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Friday, August 7, 2026

Counterattack at Bir Kalifa

Peter, at Grid Based Wargaming..., among all of his other wargaming irons in the fire, has been looking for a ruleset to bring his 6mm WWII collection back to the table.  The rules currently under review are Lock n Load Publishing's Tank on Tank WestFront.  Despite the title, Peter commandeered these rules straight away and pushed them to the Western Desert.

Since the rules are downloadable from the publisher's website and only contain a handful of pages in length, I was able to read through the rules and familiarize myself with both rules and Peter's scenario beforehand.  With the rules being simple and geared toward fast play, Peter guessed that we would get in two games into our allotted gaming session.  He was right!  

For Game #1, I took command of the counterattacking Afrika Corps near Bir Kalifa.  The German objective was to either destroy every Allied unit on table or exit three units off Allied side of the table within nine turns.  We used the solitaire rules for Action Point allocation.

Let's see how I did internalizing the rules and bringing that cursory knowledge to the table.  Germans are attacking from left to right.  
At start deployments with Allies holding the high ground.
Germans make a general advance toward the road and Bir Kalifa.
Wespe is positioned on the high ground to the rear.
As the Germans gain the road,
they attack one of the Grants set up in the broken ground.
Combined arms destroys the Grant!
Oh! This is a bloody and unforgiving game!
The remaining Grant on the Allied right engages a Pz III,
The German is destroyed.
The German righthand brigade shifts farther to the right.
As artillery supports coordinated attack against the remaining Grant,
two A13 Cruisers shift out to the right. 
In heated battles, the Grant is destroyed as is a PZ III.
On the German Right, a pair of Grants pulverizes a Pz IV.
The Germans lose an HQ in this attack but one of
the Pz IVs swings around to flank the enemy position.
Having knocked out two units to one in the previous turn
and seeing reinforcements trickling onto the battlefield,
the Allies counterattack the PZ IV on the road.
With artillery support from the newly arrived Bishop,
the Pz IV is destroyed. 
Action is furious in the center!
The Germans lose another Pz III on the road while the Allies
lose both an A13 and another Grant!
Desperate fighting continues!
Germans lose another Pz III in the center as the German 
flanking attack sends another Grant to the Dead Pile!
That was the end of Turn 8 of nine turns.  Scanning the battlefield and seeing armored rubble strewn everywhere and no way to either eliminate the remaining Allied tanks or exit three units off the table, the Germans call off the counterattack.

Victory to Peter and the Allies!

Wow!  What a bloody and unforgiving game!  There is little subtly here.  You are either dead or alive.  Unfortunately for my German attacking column, most were in the Dead Pile.  At the end of battle, the Germans still had two Pz IIIs and the Wespe.  The Allies could still field two A13s and the Bishop.  Peter presented an impossible task for the German Turn 9.  Congratulations, Peter.  Well done!

That was Game #1.  For Game #2, we reset the table and swapped sides.  Think I performed any better in Game #2 with the shoe on the other foot?  Well, that is a tale for another time.  Perhaps not told by me!

Thank you, Peter, for an entertaining session!

28 comments:

  1. That definitely came across as fast and furious. Was there much in the way of look up tables, or just broad categories of armour and firepower, and one hit and you're dead?

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    1. The play was certainly fast and furious. No look up tables and only a few modifiers. Each unit has a Defense Value. After any modifiers, if the attacker's 2D6 is greater or equal to Defense Value then the target is KIA. One hit and you are dead!

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  2. That was certainly fast, furious and deadly, perfect for a club night when you are short of time

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    1. Exactly, or if you want a light wargame that won't produce a headache.

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  3. Great idea to split the writing of the battle reports! I will focus on the second game and will I definitely have to add a few arrows to the photos as they are very helpful in telling a story with 6mm games.

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    1. Look how clear my screenshots are. I had an excellent vantage point and could see the action quite clearly especially given your large and clear unit labels. Your new camera takes excellent video from which to take a screenshot or two. Great game!

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  4. Absolutely superb action chaps. I could almost hear the sound of panicking crews trying to get the first shot off. A nice set of rules it looks like. and great terrain as ever Jon.

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    1. This was a terrific action, Darren but praise for the game and look of it falls solely onto Peter's talented hand.

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  5. A real slog and seemed like it might be a pretty hard task for the Germans to achieve their victory conditions, unless you could use most of the force to mask the Brits and detach three units off to make a run for the other board edge?

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    1. Keith, stay tuned to see how Peter handles the challenge as the German commander in Game #2. Now that I am familiar with the rules and the timing of the processes, I might play the Germans a little differently.

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  6. Jonathan -
    A rather evocative battlefield! I suspect the scenario is as unforgiving as the rule set. But I read somewhere that tank vs tank clashes were apt to be fast and furious!
    Cheers,
    Ion

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    1. Yes, Peter sets a handsome table and his 6mm basing is first rate. Big labels helped me a lot in unit identification.

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  7. Fantastic report Jonathan. A tough battle for the Germans.
    I look forward to reading Peter's report.

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    1. Thanks, Ben! I look forward to Peter’s spin as well!

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  8. Nice to see the 'host with the most' being hosted!
    Best wishes, James

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    1. Thanks, James! I have been hosted more than hosting of late.

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  9. Great report, armor so brittle.

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  10. Sounds like a tough scenario but a lot of fun!
    Best Iain

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    1. Tough scenario for me, for sure! I came close, though.

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  11. Fast and furious, you can't argue with that.

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  12. That looked fast and furious. There's a lot to be said for "bang you're dead" rules. And there's justification for it with tanks. Lose a track and you may as well bail out as you're a sitting duck. Fuel line breach, ditto. Dislodged sight, that gun ain't going to be much use.
    Well done Peter. Interested to see how he plays the Bosch.

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    1. It was! Tanks were dropping like flies. Peter has his account of him leading the Germans in Game #2 on his blog now.

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  13. Interesting game. I suspect 6mm might present a few zoom visibility issues?

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    1. With Peter's large labels and clear webcam view, I had no issues playing this battle in 6mm. Now, I could not exactly ID the tanks on the stands, but the labels made the battle easily playable via Zoom.

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