...or Mikata Ga Hara Game #4.
Back to the 1572 Battle of Mikata Ga Hara once again! In today's installment, we see elements of Postie's Rejects take to the field in a remote battle of wills. Richard (Shingen in Center) and Ray (both Wings) take command of the Takeda Army while Lee (Ieyasu in Center) and Steve (both Wings) steer the Tokugawa Army hopefully to victory. A new member of The Rejects, Colin, stepped in to relieve Richard of dice rolling duties in an effort to turn around Richard's propensity to throw the wrong number at the right time. Did it help? Please read on! Player commentary embedded within the narrative.
|
Tokugawa poised for battle. |
As a reminder, the battlefield and army deployments are as shown in the table photo below:
|
Battlefield and Army Deployments |
|
View before Tokugawa (mostly red) Army begins. |
When the battle begins, the Tokugawa Army enjoys the potential for two uninterrupted turns of maneuvering to set up the ambush. The decision whether to hold back or strike early is in the hands of the Tokugawa players.[Lee] Steve
and I teamed up to play the ambushing army and somewhat foolishly,
Steve let me take command of the Centre units and Tokugawa Ieyasu. We
didn't have time to discuss a plan but based on the pre-game briefing
notes I thought that boldness would serve us well.
|
Takeda oblivious to the danger ahead. |
Tokugawa uses Turn 1 to advance upon the unsuspecting Takeda Army's Center and Left while positioning for outflanking attacks against the enemy's Right. The army moves forward without raising any alarm in the enemy camps. [Lee] We
advanced cautiously in the first few turns, taking care not to spook
the enemy commands into action before we were ready. We got into what
felt like a strong position and poised to attack.
[Richard] Lee and Steve's positioning in those opening turns really worried me. They were redeploying to be aggressive and to strike along the whole line. I had premonitions of them wiping out and breaking through the front units in quick time.
[Lee] Then I "went for it" in the centre and immediately got carried away! I recklessly charged forward with Ieyasu and the Mounted Samurai. Winning the first melee went to my head because I decided to pursue and before I knew it Ieyasu was halfway across the table and deep inside the enemy army.
[Richard] I thought that Lee had over played his hand with Ieyasu and his cavalry. With a flank attack, I had all the advantages... and then I rolled the dice! Well, Colin was there to spectate but now it was time he took part and rolled the dice for me. I was happy to do so, this was Colin's first experience of a remote game and he had developed a taste for it by the end.
|
Repulsed by archers, Ieyasu finds himself a target as he heads back to his lines. |
|
Turning to face the enemy, Ieyasu fights hard! |
|
Surprisingly, the enemy retreats! Ieyasu pursues! |
Having cleaved the enemy battle line, Ieyasu and his Samurai now find themselves like a cat among the pigeons. This time, however, the pigeons can fight back! Subjected to a hailstorm of arrows from enemies left and right, Tokugawa Samurai drop like leaves in a storm. To compound the danger, a body of enemy horse archers attack firing arrows as they come in. Already wavering, what remains of Ieyasu's cavalry breaks. Ieyasu goes down in the confusion. Not only are the heavy cavalry lost but Ieyasu is dead on the field! Ieyasu's Great Ride is over! The gap in Takeda's battle line has been plugged.[Lee] I
had an opportunity to attack the Takeda camp, but my blood lust was up
and instead, I kept trying to charge foot units, missing probably the
best opportunity to deal a knockout blow to the enemy. When the Samurai
were eventually overrun, Ieyasu was also killed.
[Richard] This time Ieyasu really had overplayed his hand. The cavalry was effectively surrounded by units that could do damage. My moving and Colin's dice roll did the trick. The crisis in the centre was averted. With what Ray would do on the flanks, we were able to develop a coherent line to face the enemy.
|
Suffering from a storm of arrows... |
|
Ieyasu and his Samurai are dispatched. |
|
For the Takeda Army, order is restored. |
While the battle rages in the center, the wings have not been idle. A bit more subdued and restrained, perhaps, but not idle. Both armies push forward on the wings with missile fire softening up any planned attacks. In a more workmanlike manner, the wings clash, fall back, regroup, and advance into contact again. As the momentum sways back and forth on the wings, casualties mount. The Takeda Right is holding its own against repeated and determined attacks. On the Takeda Left, success is seen as a body of Takeda foot Samurai break through a wall of enemy Ashigaru. Enemy Ashigaru spearmen scatter before the mighty Samurai. The enemy right looks broken!
|
Hard fighting on the Takeda Right... |
|
and Left. |
|
Takeda Right holds! |
|
Facing a wall of Ashigaru spear... |
|
Takeda Samurai break through. Tokugawa Right looks broken!
|
With reports from the Right that it is under heavy pressure, the Tokugawa Army moves forward in the center in an attempt to tip the balance back to avenge Ieyasu's loss. Spurred on by cries of "Ieyasu!", a body of Ashigaru spear crash into the enemy line. Both enemy archers and cavalry fall back before their spears as a body of Takeda longbowmen perish. Tokugawa spearmen continue pressing on. Again, the enemy collapses before them! The enemy is seen streaming for the rear. Now, the Takeda Center is completely open to exploitation. The problem for the Tokugawa Army is that the Ashigaru spearmen are spent and there are no reserves nearby to exploit this sudden advantage. |
Attack in the center! |
|
Success... |
|
and pursuit! |
With both armies teetering on collapse, one good shove anywhere by anyone may push the enemy over the edge. Continuing to press its advantage on the Tokugawa Right, Samurai push on! With Ashigaru streaming toward the rear only one body of teppo remains to hold the wing. Unfortunately, the teppo is no match for the Samurai and they are dispatched with seeming ease.
[Richard] With matters so close, it was at this point that we really needed the initiative to push forward to assault the more exposed Tokugawa units in the centre and left flank. Thankfully, Ieyasu's death now gave us a plus 2 over the enemy for initiative rolls. This, and then a lucky and immediate activation straight after, firmly provided Colin, Ray and me the opportunity to deal out despair before it could be dealt out to us. Fate fell kindly for us at the most critical of moments.
[Lee] With
hindsight, it was a spectacular charge (one for the history books) but
ultimately very foolhardy indeed and almost certainly cost us the game.
When the curtain came down we were just a few points apart. A great game
but if we had a chance to play it again, I'd be much more cautious.
[Richard] An incredible game. Superb ebb and flow. Every decision mattered and every activation raised and posed problems to be solved. This is the type of wargame I love. Thankfully Colin came through on the dice rolling. A wonderfully conceived and balanced scenario. Anyone could've won.
[Colin] Superb game, thanks for the invite, a close-run thing.
|
Cast of characters. |
Congratulations to the Takeda Army led by Richard, Ray, and Colin. Well done guys! My condolences to Lee and Steve in fighting a hard and spirited battle. As in the prior three games, outcome hung in the balance until the end. Losing Ieyasu and his heavy cavalry early on was a blow, no doubt. An equally harmful blow was with Ieyasu's loss, initiative tended to shift to the Takeda Army.
As always, great fun and a very entertaining battle.
Thanks, Rejects!
Greta batrep Jon and again a useful series of insights from the players themselves. I find myself sympathising with Lee. Drawing the line between aggression and caution is a difficult balancing act with these rules.
ReplyDeleteThanks, Mark! Having to decide upon the correct balance between aggression and caution is good, no?
DeleteYes that’s good - that’s the challenge. Every developed attack is a gamble. A frisson of risk adds excitement to the proceedings.
DeleteA haiku in honour of Ieyasu
ReplyDeleteA whirlwind charge
Foes cut down on every side
Despair in defeat
Perfect! Thank you, Mike!
DeleteLike a storm, roaring wind,
ReplyDeleteMen like reeds fall, blood rain flows,
Tall tree breaks and falls.
Neil
Excellent!
DeleteAnother great account, and I enjoyed the players' comments again. Having Colin doing the dice rolling was an inspired decision on Richard's part.
ReplyDeleteThank you, Lawrence! Switching over to Colin for dice-rolling duties may have saved the Takeda Army!
DeleteLovely game and a very entertaining dialog including the host and players together!
ReplyDeleteChristopher
Thanks! I am enjoying seeing player thoughts included too. Something to keep when possible.
DeleteExcellent report and another great game, clearly! It's always tempting to keep on pursuing if a charge breaks through, but all too easy to get cut off in the middle of the enemy. Exciting while it lasts, of course!
ReplyDeleteDavid, thank you! This was another exciting battle between the Rejects. Great fun with plenty of laughs. You are correct. The choice to pursue wields a double-edged sword.
DeleteExcellent write up of an exciting game.
ReplyDeleteThank you, Lee! You players made the game exciting.
DeleteAnother great battle report Jonathan!
ReplyDeleteThank you, Michal!
Delete