As the launch of the Great Wargaming Survey, 2026 Edition looms on the horizon, I look back upon the questions considered and analyses undertaken from the Great Wargaming Survey, 2025 edition. Upon reflection, a common theme emerges from this retrospective on the past year's analyses. Rather than focusing on the tangible (and countable) facets of wargaming such as Top Wargaming Periods, Collection Sizes, Preferred Figure Size, etc., analysis drifted toward the softer skills of wargaming and wargaming as a human activity. Was this shift in focus intentional? No. The questions and subsequent analyses simply moved in that direction naturally.
When I review the topics examined from GWS 2025, survey results and analyses suggest that the wargaming hobby presents itself as a broadly recognizable human activity. Miniature wargaming is far more than simply moving toy soldiers across a table. Wargaming offers a multi-faceted activity satisfying core human desires for intellectual stimulation, creativity, historical connection, storytelling, belonging, and mental diversion. Across these analyses, we see what draws gamers into the hobby and keeps them there.What did the GWS 2025 results suggest about wargaming as a human activity?
To begin, consider the Top 3 appealing facets of wargaming and why we wargame are (see Figure 1):
- Historical (or fictional) background interest
- Creative and hobby aspects
- Social connection and camaraderie
Background interest was the single most popular primary reason. This top ranking reflects humanity’s fascination with the past, alternate worlds, and exploring "what if" scenarios through miniatures and rules. Creative and hobby aspects (painting, building, modeling, terrain) ranked a very close second emphasizing artistry and hands-on craftsmanship. Social connection and camaraderie featured prominently in third place especially for group-oriented players. Solo or small-group historical gamers often prioritize background knowledge, storytelling, and education in a reflective mode while gaming mainly at home. Larger groups in fantasy/sci-fi tend to game at clubs or stores emphasizing social connections and competition.
When survey respondents were asked, "What do you like most about miniatures wargaming?" in an open-ended, free text question, cluster analysis of the thousands of responses confirm that games, people, and craft are the major elements (see Figure 2). All of the craft elements are tightly connected with creativity often bridging between the historical and hands-on work aspects of the hobby. Participants are able to distinguish between the gaming and socializing parts of the hobby from the preparatory "hobby engine." Yet respondents see all of these pieces as a part of whole. The multi-faceted nature of the hobby, perhaps, explains wargaming's enduring appeal.
Despite its strong social appeal, isolation remains common. Once introduced to wargaming, practical social frictions arise that can leave gamers feeling isolated in what I termed as "opponent deserts." These opponent deserts stem less from raw population shortages and more from coordination challenges. Wargaming acts more like a social network than a simple consumer market. Success depends on visibility, introductions, compatibility, and regular shared spaces. Overcoming fragmentation and isolation into small and distinct groups is key to broader enjoyment. Figure 3 lists the top reasons for not having enough opponents.
As a human activity, wargaming satisfies timeless needs such as intellectual engagement, creative expression, historical imagination, and social belonging. Satisfying a variety of needs helps to draw in and accommodate diverse personalities. The solitary researcher-painter, the narrative seeker, the competitive tactician, and the club socializer, all can find something here.
In essence, we wargame because it lets us play with history (or other worlds), create, exercise our minds, tell stories, and connect with others. Wargaming is a profoundly human hobby allowing activity anywhere along the spectrums of reflective to sociable, solitary to collective, and cerebral to tactile. These data affirm what many feel intuitively. That is, wargaming isn’t just about the games. It is about the people, the process, the passions, and the welcome mental shift that makes life richer.
In essence, we wargame because it lets us play with history (or other worlds), create, exercise our minds, tell stories, and connect with others. Wargaming is a profoundly human hobby allowing activity anywhere along the spectrums of reflective to sociable, solitary to collective, and cerebral to tactile. These data affirm what many feel intuitively. That is, wargaming isn’t just about the games. It is about the people, the process, the passions, and the welcome mental shift that makes life richer.
I am regularly asked why someone should complete the survey. My answer is that every response adds another piece to the picture. The more people that answer, the better we understand what wargaming means to its players. These analyses demonstrate that the survey is worthwhile because it turns individual hobby experiences into shared insight about wargaming as a human and philosophical activity.
Thanks, John. Very much confirms how I feel about our multi-faceted and fascinating hobby. And yes, I do complete the survey every year now. :-)
ReplyDeleteGood to see a comment from you, again, David! Doubly good that you plan on filling out the survey when it rolls around. I have really been enjoying your recent series of British SYW flags. I may need to reflag my current British army.
DeleteThanks, Jon. It's been a hot and very tiring summer here so far (and more to come) so I'm afraid I haven't been at all as active as I would like commenting on blogs, although I have kept the flag work going. Glad you like the SYW British flags; more to come. Hope you do use them! :-)
DeleteSince my British flags were based upon the flags on Kronoskaf and my own manipulations, your works will be an improvement.
DeleteThe answer that I wanted to give wasn't in the list - I like it because I like it :-)
ReplyDeleteYour post made me think about the nature of the game itself. If I take boardgames, I have been doing them for almost 50 years. Every attack is a value against a defence with a modifier for maybe a fence or town etc. Roll and a typical D6 Combat Chart gives me a result. repeat, repeat, repeat, repeat.
As a singular activity, you wonder what could sustain that narrow activity range for so many years. If there was socialising in the mix that might make sense, but I don't care for that too much, so that narrow range of activity seems enough! I'm not sure that I have explained myself too well.
Norm, with your regular Friday night games, you may be more sociable than you let on. As for singular activity, your interests cover much more than simply playing the game. You enjoy a broad range of complementary activities outside of just the game. Like you, I have been playing wargames for more than 50 years beginning with TAHGC and SPI boardgames. Also like you, I never seem to tire of it.
Deleteall true.
DeleteI'd be tempted to say why wouldn't you do the survey? I find some of the questions make me think about aspects of the hobby more that I otherwise might. Whether i can remember my answers is another matter. One aspect of "opponent desert" in my experience is, as still working, also time. I can't remember that as being an option. Farqs
ReplyDeleteThat is my response as well, Andrew! The survey doesn't take long and provides seed for some analysis. Time is a good reason for not having enough opponents, but "time" falls under the category of "I am too busy."
DeleteI think this will be my fourth, when this year's version comes out. It doesn't take long, but like Andrew I can never remember the responses so when I read your analyses I recognise half a dozen things I might have said.
ReplyDeleteLawrence, thanks for sticking with the survey for three and soon to be four years. Remembering answers is a tough challenge. Maybe I will suggest readers put in a code whereby we can identify individual followers of PWJ.
DeleteSame, same in respect of the survey - takes a few minutes once a year so why wouldn't you do it? Does anyone else think perhaps the "opponent desert" aspect might be related to "social embarrassment" about playing with toy soldiers - it's not a thing I discuss often with friend or workmates, for example! Its possible I have missed potential opponents over the years as a result of this reticence? I know for a fact we had a young guy working with us a few years back who painted figures and played Blood Bowl or similar - I could have asked if he was interested in coming along to my mate Julians place on a Friday evening to do some historical gaming - but I never did!
ReplyDeleteI am with you, Keith although I did receive a number of complaints regarding "why bother."
DeleteSocial embarrassment is an interesting take on our sometimes closeted and misunderstood hobby. I am sure you are correct but as I age, I am much less reluctant to share my interests.