Pages

Tuesday, February 10, 2026

Wargaming With Non-Wargamers

As alluded to in an earlier post, Nancy hosted one of the irregularly scheduled game days for her primary social group.  Since the event was to be held at our house, Nancy asked if I was interested in putting on a light wargame such as Commands & Colors to broaden the scope of games on offer.  She announced my participation and several showed an interest in giving this option a try.  As game day approached and the number of potential participants grew along with the number of tables needed, we decided to move my game downstairs into the game room and change from Commands & Colors to a tabletop miniatures game.  That way, I could get more than two players at a time into action.

Now, none of the potential participants had ever played a wargame.  One had played RPGs years ago.  Others had played chess and Risk.  This would present an interesting challenge.  I decided to bring my 28mm Sumerian armies out and play using Basic Impetvs on hexes.  On game day, I had three active players and one who was content to watch the action unfold from the sidelines.  Throughout the session, others would come down to have a look at the figures and see how the game was progressing.
Initial deployments
One challenge in bringing non-wargames into wargaming is introducing and explaining the many concepts unique to our gaming genre.  Every mechanism and concept that veteran wargamers accept as second nature and a "given" had to be explained and demonstrated in laymen's terms.  Not always as easy as the task may sound!  Anyway, after less than thirty minutes of overview, the players were tentatively ready to get stuck in.  One player would command the Red Army (red and green VBU dice) alone while the Blue Army (red and black VBU dice) would be split into two commands to accommodate two players.

Both sides began the approach to contact gingerly as players came to grips with maneuvering the different troop types.  I offered options available throughout to help their decision making.  After a few turns of cautious maneuvering, the two armies were poised within striking distance.  Let's see how the battle unfolded.
Armies slowly advance toward the center.
On the Left Wing, Red battle car rumbles forward and
 drives off an enemy massed bow unit but
not before the archers disorder the car as it closes.
Red battle car pursues and smashes into the Blue battle car.
View down the battle lines.
Red battle car rumbles into a large body of spear.
Spearmen are driven back in disorder.
The battle car does not pursue. 
In an action-packed turn, Red's Left Wing battle car pursues the enemy off table but is now essentially out of the fight.
In the foreground, Blue archers are driven off as Red's spearmen attacks.
Blue's battle car overruns enemy archers.
Players are getting a good grounding in how combat works! 
Blue Army's Right Wing (black VBU dice) wavers as most
of its command is either destroyed or reduced to '1' VBU.
The end is near...
With Blue Army's Right Wing teetering on collapse and the difference in the Army Breakpoint totals large, the battle is called in favor of the Red Army.  Game duration, after introductions, was about two-and-a-half hours of play.

How did this introduction to tabletop miniatures wargaming to non-wargamers turn out?  Players were all good sports as they took some lumps with the dice.  All three players said they would play again.  One exclaimed that he would play anything anytime!  I reckon this was a success.  As a bonus, I was invited to join one of the players for some billiards' session.  Now, I have not picked up a cue stick in thirty years or more.  This should be fun.  Perhaps I will receive a lesson in billiards for non-billiards players?

42 comments:

  1. Surprised you didn’t go for US civil war stuff - but as long as they enjoyed themselves that’s all that counts. Well done hosting complete newbs.

    ReplyDelete
    Replies
    1. ACW would have been a reasonable choice, for sure, Mark. I had the Sumerians already out on table and BI provides opportunity for great swings of fortune so I went with that.

      Delete
  2. Lovely looking game, sounds like it went about as well as it could have! Good luck with the billiards,dont let the side down!
    Best Iain

    ReplyDelete
    Replies
    1. Thanks, Iain! I will be in trouble at the pool table.

      Delete
  3. Well done you! In the past I have used Neil Thomas' "Ancient and Medieval Wargames" for show games where I know I'm going to meet people who haven't wargamed, like "Campaign" which is held in the shopping mall at Milton Keynes. Ancients is a good choice as it is usually colourful and doesn't have all the issue with lots of weapons ranges and artillery that can arise with more modern periods. I would say you were right not to play "Command and Colors" for an intro game.

    ReplyDelete
    Replies
    1. Thanks for the encouragement, Graham! The added challenge with this particular group is that one of their focuses is decidedly anti-war. I could have entitled this post "Wargaming for the Anti-War." Still, it all worked out, and all said they would happily play again.

      Delete
  4. Good stuff Jon and perhaps some new wargamers in the making ?

    ReplyDelete
    Replies
    1. Thanks, Matt! You never know about new wargamers in the making.

      Delete
  5. Well done Jonathan! Never easy to take a horse to water....
    Neil

    ReplyDelete
    Replies
    1. Thank you! Not only did I lead them to water but they also took a drink!

      Delete
  6. Great fun and a good ambassador for the hobby.

    Enjoy your Billiards game(s).

    ReplyDelete
    Replies
    1. Thank you! Been a very long time since I last played pool. Some of my misspent youth was found irregularly in pool halls.

      Delete
  7. I find it hard enough trying to explain what wargaming is to those who don't play and normally just tail off into a few generalities. I suppose the difference here was that you were at least starting from a higher level of interest on the part of the participants. It looked like a fast and fun encounter.

    ReplyDelete
    Replies
    1. Harder to explain than first imagined when the audience has no notion of Wargaming. A good challenge for us all to take up from time to time. Action was fast and furious after contact was made. The next day, one player told Nancy that having a referee handle everything was a gaming experience never encountered. That helped play and learning enormously.

      Delete
  8. Good to hear the game went well. It would have been a challenge trying to be aware of all those wargame rules or concepts we just take for granted.

    ReplyDelete
    Replies
    1. I was relieved that the game was well received. There is a lot about wargaming that is inherent in our make up, I think. So much is so foreign to so many.

      Delete
  9. Well done Jon, it was always gonna be a difficult job, but it sounds like you pulled it off. Don't forget to chalk that cue!

    ReplyDelete
  10. Sounds like it was a successful day and your newbies enjoyed the experience so a solid win for you and Nancy!

    ReplyDelete
  11. Excellent stuff! I never doubted that you would pull it off. And that's not to underestimate the task. Quite the reverse.

    ReplyDelete
    Replies
    1. Thanks! You fellas have given me opportunities for plenty of practice hosting and explaining games over the last several years.

      Delete
  12. Jonathan -
    My first thought was that you were tossing them in at the deep end - with yourself as a flotation device maybe! But others' comments suggest the alternate view prevails. On reflection, the excitement of close quarter fighting is more to be had, perhaps, than more modern milieu.

    It all sounds like a great day, and you just might have picked up an enthusiast.
    Cheers,
    Ion

    ReplyDelete
    Replies
    1. Thanks, Ion. A period of warfare offering fewer moving parts was good in this situation. At least all three said they would play again. That is a comforting result.

      Delete
  13. Fantastic result Jonathan and an enormous effort by you, not only putting the game on but also successfully keeping all the players interested until the end.

    Good luck with billiards, and remember your physics, the angle of refraction equals the angle of reflection 😂

    ReplyDelete
    Replies
    1. Thank you, Ben, and double thanks for the billiards tip!

      Delete
  14. Interesting Jon, an ambassador for us.

    ReplyDelete
    Replies
    1. I am no ambassador or evangelist. Just wanted to provide something different to see if there was any general interest in our style of gaming.

      Delete
  15. Well that seemed to be a complete and utter success there Jon:)! As for billiards, good luck with this, as if it's the tradtional game, 3 balls on a 12' x 6' table might be a tad challenging;).

    ReplyDelete
    Replies
    1. I think it was a success, Steve! Now, there was talk of billiards and snooker but mostly of nine-ball.

      Delete
  16. A fine looking game and you also managed to have them enjoy the game and even one coming off super enthusiastic should give cause for you to pat yourself on the back and claim victory.!

    ReplyDelete
    Replies
    1. Thanks, Christopher! Having all three say that they would play again is a solid first step.

      Delete
  17. Bravo, well done. Introducing wargaming to non wargamers can often be a bit daunting, I had a couple disastrous attempts some decades ago (too much, too soon). Hex based systems at least have some crossover with h other types of boardgames.

    Wrt CnC, I've often run multi player CnC games, choosing the cards to play becomes a team effort although each player is usually responsible for one section of the battlefield.

    ReplyDelete
    Replies
    1. Thanks! Tackling the prospect of bringing wargaming to non-wargamers is a big ask. Playing on hexes was a plus, I think. Hexes make much, more accessible. I have tried team play C&C and it did not really work for us.

      Delete
  18. Well done and glad they enjoyed it. It's hard enough explaining new rules to existing wargamers

    ReplyDelete
    Replies
    1. Thanks, Neil! I agree that explaining rules to gamers who know what you are talking about is a hard enough task.

      Delete
  19. I'm really happy that it was a success. Doing an ancients game was a good choice.

    ReplyDelete
  20. Well done, Jon. Running a game for non-wargamers sounds like a tough (but ultimately rewarding) gig. 👍🏼
    Your comment that fundamental rules principles are only ‘obvious’ to us long term gamers is very true….we make many assumptions when we write or read wargaming rules, I think…

    ReplyDelete
    Replies
    1. Thank you, Martin! Your brain has to shift gears to explain definition, terminology, interpretation, tactics, and troop types to those not brought up in the hobby. It can be a challenge.

      Delete