal maneuver once lines are engaged. Commanders had few tactical decisions once battle was joined since they were often fighting in the front lines. An historically accurate simulation would essentially line up armies, advance to contact, and watch the clash unfold with little player input.
Monday, March 10, 2025
A Look at Some Akkadians
Thursday, March 6, 2025
Archaeology In The Lead Pile
Monday, March 3, 2025
The Week That Was...
While not as vigorous as six games in seven days as seen a few weeks ago, I did manage four games over the past seven days.
Friday, February 28, 2025
Wargaming Period Preference
- World War 2
- Science Fiction (excl WH40k)
- Fantasy (excl. WH40k/Age of Sigmar)
- Warhammer 40k
- Napoleonics
- World War 2
- Science Fiction (exc WH40k)
- Fantasy (exc WH Fantasy)
- Warhammer 40k
- Napoleonic Wars
What if only the Top Period is examined and not an aggregation of the Top 3 choices? Do results change materially? Figure 3 shows that the Top 5 periods remain the same but Fantasy (exc WH Fantasy) falls to fifth place.
Primary Interest
Primary gaming interest separates responses into three distinct categories. These categories are Historical, Fantasy/Sci-Fi, and Mixed. As we might expect, there is a clear demarcation in period preferences between historical and non-historical wargamers. Also as expected, the gamers in the Mixed category are open to gaming most periods. See Figure 4.
| Figure 4 |
As has been reported in other analyses repeatedly, period preference seems to be driven, in large part, by age. Here again (see Figure 5), there is a clear bifurcation between historical and non-historical wargamers. Historical periods tend to see heavier interest by older wargamers (51+) while non-historical periods are more likely to see a concentration of wargamers in younger age cohorts. Notice that wargamers age 51+ comprise about 70% of the interest in 18th Century and Colonial Wars periods. WW2, Ancients, Medievals, and Dark Ages, on the other hand, tend to see interest from all age groups.
| Figure 5 |
