Friday, February 13, 2026

Why We Wargame: A Closer Look

In a previous post, I examined the top reasons for why we wargame as given by the survey results from Wargame, Soldiers, and Strategy's 2025 The Great Wargaming Survey (GWS).  As a refresher, the choices were:

  • Creative and hobby aspects
  • Fun and escapism
  • Historical (or fictional background) interest
  • Social connection and camaraderie
  • Storytelling and narrative
  • Strategic challenge and intellectual stimulation
  • Training and education
When aggregating the Top 3 choices, the distributions of these top choices are illustrated in Figure 1 by counts and in Figure 2 by percentage of total.
Figure 1
Figure 2
While these results show, in aggregate, how survey respondents selected their Top 3, can the survey offer up any additional insight into why these choices were selected?  What if a handful of respondent traits and preferences are added into the mix?  Will these additional inputs offer any interesting insights over a simple accounting in a popularity contest?

As seen in a number of previous analyses, we turn to multiple correspondence analysis (MCA) for answers to these questions.

Trait Selection
From a long list of survey questions and respondent attributes from which to choose, only a handful of variables or traits are included to keep the graphical analysis manageable.  After consideration, the following traits are included in the study. 

First up is the main thesis.  That is, Why We Wargame.  Since those responses are lengthy, some recoding is necessary in order to not overcrowd the resulting MCA plot.  The recoding is as follows:
  • Creative and hobby aspects - "Creativity"
  • Fun and escapism - "Fun"
  • Historical (or fictional background) interest - "Background"
  • Social connection and camaraderie - "Social"
  • Storytelling and narrative - "Storytelling"
  • Strategic challenge and intellectual stimulation - "Challenge"
  • Training and education - "Education"
The other traits (and responses) under consideration are:
Primary Interest with values of "Historical","Fantasy/Sci-Fi","Mixed".
Group Size with values of "0 (solo)","01-04","05-09","10-15","16+".
Game Venue with values of "At a game store","At home","At a club","Online".
Competitive Gamer with values of "Non-Competitive","Competitive".

MCA Plot
As a brief reminder, MCA graphs show patterns of association between categories (responses) of several categorical variables.  In this case, we examine the choices for Why We Wargame with the four traits of Primary Interest, Group Size, Game Venue, and Competitive Gamer.  Could other variables have been included?  Sure.  To keep the resulting plot readable, I limited the number of categorical variables to five.  The resulting MCA plot is shown in Figure 3. 
Figure 3
Figure 3 shows a readable spread of trait responses with just enough separation to see what is what graphically.  Does this plot provide a useful tool for interpreting these results and how to interpret this plot?  Let's give this plot a closer look.

Since Dimension 1 (horizontal, 83.9%) is the dominant contrast, points far right versus far left represent very different gaming contexts and preferences.  Dimension 2 (vertical, 8.24%) adds a weaker secondary contrast (top vs bottom) that refines, but does not overturn, the main story from Dimension 1.  To divine the main story, bifurcate the plot into a left (blue) and right (yellow) regions split down along the origin.  See Figure 4.
Figure 4
Ignoring the attributes clustering along the origin for now, in the blue region, the top choices for why we wargame include Background, Education, and Storytelling.  As Figure 4 shows, these choices are associated with gaming at home and either in small groups or solo.  This group tends to hold a primary interest in historical wargamin
g.

For the yellow highlighted side of the plot, the top reason for wargaming is the social aspect of the hobby.  Gamers on this side of the plot tend to focus on Fantasy/ Sci-Fi gaming in large groups at either game stores or clubs.  They tend toward competition as well. 

One interesting side effect of MCA is that results can lead to interpretable and meaningful labeling of the dimension.  For example, the classification of these categorical variables could suggest that the blue region denotes a reflective wargaming stance.  The yellow region could be labeled as having a sociable stance.  See Figure 5. 
Figure 5
Now, what about the attributes clustering along the origin?  Being close to the origin means these categories are relatively average or weakly discriminating.  These traits do not strongly define the main contrast between the blue and yellow regions.  Here, within the red rectangle, Fun, Creativity, and Challenge are common to both groups and styles of play.  Mixed, Non-Competitive, and Online traits are found in both groups as well.  See Figure 6.
Figure 6
What can be said about the results of the MCA analysis?  This exercise suggests that the choices we make for why we wargame can be associated to some of the traits that attract us to the hobby.  Of course, correlation is a two-way street.  If you are a solo historical wargamer, there is a tendency that storytelling, education, and historical background will hold more importance to why you wargame when compared against the Sociable group on the other side of the plot.

Remember that these results suggest relative tendencies.  Do these tendencies hold true for you?

26 comments:

  1. Always interesting to read these posts, before I joined my local club I was only playing in a small group, the numbers have gone up but Im still historical and background orientated but the social aspect of a predominately w40k/heresy and bolt action is still pleasant, trying to entice some of them to Napoleonics and Italian wars, seems to be working!
    Best Iain

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    1. Glad you find these analyses interesting, Iain! Is "w40k/heresy" a game system or a comment on the state of an historical gamer playing WH40K?

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    2. 40k is the longstanding game , heresy is a variant set 10k earlier, so 30k? Popular at the club and not a comment on historical gamers playing 40k!
      Best Iain

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    3. Thanks for clarifying although the latter is a better story.

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  2. I am not sure how I pan out Jon. Funnily enough, we were talking about this last night at Julians - and the main thing that attracts me is the pure aesthetics of toy soldiers, I think. I enjoy the games, I enjoy catching up with the guys I play games with, I am interested in all history but particularly military history BUT I could probably do without all those and just buy and paint figures, if I had to - its the look of the finished models and terrain that is my number one attraction - hence the reason I have never played an STL style boardgame

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    1. What were the results from your group’s discussion at Julian’s? There were many years where painting was my primary activity since games were few and far between. Most gaming was of the hex and counter variety besides some solo miniatures gaming.

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  3. As always, I can’t remember what I voted on, but likely, looking at that list, I probably felt a bit shoe-horned into choosing three, because I can see 5 things in that list that I could tick and 2 (education / and sociability) that I care less about.

    Perhaps more important than how I responded at the screen was how the question stopped me and made me think about those priorities and the thought that someone was trying to tie me to an identifier, if there had been an answer for ‘I don’t know, it just an obsessive pursuit’ - I would have picked that.

    It’s the sort of ‘why do you like photography - astrophysics - golf - stamp collecting or whatever, it is just a button that gets pressed once and gives a lifetime passion, to me anyway and it is difficult to score, though I do recognise elements in that list that I like, but I don’t think I do this BECAUSE of those elements.

    I plan to lay down in a dark room for an hour now :-)

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    1. Thanks, Norm. Wargaming is an obsessive pursuit for many. Hopefully this analysis does not prompt everyone to take a timeout for rest after wading through this effort. I tried to do the heavy lifting.

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    2. I was resting in a dark room to recover from my ‘rant’ not for the post content :-)

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    3. I hope you have recovered so that you can resume proofing of your forthcoming game.

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  4. That is absolutely fascinating, I don't think I've come across MCA before as an analytical tool. Well colour me blue, which partly suits my more introverted nature. I've run and played games with very big groups (40+ participants) but I'm happier with a tight group of people, ideally who I know. And yes, historical is mainly my thing, bringing history to life and all that.

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    1. Hurrah! This fascinates me as well. I roll out MCA regularly to tackle some of the survey analyses. It is a useful and powerful tool. You can search the blog to find other analyses if interested. Color me blue too! Thank you!

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  5. It looks a pretty good summary of my key emphases - solo play at home with a good dose of the historical and narrative side of things. Some of this is choice and some is circumstances.
    The social side of the hobby is now mostly online, in part because I don't know any gamers where I live. I've moved a lot and so sometimes there has been a club or group and sometimes not. Another social side of the hobby is that it has been a family thing shared with father, brother and daughter but often the sharing has been post, phone and then internet because generally I've not lived anywhere near where they do. [There are many reasons to miss a father but when Dad is also your closest wargame talking place too.......]
    Since Covid the Internet has provided the Virtual Wargame Club but prior to that there have been other online meet ups [an opportunity to still meet friends I've made and then moved away from geographically as well as new friends], contacts with individualks, interaction with blogs etc, and voices with podcasts [while painting].
    So yes while I find parts of my hobby all over the field of your enquiry [and I find that mix healthy] the results do show a clear tendency in the blue. After all a clear graph of my hobbytime would show much of it alone at my desk with a paintbrush but then there's the podcast entertaining in the background and the results of the painting will be the source of many conversations in the family and with friends. Currently on the painting desk are Perry Koreans for me, Warhammer Elves for my daughter, and Warlord Dad's Army for my brother - so plenty to talk about.
    You also introduced me to online wagaming with your set up so that's another complication [ !] enriching my data.
    Stephen

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    1. Thanks, Stephen! Another wargamer situated in the blue region. You are in good company which is a bit ironic since many tend toward isolation. I ought to bring you and your VWC back to Zoom gaming table. It has been a long time.

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  6. Well I'm firmly in the blue region, which I think is pretty accurate for my wargaming as a solo and historical gamers in the main. For me, the historical background, the game/campaing narrative and the creative side of the hobby as really what drives me forward. The social side is very much defined via Blogs and the Pendrakenn forum, with the odd FtF game and a few shows that I attend each year.

    Funnily enough my wife asked if my current game being set up was for a FtF session, but I said I'm happy with it being solo, as there is no time pressure on myself, so I can do as much or as little as I want, when I want, which is really rather nice:).

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    1. Thank you, Steve! I reckon many of us are feeling blue. Say, how often to you have fellas over to your house for a game?

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    2. Very rarely these days, as my regular gaming chums have all moved away, due to retirement or work. It's much easier for me to travel to them on the odd occasion that a FtF game is in the offing.

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    3. I am surprised that your wife used the phrase “FtF session!”

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  7. With the exception of Storytelling and Narrative' all the rest apply to me and this is one of those questions where my rankings of the responses could change on any given day, and I can therefore recognise myself in both the blue and yellow regions.

    While I don't enjoy solo gaming as much as I do playing against friends, I do very much enjoy other solitary aspects of the hobby such as the research, painting and assembling of armies. I think therefore your analysis in the last graph highlighting the clustering makes more sense to me than just the pure ranking as it encompasses a large proportion of what I enjoy about the hobby.

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    1. My rankings likely contain some fuzziness too. Still, my Top 3 tend to remain constant but with movement up and down the leaderboard.

      I enjoy solo gaming and, before COVID, that was my main avenue for gaming. With remote gaming, I hardly ever take the time for a solo game. Opponents are always ready and willing. The clustering around the origin demonstrates that these traits are common to both blue and yellow groups.

      Thanks for your comments, Lawrence!

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  8. Might be interesting to check motivations against age as well. Fifty years ago, I was playing much more competively and in a larger circle. Most of that circle is now dead, and few of the survivors travel far enough to get a game in, so to some degree my shift further toward the blue is a function of time. How much so? Hard to tell. But if it's very common, that would be illuminating.

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    1. Hi Robert, I looked at age group. If you recall from past analyses, age group and primary interest are highly positively correlated. To avoid multicollinearity, I dropped age group and selected primary interest that captures age.

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  9. I think I have a lot in common with Robert here. In the 70's and early 80's I became very competitive but various things started to bleed the pleasure from the games. Luckily for me I came across CS Grant's scenarios and that moved me to a different aspect of the hobby and for some decades the greatest pleasure was a scenario game with a group of friends.
    Life changes more than once and many friends left the Maritimes for various reasons, or in some cases, died, then came COVID and I once again I had to learn another aspect of the hobby: Solo gaming with story telling becoming an extra pleasure as was sharing the games with virtual friends via a blog.

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    1. Thank you, Ross! I suspect many readers here may follow a similar trajectory in wargaming. Robert and you are not alone. While the survey results clearly point to younger cohorts leaning toward competition and larger group settings, I wonder if there is a natural tendency toward isolation and solo gaming as we age? I know studies suggest than older men (and not just wargamers) typically lose their social networks that they maintained when younger. Good to see that you can augment your solo gaming exploits with a virtual group of like-minded gamers.

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  10. Thanks Jon, interesting. I think this analysis helps to suggest that the longer the wargaming journey goes on the more we realise that there are different phases we go through and 'why we wargame' can often be more situation-dependent than it might first appear!

    Cheers,
    Aaron

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    1. It is time-varying journey for many, Aaron. Thank you for your feedback!

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