Richard joined me in testing the Battle of Wakefield scenario in a one-on-one game. My main goal (besides having an enjoyable game) was to see if the scenario might offer enough of an interesting situation to broadcast to multiplayer audiences. The version of the battle I am grounding the scenario on presents an asymmetrical challenge for the Yorkists especially. Among the many and varied rationalizations for the battle (or no battle!), the scenario emphasized the Rescue Party and Hubris theories while discounting some of the Deception theories. After laying out the situation in a Battle Briefing, Richard jumped at the chance to take command of the underdog Yorkists in his attempt to overturn history. Richard's battle report is found at Battle of Wakefield 1460. Do pop over and visit Richard's blog to read his account if you already have not. Good stuff!  |
| Initial Situation. |
The battle opens with the foraging party on its way back to Sandal Castle under pressure from the enemy. The Duke of York decamps from Sandal Castle and launches an aggressive attack toward Somerset to protect the foraging party. As York moves north, Northumberland arrives on the battlefield pulling up alongside Somerset. As the forage train plods south, Rutland turns his archers to face Northumberland.
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| York moves up to support the forage train... |
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| as Northumberland comes up in support of Somerset. |
After letting loose a volley of arrows, York guides left and passes his melee lines through his archers. Northumberland is the target of this attack. Northumberland's archers let off a volley before retiring through his own melee line. In the close combat, York is stopped but Northumberland recoils back through his archers when his troops panic.
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| York attacks! |
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| York's attack is stopped... |
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but Northumberland panics.
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With York not having yet recovered from his setback against Northumberland, Somerset leads his men into the already wavering York. York is pushed back. Somerset does not follow up mainly because he is carried from the field wounded. Having rallied his men, Northumberland leads a counterattack back into York. In heavy fighting, York's MAA are destroyed and York goes down on the field, dead. York's billmen have seen enough. They scatter. York's Battle breaks before Salisbury can come up in support. Clifford arrives onto the field of battle to Somerset's left.
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| Somerset attacks... |
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| followed up by Northumberland's attack. |
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| York falls, dead on the field, his Battle broken. |
With York dispatched, Salisbury has the unenviable task of delaying the advance of the enemy alone. The forage carts are making slow progress along the road. Salisbury must trade space for time to allow the forage party to reach the castle.
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| Lancastrians converge upon Salisbury. |
In a desperate move, Salisbury launches an attack into Northumberland in order to neutralize one Battle before the other two blows fall.
In hard fighting, Northumberland's MAA scatter as both Salisbury and Northumberland go down leading their troops. Salisbury's melee line presses forward into Northumberland's archers as well. The Lancastrian archers fall back. The momentum of the attack carries Salisbury's troops into Somerset. The Yorkist attack is repulsed with heavy casualties. Somerset advances with Salisbury's archers falling back before. Somerset smashes into Salisbury. Salisbury's MAA are cut down.
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| Northumberland's MAA scatter as Salisbury presses on. |
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| Somerset counterattacks, driving the enemy back. |
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| Salisbury teeters on the breaking point. |
With one last push forward, Somerset hits Salisbury's wavering billmen. As expected, the billmen collapse and so does Salisbury's Battle. The Yorkist army reaches the breaking point and retires with what remains of the army.
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| One last shove and the Yorkist Army collapses. |
For the Duke of York, this battle is truly over. Leader casualties were extremely high with four of the six Battle commanders going down in the fight. For the Yorkists, Richard and Salisbury were dead. For the Lancastrians, Northumberland was dead and Somerset wounded.
In the end, Rutland escaped this battle unharmed. Otherwise, the narrative of the game followed the traditional narrative quite closely. Did the Yorkists have a chance? Well, perhaps not much but had York's initial attack against Northumberland gone in Richard's favor, the outcome could have been very different.
Post-game discussion focused on modifying the scenario to make a more even contest. While the game produced the historical (and likely the most expected result), we discussed allowing more easy passage through the hedges lining the road and allowing Salisbury to come one turn earlier. Game duration was about 90 minutes.
Interesting battle and a very good game. Thank you, Richard!
A bloody affair! Very cool to follow this one. Glad the test-run was fruitful.
ReplyDeleteFor the Yorkists, this was a very bloody affair!
DeleteI love a good historical refight Jonathan! A good game makes it even better. I enjoyed the AAR- thanks for posting! The outcome for Wakefield, to me, always rests on the initial Yorkist attack...but that takes some lucky dice and the ability to follow up the early success!
ReplyDeleteThanks, John! I enjoy a good historical refight too. Had York seen early and quick success, the battle may have turned differently.
DeleteOf course the current theory is that it was a series of very small skirmishes, with or without treachery.......
ReplyDeleteIt must be said, as a former pupil of his school, I was rooting for Northumberland....I used to wear his badge after all!
Neil
A small skirmish or ambush/assassination is not the game I want to recreate. Well, Northumberland went down in this battle so you would be wearing a different badge.
DeleteGreat game Jonathan. Maybe tilted against the Yorkists but it does seem like they have a chance if they are aggressive and lucky early in the game.
ReplyDeleteThanks, Ben! I agree with your assessment.
DeleteRichard certainly seemed to launch aggressively into attack, so was it just a bit better luck that he was missing? I wonder if you could increase the movement of the carts by an extra third and whether that would put more pressure on the Lancastrians.
ReplyDeleteHad Richard won his initial clash against Northumberland, he may been able to take Northumberland out of the action. Then, the odds may have shifted…a bit. The game had eight turns minimum. With eight turns, the carts could just reach the table edge and safety. The Yorkists needed to successfully delay the enemy to allow that escape.
DeleteNot a day to be a commander it would seem! Great looking game Jonathan.
ReplyDeleteThanks, Christopher! It indeed was a hazardous day to be a noble.
DeleteIt is a battle with a lot of moving parts, so perfect for replays though overall things are stacked against York.
ReplyDeleteI suppose enjoyment very much depends upon player personality traits, for those who play to win or like a balanced game, then this is not the scenario might not be their first choice, but if none of that matters too much and you like the history (I think that was Richard’s view), the scenario seems to be one of those excellent smaller games that you can quickly throw down and be assured of some fireworks - certainly a good scenario to keep in the back pocket when that kind of game is needed. York always has the chance of being ‘luckier’ ….. may be next time :-)
It might be interesting to base victory only on the death of leaders or at least have them as being a major contributor to the final tally!
When we refight historical battles, we ought to so with the perspective of the historical situation and commander decisions. Winning is secondary to these explorations if important at all. This approach may require a certain player mentality. Richard is certainly fits into this camp.
DeleteEach commander has priorities set before battle. Simply surviving the battle is Priority #1 for many. After battle, each commander assesses how well he managed to accomplish these goals. A commander might lose the battle but still accomplish his goals.
A very brutal encounter. As you mentioned the Yorkistneed to knock out one of the Lancastrian battles early on to give themselves a chance. However I enjoy these types of unequal encounters which provide more interest than just lining up to armies face to face
ReplyDeleteI enjoy these types of challenges too. Richard definitely held the more difficult task.
DeleteA good looking battle Jon and a really interesting scenario, I might try something similar in a different period ?
ReplyDeleteThanks, Matt! Give something like this a try in another period.
DeleteA fine looking game. The Yorkists really have to go for it, the scenario is well worth another outing ?
ReplyDeleteThis scenario will see the table again but next up the Sumerians take to the field.
DeleteWould you say high leader casualties are a feature of the rules or simply the way the dice fell in this scenario, Jon?
ReplyDeleteThe dice contributed to the high leader casualties. Three of the four leaders fell on 1/36 chance of being killed.
DeleteI still feel this game would have benefited from a castle wall! Having said that, lovely looking game and I think Richard did all he could with the hand he had, it was a particularily brutal conflict where leaders had to lead from the front and be seen to do it ,so I think your command casualties seem pretty realistic!
ReplyDeleteBest Iain
I know! You and Neil both think a castle wall would add to the game! Leader casualties were high, for sure, but Richard and I went a bit overboard in rolling double ones to knock them out of battle.
DeleteExcellent and very evenly delivered report, Jonathan. It was a blast. Different dice rolls would certainly lead to different dilemmas. I think that we were fortunate that probabilty divided her attention evenly across our rolls.
ReplyDeleteThank you, Richard! Relieved to see that you enjoyed the game and that my version of events reflects yours! York was really up against it, but you played your hand well. York's first attack, had he seen victory, may have changed the entire direction of battle. I enjoyed our contest, for sure.
DeleteWell, seems like most of the claimants to the throne are dead now - so maybe everyone can make up and be friends again?! :) Great looking battle with a fun narrative and good on Richard for volunteering for the most "challenging" command!
ReplyDeleteThank you, Keith! Richard seems to go for the underdog in many of these battles. I reckon he wants to better his historical counterpart. Well, Rutland survived this scrap so there is still hope for a Yorkist King.
DeleteA very enjoyable read Jon. It would need a lot of tweaking for York to have a decent if unhistorical chance of winning.
ReplyDeleteThank you, George! I agree that York may need some Divine Intervention in this one.
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