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Wednesday, February 14, 2024

Trasimene, Again

Tuesday saw the Roman and Carthaginian armies take to the field at Lake Trasimene.  Unlike last week's battle with four players in a battle played remotely, Tuesday's action was a two-player F2F contest with me taking command of the Carthaginian Army.  Vol (A Miniatures Hobby Room) made the drive from far across town to join me in a home game.

As a reminder, the battlefield looks like this,

Battlefield with armies deployed.
Vol had read the earlier battle report and formulated a plan to thwart the initial Carthaginian, first turn onslaught.  Would he be afforded an opportunity to execute?  Let's see.

Carthaginian heavy infantry guard the mouth of the defile.
Carthaginian center waits in silence
under cover of the woods and mist.
Having initiative on Turn 1, the Carthaginian Right springs into action.  Down from the hills come three Gallic warbands.  Warband 1 hits Roman auxilia as it screams out of the mist.  Surprised, the auxilia have little chance.  They rout into the lake but the Gauls fail to pursue.  Warband 2 comes out of the hills but stops short of the enemy.  Warband 3 runs down the hill and hits one of Flaminius' Principes.  The Roman heavy infantry withstands the initial attack and drives the enemy off.  The warband retreats back into the cover of the high ground.

On the Roman first activation, Vol chooses to activate Flaminius in an effort to bring some order to his line pinned against the lake.  While the Roman Left forms up and advances inland, the second Principes attacks the center warband that failed to reach the Roman line.  Unfortunately, the Hastati are repulsed and they rout into the lake.  Fortunately for Flaminius, the victorious Gauls fail to pursue.  Still, a gaping hole has opened in Flaminius' line.    

The Gauls come screaming out of the hills.
Flaminius forms up the Roman Left and marches inland.
Seeing the hole in the Roman Center, Hannibal leads his heavy infantry forward to cut Flaminius' escape route.  Slingers lead the way down toward the lake.

Fortune smiles upon Flaminius again.  On Turn 2, Rome wins the initiative and Flaminius activates his legion still hugging the lakeshore Now, Flaminius follows up and presses forward against the warband that he sent away only moments before.  Still wavering from its earlier defeat, the warband bolts to the rear having suffered heavily.  

Flaminius attacks!
The Gauls are driven off!

Flaminius wastes little time in bringing up the Triarii into the fight.  The Triarii advance into the Gauls and scatter both slingers and warband alike.  This battle is not progressing as Hannibal expected.
Gauls are ejected from the valley as the Triarii move up.
In the defile, the battle is only now being joined.

As the two forces close, fighting intensifies.  The clash of heavy infantry reverberates through the canyon.  First, the Romans waver and retreat.  The gap left by the retreating Romans is quickly filled by more Roman heavy infantry.  The fresh infantry push the Carthaginians back as the fighting continues.    
Romans find the defile blocked!
Fighting in close quarters. 
First Romans give way and then the Carthaginians
retire as the melee ebbs and flows. 
Not pleased with the direction of battle, Hannibal advances down into the valley with his center.  His medium cavalry on the right charge down and into Flaminius and his legion.  The Principes are overwhelmed and break and run.  Unfortunately, the Principes are caught in pursuit and destroyed.  Flaminius narrowly escapes with his life.  
Hannibal advance into the valley...
as his cavalry slams into Flaminius.
Caught in pursuit, the Romans are scattered
 as Flaminius narrowly escapes.
Back in the defile, the battle rages as casualties mount.  Slowly, the Carthaginian heavies are being pushed back out of the defile.  Carthaginian infantry suffer plenty as the Romans continue to bear down upon them.  Finally, the infantry block gives away and it retreats exposing a flank to its companion.  Without hesitation, the legion attacks.  Unprepared by an attack from this direction, the Carthaginians waver and then break.  The path out of the defile is open!     
Heavy fighting in the defile.
Carthaginians pushed to the breaking point.
Pursuit carries the legion into an enemy exposed flank.
The enemy routs!
Back at the lake, Hannibal leads his heavy infantry in against Flaminius' Triarii.  Shockingly (to Hannibal anyway), the Triarii stand firm and Hannibal is repulsed.  What!

Hannibal attacks!
Seeing Hannibal retiring, the nearest warband attacks!  This time, the Triarii are overwhelmed and scattered.  Flaminius' army has been split. 
The Triarii's last stand.
Flaminius' army is split!
Not knowing how Flaminius is faring beyond the defile, the legions continue pressing on out of the defile.  Retreating Carthaginians are pursued and cut down.  The defile is wide open. 
Romans exit the defile.
Romans pursue stragglers.
With Romans pouring out of the defile and most of Hannibal's Army out of position, Hannibal concedes defeat as he is unwilling to risk his cavalry to root enemy legions out of the woods on the heights.
Romans ensconced upon the hills.
This battle is over.

Great job by Vol in the way he directed the battle.  Although the points on the Army Breakpoint Clock were close, there is no doubt that Flaminius and the remnants of his Roman Army are better positioned than Hannibal and his remnants.  Hannibal's Left is completely destroyed and the Romans have a clear path into Hannibal's rear.

The key to a Roman victory was activating Flaminius' Wing at first opportunity and then forming them up and marching away from the lakeshore.  Gaining initiative on Turn 2, ensured that Flaminius' Wing would not be completely shoved into the lake early on.  The heavy lifting was once again seen in the defile where the Romans pushed the enemy out of the canyon and then cut them to pieces in pursuit.

Very exciting game and fun to get a chance to play again.

Even in victory, Vol wants a rematch to see if he can win the battle from the Carthaginian side.

Wish me luck...

As a bonus, the game motivated me to paint nine Disorder markers just in time for the game.  Figures are by Mirliton.

66 comments:

  1. Great report, Jon, and the armies look ace! I love the disorder markers too!

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  2. Yes, everything about this is a pleasure to read and see (sorry Jon!). It could be argued that the result was a bit lucky - getting the initiative in turn two was necessary for the Roman strategy to work I think - otherwise, they might well have been overwhelmed and pushed into the lake by the Carthagians ..... I am sure the remote players have taken copious notes on how Vol played this to a Roman victory! And yes, the Mirliton Figures are very cool, too!

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    1. Thanks, Keith! It would be nice to win one of these games. Winning initiative on T2 for Flaminius was only a little lucky. The way in which Vol was forming up Flaminius’ Wing on T1, he probably could have handled Maharbel’s attack without disaster. My T1 attacks with Maharbel’s troops were much less damaging than we saw in Game #1. If the other fellas are reading this BatRep, they could gain some useful take-always from Vol’s play.

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    2. Yep, very interesting. I think we took a larger 'hit' on Turn 1, I think I more or less wrote off Flaminius' legion at that point... so I gave our T1 activation to Mark's vanguard to try to punch through - and he very nearly did. Vol played a great game, clearly! Our upcoming re-match will be even more interesting in light of this..

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    3. Quite right, David. Your Romans suffered much worse from T1 ambush than did Vol’s Romans. The effects of my T1 Carthaginian attacks were much, much less effective than Chris’.

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  3. A very nice plan on Vol's part. It was tough going and a couple of times there I doubted whether the Romans would escape, so it certainly was an exciting game.

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    1. It sure was an exciting game. The result came down to the wire (again) with victory or defeat separated only by a handful of points (5).

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  4. Great report, as always Jon. As I was reading it, I got to relive the battle again. Like the pain of losing my triarii to a small Gaulic warband after having driven back Hannibal's heavy infantry group! I love those disorder markers, so cool! And I will say again that I am really looking forward to a rematch.

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    1. Glad you enjoyed both game and report. Allowing you to relive the battle again must suggest that the tale is told without too much spin?

      Hannibal got off to a rocky start and never recovered. Hannibal's heavy infantry that you point out seemed to always be nowhere rather than somewhere. That was a mistake!

      I await a rematch too.

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  5. What a great AAR ! Nice clear photos with my favorite graphics clues, good looing table and troops. A quite different flow compared to the last battle recreation. The Romans proved very tough to defeat in detail, and slogged through some pretty tough situations.

    Oh, the disorder markers are quite cool. Even when viewed at 3 AM. Another Jonathan epic in the making?

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    1. Joe, thank you so much for the encouragement!

      Quite a different battle from the first playing, for sure. Still, the outcome resulted in a closely fought game. Glad you approve of the disorder markers!

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  6. An unravelling that started from turn one! And certainly a morale boost to the next set of gamers that get the Roman army - good to see that the scenario, which many scenario writers might avoid as being too one sided, is giving such a dynamic game.

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    1. Unraveling began on turn one, no doubt, for my poor Carthaginians. Future Roman (and Carthaginian) players take note. In these two games, the scores were quite close in the end. I reckon most battles can be refought satisfactorily if victory conditions are prepared to allow both sides a chance at success. Well, if not complete success, at least allowing for pockets of success to keep players engaged.

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  7. I do hope our opponents don’t draw too much comfort from Vols excellent handling of the Romans. Interesting to see that once again Hannibal was outflanked when things went wrong in the defile. Mmmm.

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    1. I wonder if your opponents are reading this account and taking notes? We will find out on Friday. It is beginning to appear that the Romans in the defile have a good chance of breaking out unless Hannibal chooses to bring in support.

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    2. Our correspondent reports that the opponents are indeed taking notes. There already was a plan in place, of course...

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  8. Nice Punic war armies Jonathan.
    I confess I was labouring under the misapprehension that the Trasimene battles were played using Commands & Colors......
    After noting it was actually Basic Impetus, I had to go back to understand why I was confused. I then discovered you used the scenario map from C&C......
    The thought occurred whether using a scenario / map / order of battle from one system has an impact when different rules systems are used? Admittedly, most ancient battles have little if any terrain so impact is marginal. Trasimene of course is ALL ABOUT terrain.
    Do scenario designers take into account the minutiae and peculiarities of particular rule sets I wonder? Or is it a case of plonking woods here and hills there? to
    My view is that to get a balance, but also to encourage historical play is about playing and tweaking to get the "right" effect.
    So, does the C&C scenario for Lake Trasimene get it "right"? How does it play under C&C rules?
    Neil

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    1. Thank you, Neil! Good to see your return to the commentary section.

      Sorry for any confusion on rules in play. The scenario is roughly based upon the deployments provided in the CCA scenario but tailored toward BI-style units and rules.

      Good historical scenario designers ought to consider the historical situation that contributes to providing the historical result. For Trasimene it is the terrain and ground conditions (mist), the deployment of the two armies, and the surprise attack upon the Romans. CCA handles the ambush differently than I but both (hopefully) provide a sense that Flaminius is compromised at the beginning with a difficult job of righting the boat before being swamped.

      How does this battle play under CCA rules? Having fought this several times using CCA, I have seen victories for both. Looking at the stats from the CCA website, recorded games (about 175) show a 70/30 split favoring Hannibal. Not a forlorn hope for Flaminius, at all.

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  9. Another great game Jon, like Richard said, I tried not to read to post, but couldn't resist in the end. So I've a sneaky plan formulating in my head already, for our bash on the 19th!

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  10. What a game! Any game with Romans V Carthos is always a cracker. Great AAR.

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  11. The Fields of Trasimine, "Where Mars did mate the warlike Carthagens" (Milton)--always epic, these games.

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    1. Where else can one see readers quoting Milton in a battle report? Excellent!

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  12. Nice one, it is certainly a scenario that keeps on giving splendid entertainment.

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    1. Thanks! I rarely see a game that does not provide splendid entertainment.

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  13. An excellent looking game Jonathan!

    Christopher

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  14. Cracking game report. And well done to Vol. He’s put pressure on Tony and I for tomorrow’s game. Fiddlesticks!
    Chris/Nundanket

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  15. The disordered markers look good, and another game played.

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    1. Thank you! Yes, another game is registered into the Game Log.

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  16. Another super game Jon! Congrats to Vol for pulling off a very difficult victory. Trasimene is usually never this kind to Romans.

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    1. Thanks, Mike! The first game was not so kind to the Romans but the Romans are not without hop and opportunities. Vol played a very smart game.

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  17. Great AAR Jonathan and well done the Romans on winning.

    When playing it just once maybe get players to "bid" to play the Carthaginians by subtracting points from their breakpoint. This might balance out the bias to the Carthaginians.

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    1. Much appreciated, Ben!

      Good idea on bidding for the army to command. Most players are happy in playing within the constructs of the historical situation. I have had no trouble getting players to play Rome at Trasimene.

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  18. Much enjoyed the back to back games and good to see another score draw as the overall result. Honours even!

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    1. Thank you, Kim! Glad you enjoyed the Trasimene Double Shot of games. More Trasimene games on deck this week and next.

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  19. Much as I admire Hannibal I do like a Roman win. Exciting battle.

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    1. It was a very exciting battle but my poor Carthaginians came up short.

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  20. Excellent battle report and a close run thing.

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  21. Great stuff Jon and I’m sure you enjoyed the Face to face battle for a change ๐Ÿ‘

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    1. Thanks! Enjoyable, yes, but also a little strange from the usual, remote emphasis.

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  22. It's impressive how the Romans in this game managed to deal with all these difficulties of the battle of lake Trasimene. Thank you very much for sharing this very exciting game! Great work and I like how you have chosen the right photos to reflect how the battle was won by Flaminius' army.

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    1. Andrรฉ, I am very pleased that you appreciate the battle report and my choice of game photos. The Romans fared better in this game than in the first. Of course, I commanded the Carthaginians in this game so that may have something to do with the outcome.

      Another Trasimene battle is on deck for later today.

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  23. Talk about Vol coming out looking like a military genius. Especially after the last report and everyone saying how hard the Romans would have it. ๐Ÿ˜€
    Also probably shows that the scenario is set up well.
    I dig that the disorder markers aren’t dead guys but cowering under the shield. It fits. ๐Ÿ˜€

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    1. Yes, Vol played the Roman position brilliantly. It is good to see that Flaminius is not without hope. Game #3 up later today in a four-player rematch with sides swapped. We will see how the players get on in a replay.

      I like the disorder markers too.

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  24. Excellent battle report and well done Vol! Nice disorder markers and I like your figures, especially your Republican Romans and allies, what make are they out if interest?
    Best Iain caveadsum1471

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    1. Thanks, Iain! The Republican Romans are mostly Renegade with some Aventine and BTD units.

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  25. What a great game once again and good to see the Romans doing really rather well for once. As you say, they need to activate their wing and move away from the sea, to give them some space to manouevre, or retreat and reform etc. Fine disorder markers too:).

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    1. Thank you, Steve! Glad you enjoyed the BatRep and markers. Players are quickly adapting to this Roman approach to the battle and it was seen again in Friday's game.

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  26. Another splendid battle report Jonathan…
    It’s good to see that the Romans can win this… Of course maybe not so good for you as you came second.
    I look forward to the next game.

    All the best. Aly

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    1. Thank you, Aly! The Romans can win this battle. All three battles have been winnable up until defeat. OK, maybe not by me...

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  27. Another beautiful and excellent report, you have proven that Trasimene is a worthwile scenario to play out!

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    1. Thanks, Tony! Trasimene is worth considering especially if players swap sides and play from both sides of the table.

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    2. I wouldn't mind trying it with lost battles... I'll add it too the list

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    3. Give Trasimene a try with Lost Battles and be sure to report your results.

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