As seen in the photos, the archers are the first unit to receive the Silflor tuft treatment. I like the effect and will update all of the stands with the additional ground cover of tufts. Thanks to Scott for the tip. In work on the painting desk is one stand of Moorish heavy foot. Also in work is the creation of banners for the formed units.
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Friday, August 30, 2013
28mm Reconquista - Archers
This may seem like a broken record but another Reconquista unit musters off the painting desk. Finished is one unit of Moorish 'T' archers. Figures are Black Tree Design. In the Reconquista lists for Impetvs, both the Almoravids and Almohads must field one stand of supporting 'T' archers for each stand of heavy foot. In that fashion, one heavy foot and one 'T' archer stands form into one large unit. Without having studied the rules closely, I guess that the rear stand of supporting archers would be able to fire indirectly during fire. The Late Andalusian and Early Nasrid lists have no such requirement. For fielding Almoravids and Almohads properly, I will need a number of additional 'T' archer units.
Monday, August 26, 2013
28mm Reconquista - Skirmisher Infantry
Three skirmish stands of javelin-wielding foot expand the skirmish capability of the growing Moorish force. These twelve figures comprised a gift of bare lead from Kevin at our recent Port Republic game. All figures are Gripping Beast Moors. The selection of figures from Kevin contained an assortment of shields, head dresses, and poses. Very nice figures that fit in well with the BTD hordes and a welcome reinforcement.
The Silflor order from Scenic Express arrived and I am in the process of retrofitting all stands with tufts of autumn grass. This is the first I have used this product and while a I would have preferred a little larger and more densely constructed tufts, I like the results.
On the workbench, now, is one nine-figure stand of missile ('T') archers.
Saturday, August 24, 2013
28mm Reconquista - More Mercenary Infantry
A second stand of heavy foot passes off the painting desk. Armed with spears, this motley collection will muster out as either mercenary or city foot. Figures are all BTD and all are very fine sculpts.
The project is closing in on a 300 point Impetvs army which is the minimum suggested force size. With that goal within reach, it is time to consider embellishing the stands with banners and, perhaps, a little ground cover. Although a minimalist when considering the philosophy of basing, I picked up a package of Silflor tufts. These little tufts of vegetation will be sprinkled sparsely around the base to better suggest the arid flora of southern Spain.
Anyway, next on the workbench are several stands worth of skirmishers with javelin.
Wednesday, August 21, 2013
28mm Reconquista - Lt/Medium Cavalry
The final cavalry unit in the lead pile musters out. As the cavalry unit before it, these BTD horsemen will be used as either light or medium cavalry depending on the needs of the game. More cavalry units will be needed but enough can be fielded for a small game.
Tuesday, August 20, 2013
28mm Reconquista - BTD Mercenary Infantry
In a switch from Muslim warriors, off the painting desk is one, twelve figure Impetvs stand of heavy foot. In many of the Reconquista lists, the Muslim factions are allowed either mercenary or townspeople formations to augment the arabs. Below is one such heavy foot unit. The figures are all BTD from a combination of their Feudal and Dark Age ranges.
This stand will be able to see service in either army which is an added bonus.
Monday, August 19, 2013
28mm Reconquista - Lt/Medium Cavalry
After a brief reprieve from the Reconquista project, output resumes. Leading off from the painting desk is one, four figure stand of light or medium Andalus cavalry. Figures are Black Tree Design.
Saturday, August 17, 2013
Reconquista Interlude
With the recent, steady stream of Reconquista units rolling off from the painting desk, I pushed a unit for the Punic War project into the production line. This time, a Libyan spear unit from Renegade Miniatures. As all Renegade figures I have, these are big 28's and thirteen figures fill up one Impetvs-sized base. I should note that the officer is not Renegade but an Aventine Roman officer that has been pressed into service. I figured the best dressed Carthaginians would be either heavily influenced by Roman fashion or simply "acquired" a Roman officer's kit.
Back to my regular Reconquista blitz...
Back to my regular Reconquista blitz...
Tuesday, August 13, 2013
28mm Reconquista - Black Guard
After the diversion of hosting the Port Republic game this past weekend, work resumes on the Reconquista Project. My compatriot, Jake, has been churning out Impetvs units with abandon. Some of his latest works can be seen at his blog (see Jinettes). Scrolling through Jake's list of completed units, I see I have some work to finish in order to remain close in the arms race.
Today's unit is a Black Guard infantry stand from Gripping Beast.
This was my first order to Gripping Beast and I am delighted with the quality of the figures. In the Impetvs lists, up to two such units may be fielded in an army. I think I'll order one more unit's worth of these, striking figures. Hopefully, their Spanish foes will be intimidated by their presence.
Today's unit is a Black Guard infantry stand from Gripping Beast.
This was my first order to Gripping Beast and I am delighted with the quality of the figures. In the Impetvs lists, up to two such units may be fielded in an army. I think I'll order one more unit's worth of these, striking figures. Hopefully, their Spanish foes will be intimidated by their presence.
Sunday, August 11, 2013
BatRep - ACW Battle of Port Republic
Kevin and Scott showed up near midday Saturday to fight the Battle of Port Republic using Regimental Fire and Fury (RFF). The Federals under Tyler were tasked with defending a line stretching about one mile from the banks of the South Fork of the Shenandoah to the heights of the Coaling near the Lewis Mansion (Lewiston). Jackson's goal was to drive the Federals from the Valley. His problem? How to dislodge Tyler from his formidable position.
The Federals held two key positions: the Coaling and the crossroads near the Lewiston farmstead.
The battle opens with an artillery exchange between the Federals along Lewiston Lane and the Rebel guns along Baugher Lane. Confederate gun fire yields results almost immediately. In the long range exchange, Federal infantry suffer a number of casualties and disorders. Tyler falls dead from the saddle in these opening salvos.
Rather than follow Jackson's historical plan of sending Taylor through the woods to flank the Coaling, Kevin prepares to send Taylor's brigade in a direct frontal assault on Union positions straight up the the River Road. With three Federal gun sections on the heights, Taylor would be under fire early and often.
Kevin had another plan. The 2nd and 4th VA would attack out of the thicket towards the Coaling with hopes of preoccupying the Federal guns. While the 2nd VA scampers back into the cover of the woods, the 4th VA advances up onto the heights.
Federal guns are largely ineffective and in the first clash, one gun section is damaged. In an attempt to relieve pressure on the guns, the 66 OH marches up and wheels towards the heights. Being green, the regiment is disordered performing this maneuver in broken ground. The two Pennsylvania regiments are brought up on line as well when Taylor's Louisianans are seen advancing in the distance.
With initial success against the guns on the Coaling, Taylor and Winder both advance across the plain. Confederate artillery continues exceeding expectations while the Federal guns flounder.
Suffering few casualties in the advance across the wheat fields, Taylor bears down on Lewiston. On the Coaling, Federal guns, completely occupied by the attacking Virginians, fail to extract a toll on the pesky 4th VA and the 4th closes.
In continued dismal performance, all guns atop the coaling limber and skedaddle leaving the heights in control of the 4th VA. With their left turned and two brigades bearing down on their line, the Federals are backed into a corner.
Having taken one key position at the Coaling, Rebs concentrate on the second at the crossroads. Heavy casualties fail to stop the remnants of Wheat's Louisianans from entering the Lewis grounds as waves of their fellow Louisianans crash into Federal positions along the Lewis Lane.
The 6th LA hits the 84th PA and pushes them back out of the second key position.
In one last desperate attempt, Federals counter strike along the line to stabilize their dire situation. Having gained no progress in that last ditch effort, the Federal commander orders a withdrawal from the battlefield.
Again, another RFF game with lopsided results with 1.5 hours of game time played out in just over two hours. Most of our RFF games have followed a similar pattern of one side dominating the other. In the final casualty tally, Federals lost 18 stands of infantry, one gun plus two damaged guns. Jackson's command lost 16 stands of infantry. Federals suffered from extremely poor die rolls while the attacking Confederates displayed great prowess at rolling many 9's and a few 10's. As I recall, much of the artillery fire from the Coaling was resolved with a string of 1's. Such extreme die rolls really plays havoc on a game and player morale. The key to victory for the Confederates was the taking of the Coaling while suffering very few casualties. This bold assault prevented the Federal guns from disrupting the Rebel attacks on the plain. I didn't think this plan should work but it did!
Congratulations to Kevin and better luck next time to Scott.
While not likely able to better Kevin's success against the Coaling, I plan to reset the game and give it a try solitaire.
The Federals held two key positions: the Coaling and the crossroads near the Lewiston farmstead.
Federals deployed in the background between Shenandoah and the Coaling with Winder deployed in foreground along Baugher Lane |
Winder's initial line along Baugher Lane interspersed by guns |
Taylor's Louisianians ready for combat |
Carpenter's guns along Baugher Lane |
Federal line |
The Coaling and Lewiston |
7th Indiana on the Union right |
84th and 110th PA in reserve behind Lewiston |
Daum's artillery on the heights of the Coaling |
Union gun section defending crossroads at Lewiston |
2nd and 4th VA ready for action opposite the Coaling |
Rather than follow Jackson's historical plan of sending Taylor through the woods to flank the Coaling, Kevin prepares to send Taylor's brigade in a direct frontal assault on Union positions straight up the the River Road. With three Federal gun sections on the heights, Taylor would be under fire early and often.
Kevin had another plan. The 2nd and 4th VA would attack out of the thicket towards the Coaling with hopes of preoccupying the Federal guns. While the 2nd VA scampers back into the cover of the woods, the 4th VA advances up onto the heights.
4th VA attack Federal guns |
Federal reserves committed |
Rebels Advance |
Taylor attacks |
Taylor's waves of grey |
66 OH prepares a defense |
Federals lose Coaling |
Taylor and Winder close on Lewiston Lane |
6 LA assaults 84th PA |
6 LA assaults 84th PA |
Ending positions |
Rebels control Lewiston and crossroads |
Congratulations to Kevin and better luck next time to Scott.
While not likely able to better Kevin's success against the Coaling, I plan to reset the game and give it a try solitaire.
Friday, August 9, 2013
ACW Battle of Port Republic
It has been awhile since I last hosted a game but that will change on Saturday. After having visited the battle site of 1862 Battle of Port Republic, I have wanted to recreate it on the gaming table. My brief tour of the battlefield was recapped in an earlier posting (see: Battle Tour: Port Republic).
As a teaser to Saturday's game, below are a few photos of the game table with the terrain deployed but not the troops. We'll be using Regimental Fire and Fury to adjudicate the action with Scott commanding the Federals while Kevin commands the rebels.
When I set about researching the map of the battlefield and translating those distances to the table, I was a bit shocked to discover that my 12' x 6' table can only represent a 2 mile by 1 mile rectangle. Fortunately, most of the relevant parts of the battlefield will be present.
The Federal defensive line was anchored on the right by the Shenandoah and on the left by the Coaling. With neither flank easily turned, some observed that this field of battle offered the Federals their best defensive position of the entire war.
For the wheat fields, I had to make a trip to the local big-box hardware store to pick up additional door mats. I had one mat for such purpose but the large areas of the battlefield in ready-to-harvest wheat necessitated three additional mats. The wheat fields on the table consume over 12 square feet of area.
We will see if Jackson can root the Federals out of their fine defensive positions before Fremont shows up to put an end to their efforts.
As a teaser to Saturday's game, below are a few photos of the game table with the terrain deployed but not the troops. We'll be using Regimental Fire and Fury to adjudicate the action with Scott commanding the Federals while Kevin commands the rebels.
When I set about researching the map of the battlefield and translating those distances to the table, I was a bit shocked to discover that my 12' x 6' table can only represent a 2 mile by 1 mile rectangle. Fortunately, most of the relevant parts of the battlefield will be present.
Battlefield looking towards the S.F. Shenandoah |
Wheat fields looking N-NW |
Near ground level looking towards Lewiston |
The wooded portion of the battlefield with The Coaling in the distance |
Wednesday, August 7, 2013
28mm Reconquista - More BTD Cavalry
Following closely on the heels of the Muslim lancers are two more cavalry units. Both of these newly, recruited units are composed of BTD figures.
First up, is one stand of light cavalry, horse archers. Since I envision horse archers operating in a very loose and dispersed formation, I mounted only three horse to an Impetvs-sized base to give them plenty of room to maneuver. The result may appear sparse but for horse archers, I think it works.
Leaving the painting desk in tandem with the horse archers is one stand of light cavalry wielding spears. Horses are the same mix of three sculpts as in the other cavalry units. For these light horse, I opted to base four figures per stand.
There! That brings the cavalry arm of the growing army to a total of three horse units. One more light cavalry stand of four figures made it onto the painting table this evening. The painting of this unit may be delayed while I switch gears to prepare to host this weekend's game. Much work needs to be accomplished on the scenario and layout before I can relax.
Oh, BTD USA is having another of their frequent sales on the Feudal range so I'll likely pick up a few more items.
On an unrelated note, I usually disregard the state of my painting area but with camera in hand, I decided to snap a picture for analysis.
Quite a mess. Why is it that my usable painting workspace seems to always reduce down to a work area of only about 8 inches by 12 inches? Time to clean up my work area and attempt to recover lost space.
First up, is one stand of light cavalry, horse archers. Since I envision horse archers operating in a very loose and dispersed formation, I mounted only three horse to an Impetvs-sized base to give them plenty of room to maneuver. The result may appear sparse but for horse archers, I think it works.
Leaving the painting desk in tandem with the horse archers is one stand of light cavalry wielding spears. Horses are the same mix of three sculpts as in the other cavalry units. For these light horse, I opted to base four figures per stand.
Oh, BTD USA is having another of their frequent sales on the Feudal range so I'll likely pick up a few more items.
On an unrelated note, I usually disregard the state of my painting area but with camera in hand, I decided to snap a picture for analysis.
Quite a mess. Why is it that my usable painting workspace seems to always reduce down to a work area of only about 8 inches by 12 inches? Time to clean up my work area and attempt to recover lost space.